I have a secret passion. I'm a massive fan of 'future sports' comics, TV and films. When I was a kid I was enthralled by Harlem Heroes, Inferno and Mean Arena in 2000 AD. They really connected with me in a way that I could never really explain. Maybe it was the mixture of SF and sport? The theme of heroic sacrifice? The inevitable setting in 'working class' venues? I have no idea, but it has lived with me into my adult life, festering. Recently, 2000 AD has reprinted Harlem Heroes and Mean Arena in their entirity which has triggered my interested again and naturally my game writing gene kicked in!
The product of all of this was squeezed out in the last 24 hours as a simple 'pick up' game called Deathball. The central mechanic is a simple target number roll but the real meat of the game comes in linking a characters personal issues into their ingame performance. Tougher issues make it easier to succeed but failure is inevitable and the crash from a tough issue could take the character out of the game permanently. Does it work? Who knows - its just meant to be a bit of fun.
ps. my other childhood obsession was big production musicals. Expect 'Fiddler on the Roof: The CCG' anytime soon...