Showing posts with label Faerys Tale. Show all posts
Showing posts with label Faerys Tale. Show all posts

Friday, May 09, 2008

Collared!

I was sat in the car, telling my wife that I was roleplaying this weekend and a voice chirped up from the back.

"Daddy. Speaking of roleplaying - when are we going to play again?"

It would appear that it is that time of year again. Time to dust off A Faerys Tale

Neil

Monday, July 09, 2007

AP: A Faery's Tale: Part 4 (b)

After a brief resume of the previous adventure, the girls settled down for the climax of their tussle with the Goblin King.

Queen Leanan was furious at the audacity of the Goblin King and summoned a full sitting of her high council to debate the response of Brightwood. All day Knights, Ladies, Animal Lords and Wizards arrived from the four corners of her forest and met in a ancient wooded ampitheatre outside of the village. Leanan explained that by actually trying to cause mortal harm to the Knight of Swallows, the Goblin King had broken the most ancient law of the Great Forest. A law that was older that the tallest tree and the deepest root. They had two choices - they could fight back to protect their forest or they could submit to this afront to them and carry on as normal. If they did the latter they would abandon the baby Princess to the Goblin King but they would not themselves break the law. If they attacked, they could rescue the Princess but they would break the Most Ancient Law and they would stand to lose their immortality.

Debate raged across the chamber, with the amassed Knights claiming that might would make right and the Ladies of Flowers claiming that they cannot just leave the baby alone but they also cannot risk their immortality. There was a heated debate going on between Jennifree and Sarah as well - Sarah, predictably, following a more martial solution to the problem, whilst Jennifree was trying to conjure something a little more cerebral! Finally she suggested to the Queen and the Captain of the Guard that they could turn the Goblin King's trick against him. If he had caused a distraction to allow his men to kidnap the Princess, maybe the faeries of Brightwood could themselves cause a distraction and snaffle the Princess back!

It was decided that this was the best plan and the inhabitants of Brightwood began their preperations. Meanwhile, the Queen met with Jennifree and Sarah and some of her most trusted advisors; The Captain of the Guard, the bravest Mouse in Brightwood Sir Squeek and Midgens, her royal magician (another portly and eccentric gnome). A plan was concocted (by the girls!) that they would travel to the borders of Darkwood with the Guard and then proceed alone. As Sarah could turn into a mouse herself, they would use a map (provided by Sir Squeek) of the small places in the Goblin Kings black tower and use that to find the baby. When they did they would place a silver wristband on it and say the magic word ('Leanan') to bring them all home safely. After gathering some provisions (including buttercup butter, acorn soup and blackberries) and a sturdy axe and shield for Sarah, they set off to save the Princess.

They travelled quickly through Brightwood, passing the Raven Rock and the house of the Old Hag and into Darkwood. They moved quickly, knowing that they were being followed by Rat-Things, spying on them from the shadows. Eventually they came to a crossroads being guarded by a two-headed night ogre!! The ogre (called Bigg'un and Little'un) challenged them as they approached, and was ready to bash them. Sarah decided she would distract the ogre by ducking through it's legs whilst Jennifree found her pipes and lulled it to sleep. The lulling worked, but not until Sarah had received a good thumping from a well placed club and was sent spinning across the forest - and nearly relieved of all of her essence! Moving passed the slumbering ogre they pressed on, eventually realising that there was nowhere safe to bed down for the night in the black oppression of Darkwood.

As they moved on, their path lit by faerie light, they realised - from the smell and the sounds of slurping gloop, that they were surrounded by Smelly Things (the elite spies of the Goblin King). Realising that they could not fight their way out, they decided to barter for their freedom. They tried to offer the leader of the Smelly Things food, but as it was all fresh, he wasn't interested. He asked what else they had to offer and eventually they got his interest with their map - him being a collector of secrets. They gave up their map and he let them go - but now their secret entrance was lost and they would have to pass through the Goblin Kings Riddle Gate.

At the Riddle Gate, the giant toothed maw in the door asked them the following riddle:

I am the sound of an animal and the skin of a plant - what am I?

Eventually, after some deliberation, they came close with 'baa' and the door winced at how close they were which twigged them on and they finally answered 'bark!'. The door laughed and swang open to reveal... the chief of the Smelly Things, Goblins, Ogres, Trolls and the Goblin King himself. Waiting for them!

(Meanwhile in the forest, the faeries of Brightwood began their distracting attack, dropping sticky blueberries on things, tying shoelaces together, making flowers grow from noses and purposefully tidying ogre dens!)

The faeries were captured and imprisoned in the Goblin Kings dungeons. Originally I said that they were behind a locked door but Emma decided that she needed some more Essence so she added the complication that it wasn't a door - it was a massive boulder, so massive that even she couldn't move it. Fair enough. She then (obviously having caught on to how the game works!) prompted Lara to spend on of her remaining Essence to have Granite (the troll champion) and Rocknose (his little son) appear in the prison room. OK... She then used her BOON over Granite to have HIM roll back the stone and set them free!!! Sneaky little bugger!

Rocknose was excited to see the faeries but Granite knew that he was going to get into trouble so he let them go but gave them a minutes head start - they ran!!!

As they made their way hurriedly through the castle, they noticed that everyone was streaming towards the central chamber. Sarah turned into a mouse and scooted in to see what was happening. In the chamber she saw hundreds of bad faeries gathered around a pool of bubbling sulphurous mud and on a dias in the middle of the mud stood the Goblin King and the baby Princess. Something was up! Sarah decided to make her run at the Princess whilst Jennifree somehow held off Granite.

However, things are not that easy - the Knight of Wolves smelled the faeries and a massive 'club the mouse' session started. The mouse, however, has Body 5 and Agile and was easily able to avoid the blows.

Meanwhile Jennifree confronted Granite and rather than fight him, used her Boon over him to get him to help Sarah!! Sarah turned into a Frog so that she could jump across the mud, but failed her roll horribly and sploshed into the icky mess, only to be scooped out by Granite and dumped on the dais. The Goblin King turned on her and tried to stab her with his wicked curved dagger but she dodged, snapped the bracelet onto the Princess and shouted LEANAN (scaring our cat rigid as a result!) and teleporting all three of them back to Brightwood.

Queen Leanan was ecstatic and after the Court brownies had check the child she transported everyone to the human lands and presented the Princess back to the King and Queen. They were overcome with joy and Leanan presented the two faeries who had so bravely rescued the baby - and announced them as the Princess' faery godmothers! They each gave the baby one of their Gifts to share - Jennifree gave the baby the Gift of Musical and Sarah gave her the Gift of Agile. And thus ended the first story arc of their game

As an ended, I explained that the Goblin King was furious but embarassed and that he would keep himself to himself for the time being. The next set of adventures would not involve the Goblin King. They hadn't discovered where Flynn was yet, and he wasn't with the Goblin King so where was he? That was something to discover. They were also allowed to either have 1 point added to a stat, 1 extra Gift or 1 charm. Sarah chose to increase her mind from 2 to 3 so that she was cleverer. Jennifree added the Clever charm to her already impressive array of cerebral talents.

They resolved that they would like the next set of adventures to have something to do with Silverwood and also to have something to do with their families, which have never been detailed yet. Emma wants to change her characters name so we discussed how this could be the outcome of the family storyline and she seemed happy with that.

So, has the roleplaying experiment worked? Absolutely - they are still loving it, still getting very into the characters and the adventures and still seem energised afterwards. If anything the person who needs to get more into it is me, as sometimes it just seems like one thing too many to be doing. However, once I get down to doing it, it's brilliant. We'll be on a short hiatus for now and then back again, maybe before GenCon. Oh, and I have orders - have to buy some faery's tale dice for them both! *rolls eyes*

Neil

Sunday, June 24, 2007

AP: A Faery's Tale, Part Four (a)

Shadows over Brightwood

Jennifree and Sarah are attending the celebrations in Brightwood Village to commemorate the birth of the new princess in the land of the humans. The entire village is drinking, eating, singing, dancing and playing to welcome the baby into the world. Jennifree is playing her pipes and singing a tune for her friends whilst Sarah is continuing to amaze people with her dancing.

During a break in the festivities Sarah finds the sobbing Humphrey (her rabbit friend) who has broken a tooth on a rock (which he thought was a carrot) that he found when he was digging out his new burrow. The two faeries go to move the rock and discover a jagged piece of blue and gold metal as the offending object. Realising that this was not something usual, they take it to Queen Leanan's palace to have it examined.

At the Palace, Professor Tinker - a balding eccentric gnome academic - identifies it as a shard of elf armour from a time before the Wood existed. It must have been buried under Sarahs house for hundreds of years. He recommends that the faeries take their find to Flynn the Blacksmith on his floating island where he can forge it into something for them. They agree and prepare to travel off to the blacksmiths. Incidentally as they leave the palace, they find the Cook in a great deal of distress as all of the palace's milk has curdled, suddenly. Sarah says it must be the hot weather whilst Jennifree blames the metal and says that it must be cursed.

The pair pick up some nut soup to take on their journey and then travel by moonbeam out to Flynns island. When they arrive they discover that his forge is deserted, the fire having been allowed to go out and that there are signs of a struggle, with Smelly Thing residue around the Smithy. They agree that Flynn must have been kidnapped by the Goblin King. There was then a flash at the area where the moonbeams arrive and upon investigating, they discover a wounded sprite has arrived by moonbeam. The knight, who they identify as the Knight of Swallows, one of Queen Leanan's errant guardians in the woods, has a poisoned tip of a thorn dagger in his chest (not unlike the Thorn Sword that the Knight of Spiders used in the last adventure). Jennifree deftly removes the tip and uses her faerie dust to stabalise the knight, who tells them of being attacked by a huge horde of goblins, being overpowered and being stabbed and poisoned. He only just managed to stagger to a moonbeam station to come to his friend, Flynn, but now he has gone too.... He sleeps.

The two faeries make him comfortable whilst they wait for the return moonbeam and then rush him back to the Palace where he can be tended. He grants them a boon for saving his life. Brightwood itself is in turmoil as strange things are continuing to happen in the forest. Despite it being the first few weeks of summer, the wind is blowing chilled as winter and already brown leaves are falling off the trees. Flights of angry dragonflies have been seen heading north into the lands of Darkwood whilst the animals that live on the border with the Goblin Kings lands have began to migrate south, telling of goblin incursions along the border and all manner of strangeness occuring. Wolves can be heard howling from the north - wolves in Brightwood? After some investigation, the faeries are told by the locals that this weirdness is either a plot by the Goblin King, a curse that has been brought down upon the Wood or a portent of a dark and evil future for the new Princess. None of which are particularly good!

Leanan asks Sarah and Jennifree to travel deep into the south of Brightwood to some of the oldest parts of the forest and see out the ancient settlement of Oakenbark. There they will find The Old Man of the Woods, an ancient tree spirit who will surely know what these happenings mean. After evacuating Knakfree and his family into the safety of Sarah's house, they set off and travel deep into the wood, far beyond anywhere they have gone before. The weather breaks and torrential rain begins to fall, making the going even more precarious. Eventually they arrive at a deep ravine, filled with a MASSIVE old fallen oak tree, long dead and hollowed, which forms the home for many faeries in the settlement of Oakenbark. After discussing their mission with some of the dwellers, they are shown to the roots of the old giant oak and find the tiny, wizzened figure of The Old Man of the Woods. His beard is made of old leaves and creepers and his finger and toes are like roots. He listens to their tale and then thinks hard until he shouts out this prediction.

"Beware the Goblin King! Beware the King fo Darkwood. He has two faces and two hands. One here and one elsewhere!!"

And then he falls silent.

Travelling back with this strange portent, the faeries stumble across the Knight of Wolves and his pack, scouting out the approaches to Brightwood. The wolves smell the faeries and are released to pursue them. Jennfiree flies up to avoid them but relishing the chase, Sarah speeds off through the undergrowth and eventually loses them.

Arriving back at Brightwood they find a horrific sight. Dragonfly riding goblins duck and dive over the village, skirmishing with sprites riding swallows and bumblebees. Worms are writhing out of the ground chewing on the houses and being shooed away by the animals and faeries. Packs of wolves patrol the forests around the village, menacing it. It seems like a full blown invasion!! On the hill overlooking Brightwood, three knights - the Knights of Spiders, Wolves and Worms stand and watch, commanding their minions. But where are the spiders?

BEHIND YOU!

Jennifree is bitten by a spider and nearly succumbs to the poison. Sarah loses her temper a little and picks up the spider, hurling it into the others that are closing in. Gathering her friend into her arms she uses all but her one last essence to power her Travel Magic and get them into the Palace amidst the battle. When they arrive, Leanan takes them to her scrying pool and the reason for the attack becomes apparent.

An image of the Goblin King appears, all spindly, gnarled and dripping puss. He laughs at the puny faeries and as he does so his forces withdraw back into the woods. It was a ruse, a feint - a distraction. No faeries were hurt. No damage was done. The image pans back and the Goblin King runs a spindly claw down the cheek of ..... the baby Princess! He has kidnapped her and taken her to his dark kingdom. His distraction has worked and now he can turn her to his side! Bwahahahahahahahaa!

To be continued.





And then the whinging started. Oh the kids might like a TBC at the end of an episode of Dr Who but they simply where not satisfied that they would have to wait for a week to rescue the baby from the Goblin King. There were words and very nearly a fully blown tantrum! I had to explain that this was what happened sometimes in a roleplaying game and that it meant that you could do something longer by splitting it up. When I had assured them that they WOULD be playing again next week and that it WOULD be about rescuing the baby, they allowed me to leave the table.

I was pleasantly surprised that they could handle what was in effect a very dark episode of the game - almost Empire Strikes Back levels of darkness. The idea that Darkwood could actually attack, military style, Brightwood is something that I don't want to ever do again (as I think it would spoil the feeling of the game and turn it a little too generic fantasy) and there will be reprecussions for the GK for the act. He obviously thought the resulting kidnapping was worth it. The geography and the supporting cast grows and the requests for a map of some sort have grown louder. Time to exercise my artistic muscles in another direction I think!

Next week - Assault on the Goblin Kings Castle (if the plans that were being made this morning are anything to go by!!)

Monday, May 28, 2007

AP: A Faery's Tale, Part Three

We reconvened this morning for an epic tale of love and questing across the breadth of Brightwood. Jennifree and Sarah continue their adventures and we see a little more of what lies beyond the borders of their forest. We had a little talk beforehand, reprising the second session and talking about which flower they represented as 'Lady of Flowers'. It was decided that Sarah the Pooka would be Lady of Bluebells and Jennfiree the Pixie would be Lady of Snapdragons.

The adventure began in mid-Spring with the announcement throughout Brightwood that Queen Leanan was holding a spring ball in honour of all Ladies of Flowers. J&S prepared for the ball, making sure they had the correct flower hat, contributed some decorations and had a gift for the Queen. Soon, an escort arrived and took them to the castle where the party was well underway. All of the Ladys of Flowers were there as well as a load of noble Sprite knights. Some of the knights asked them to dance. Jennifree did but Sarah was more interested in launching into some more ... boisterous dancing and was soon rocking the party!

The festivities were brought to a close by the arrival of the Knight of Spiders (remember him?) escorting the Lady of Firelilies (the only flower that can grow in Darkwood). She presented the Queen with a fiery rock which burst into an image of animals and faeries performing the solemn act of trading a boon. The Knight of Spiders announced that through a great deal of trading, the Goblin King had secured that most precious of commodities - a boon over Queen Leanan. In enacting it, he has requested a tournament be held in one month. Knights alone could enter the tournament (barring his enemies, J&S) and the winner would have the hand of the Queen's guest of honour - who was then introduced as Gossamer, the Lady of Orchids from Silverwood, the third of the four woods in the Great Forest (the fourth being defined as Greenwood)

Leanan was furious with this, and the ball ended there and then. J&S were approached as the party disipated by the Captain of the Guard. He revealed that he was in love with Gossamer and desperately needed to win the tournament. However, he would need many magical items to defeat the Knight of Spiders but his duties here at the castle prevented him from getting them. He therefore wished to use the boon that he gave Sarah in the last adventure to request she get the items for him. She accepted and he gave her the list of items, a golden star that would pay for any travel they needed and a flower with thirty petals - one of which would drop off each day until the tournament.

Under the clock, they headed off to retrieve the first item - a coat of Golden Leaf Armour from the Hall of the Mountain King. They walked for days towards the Middle Mountains, which sit between the four forest kingdoms. As they scrambled up the rocks they saw evidence of goblin battles. Negotiating entrance with the rock spirit that guarded the massive golden doors to the Dwarf lands under the mountain, the continued in the dark. They were then aware that they were being watched by hundreds of small goblins. What were they doing in the dwarf lands? The goblins began pinging at them with dart-like arrows and soon they were surrounded with slavering, hungry goblins arguing about which spice to use when they ate them! Drums began to sound and horns and loud banging. S&J were convinced that they were facing trolls, but then dwarfs appeared and rescued the faeries, putting shields of iron between them and the goblins that ran off into the darkness. Taken to the old dwarf king, who remembered Leanan fondly, it was revealed that the goblins have been tunnelling into the dwarf lands and some of their tunnelling had caused some rock collapses. These had trapped some of the rabbits that the dwarfs used as friends. The dwarf miners had informed them that any further digging would cause more collapse. What they needed was something small that could rescue the rabbits. If the faeries could do it, he would grant them the armour. Jennifree is small enough to fit through the gaps between the rocks and Sarah turned into a mouse, slipping through. Jennifree then (after spending an essence point for a clue) used her pixie dust to shrink the rabbits down, leading them home whilst Sarah watched for further rockfalls. Delighted, the King granted the faeries the gift of the armour (golden armour coat made of tiny golden oak leaves, ala scale mail) and performed a ritual informing the spirits under the mountain that J&S would be allowed free and easy passage through the mountain in the future.

The next part of the mission was to find a suitable mount for the Captain of the Guard. The Knight of Spiders has a giant dragonfly. The Captain wanted a specially trained Hummingbird from Bobbit, a Pooka who lives in the fetid swamp known as the Stinking Meadows. The faeries travelled by boat down river from Brightwood Village along the boarder between Brightwood and Darkwood, to the small rivertown of Stench. There they heard the story of Stinking Meadow, a once beautiful field that was filled by the Goblin King with sewage, mud, slurry and effluent so that he could have somewhere to grow his Smelly Things - the spies of his dark army. J&S punted out into the swamp, incredulous that the locals had grown accustomed to the smell. The crossing was problematic because the smelly things tried to drag the punt down, slap the faeries with mud and drag Sarah under into the mire. They nearly succeeded but Jennifree performed a feat of strength and determination that would be more likely to come from her companion and rescued her. Jennifree also used her pixie dust to get rid of the smell from Sarah.

On meeting Bobbit, a rather pompous and self important pooka waxed lyrical about the value of his highly trained and expensive hummingbirds. Did they realise how long it took to train one? How difficult it was to get nectar into the swamp? How it was necessary to train the hummingbirds in the swamp so that they could handle the nastiness of facing the Goblin Kings forces? Did they have anything worthy of trade for such a magnificent beast? After some attempts with mundane items like swords and flutes, they remembered that they had acorns holding magical lucky nectar, given to them by Queen Leanan after their first adventure. They surrendered this nectar to the pooka and he handed over a blue hummingbird, that was soon delivered back to Brightwood.

Finally, and most difficultly, they needed to get the Captain a sword from a old sprite called Flynn who lives at the end of a moonbeam far to the west!! Luckily, Brightwood Village has a moonbeam express station - a massive toadstool that sits in the middle of the town (a town which now has a small port, a castle and a toadstool in it - rapidly growing!!) At it's base are shops selling goods from all Four Kingdoms, further up are the perches for the mounts of the Sprite Knights and at the top a family of Brownies runs the moonbeam transport. Once per month, on a full moon, faeries can travel on a moonbeam to anywhere they want. However, they only have until sunrise to catch the beam back, or they will have to wait a month for the next one! If J&S were tardy in this mission, they would never get the sword back in time.

After some comedy lean forward-lean back 'fast travel' stuff and some shaking off the moondust they find themselves on a series of floating islands in the middle of nowhere, far far to the west of the Great Forest. J&S discovered Flynn at his forge. Apparently they are not the first faeries to have come here asking for a weapon. The Knight of Spiders had already been, having his thorn sword enchanted. Flynn then produced a slender rapier which he said he would happily contribute to the cause of love if J&S could get him the liquid to temper the final heating of the blade - the water that collects in the starcup plants that bloom on the highest island in the chain. Jennifree takes a waterskin and flies up to get the liquid but when she is out of sight, Flynn remembers that he should have warned her about the dragon. Doh!

Jennifree collects the liquid but she also disturbs the dragon. Lots of bellowing and growling and blowing of smoke as the dragon demands that she leaves his sweet water and gets off his island. On hearing this below, Sarah changes into a swallow and speeds to her friends side, just in time to get her shield (which Jennifree makes fireproof using pixie dust) between a massive gout of flame and her friend. The dragon decides he is going to eat them and Sarah looses her temper with the dragon bully and smacks it on the nose. Hard. No really very hard. Hard like only the luckiest person I have ever seen with open ended rolling can smack. Blinking back tears, the dragon is confused as to why it is being attacked by such a small thing and tells them to take the water and go! And they do! The sword is forged and they make it back on the correct moonbeam, fulfilling their mission with almost a week to go.

The day of the tournament came about and the forces of the Goblin King arrived to be met by the shining horde of Leanan's sprites and their Captain (resplendent in his golden armour, shimmering blue hummingbird and star-touched rapier). At the end of the tournament it came down to the Knight of Spiders against the Captain of the Guard. The Knight drew his thorn sword, dripping with green poison from the enchantment by Flynn. The Captain whips out his star rapier and slices across the Knight of Spiders, shattering his thorn sword. Knowing when he is beat, the Knight and his retinue beat a hasty retreat, foiled again by Jennfiree and Sarah.

The Captain of the Guard and Gossamer, Lady of Orchids are reunited and she is so pleased that she grants each of the faeries a boon. Sarah returned home to find one of the rabbits she had rescued had followed her home, and now wanted to live with the kindly pooka, under her vegetable garden.

They are then summoned to see Queen Leanan, who reveals to them through her scrying mirror, a Queen in the Lands of Man, holding her stomach as she is with child. The child will need guardians when it is born... faerie godmothers. Are J&S ready for the responsibility?

To be continued...

The session was delayed a couple of times due to wholly adult pressures and this caused it to take quite some time to get them settled down. Emma (Sarah) was particularly excitable during the entire session. I tried to make the session as cohesive as possible, linking back into the actions of previous adventures. However, one of the joys of playing with kids is that they are a lot more forgiving with some more out-there plot elements (like hummingbirds in swamps). And by way of explantion - the damned rabbits. Emma wants a rabbit but cannot have them because of the two dozen cats living in the street. Not a great place for a rabbit. So she wanted a rabbit friend in the game but she thought she could just have one by asking (which was what Lara did with her squirrel companion, but that was authored in, rather than as a whim). So this was a way to get her a rabbit (no reason why she should not have one) but making her work a little for it. No silver platter.

Another thing came up in talking during the game. The characters have no apparently family which both girls find quite bizarre and want something doing about. Oh and they want a map too. Looks like I have my work cut out for me....

Neil

Sunday, May 06, 2007

AP: A Faery's Tale, Part Two

And so we settled down for our second installment of 'A Faery's Tale'. I have to say that I was a little concerned as the girls were exceptionally hyped for this session and I was a little tired. Second Session Syndrome is bad enough with adult games - I was desperate not to have it happen here. Of course I could have called it off, but in the end that isn't applicable when its playing with kids, especially when they are hyped like that. It would be like kicking them in the gut. So onwards!!

Of Trolls Noses and Fire Lilies

A little bit of consequences being played out today. The adventure begins near Jennifree's tree, at night, as she hears some shuffling and grunting outside. Inspecting the disturbance with her reluctant squirrel friend Knakfree, they find a baby troll (called Rocknose, on account of his rocky nose, natch) who has lost his family! Apparently he is the son of the Goblin King's Troll Champion. He hasn't returned home and his children didn't know where to find him. The other child trolls went into the forest and never returned, so he wandered and managed to find this tree with it's faerie resident.

(Astute readers will remember that the last time we saw the Troll Champion he was sound asleep under the power of Jennifree's magical pixie dust)

Despite the protestations of Knakfree that helping a troll was folly, Jennifree decided to help him (earning herself a point of Essence) and went to get Sneaky Sarah (who also agreed). Sarah went beyond that, determined that Rocknose should not come to any harm. She petitioned the Captain of the Guard in Brightwood Village, asking whether Rocknose could stay at her cottage. After granting the Guard a boon (the currency of the game and a new rule for this session) she secreted the troll with some tasty rocks and the two faeries went into Darkwood, looking for trolls.

They started at the last point Rocknose had seen his family, Crow Rock, a clawed edifice topped by a gnarled tree with a wooden crow on it. The crow, naturally, can talk and generally bad mouths the faeries for daring touch his branches. He also hates trolls because they eat the rocks around his trees base and confirms that he scared a bunch of them earlier that week, down towards the cottage of Griselda the Hag.

Bravely, the faeries continued to the cottage where they saw a beautiful presentation of folliage and rock gardens but no flowers. They met the pepper-addicted Griselda adding her favourite condiment to frog-eye stew. She confirmed that she did indeed have the trolls and she had planted them, nose up, in his soil to form a rock patch!! (this all comes from a tale I used to tell the kids about a local park, saying that the rocks along the pathways were troll noses...). She said that she would give them the trolls back if the faeries could get her some flowers that would grow in her garden. The only ones she knew of were fire lilies and the only way to get them was to win a contest at the Tournament of the Knight of Spiders - a redcap prince who lived not far from here, and held regular tournaments.

They travel, bravely in my opinion, into the rocky lands of the Knight of Spiders and face the mockery of the ogres, goblins, boggarts, snoggins, phookas and smelly things that are gathered there. The Knight of Spiders mocks them at first and laughs at the idea that they might be considered to take part in the tournament, but one of the goblins that they fought when they were freeing the cygnet in the previous adventure vouches for their bravery.

Jennifree takes part in the music making tournament, but quickly realises that in Darkwood, good is bad and bad is good. So she purposefully plays the worst music she can and wins the contest.

Sneaky Sarah enters the rock-hurling contest and has to defeat an Ogre! The ogre wins the first round easily but Sarah wins the second round. In the final round she makes a massive throw whilst the Ogre pulls off one of those amazing statistical improbabilities of scoring no even numbers on 6d6!

The Knight of Spiders is furious and taunts the pair into entering the Dragonfly racing against him. They agree, but then he asks where their dragonfly is? If they cannot find one, they forfeit the race, their prizes and will remain his prisoners forever! Sneaky Sarah uses her power to turn into a dragonfly and Jennifree rides her to victory (I believe Emma has realised that she has inadvertently created a nigh unstoppable physical character and she loves it!!)

The Knight begrudgingly hands over the three Fire Lilies which are hastily deposited with the Hag who in turn releases the buried trolls. While Jennifree reunites the brood and their brother, Sneaky Sarah finds a load of goblins searching for the children. They arrange the exchange and are met by the goblins and Granite, the Troll Champion of the Goblin King. He is passingly unfriendly with Jennifree for leaving him sleeping but is very thankful that his 'chips of the old block' have been returned and gives a Boon to both faeries as a reward.

The girls talked through a recap of the tale and commented that it was about actions having consequences and the value of helping others even when some people don't want to. They were buzzing again by the end of it and seemed quite pleased that they have made a stauch enemy in the Knight of Spiders!

When we all got going things were just as good this week as last. There were some issues with Emma (the younger of the two) simply wanting to narrate the story away right from the beginning as well as wanting to make the trolls her cousins...(!) but that soon dissipated. The two faeries are even beginning to develop distinct characters - the very sociable, clever and cautious Jennifree guiding the far more emotionally charged and morally absolute Sarah.

Next week, who knows where the winds will take us!

Neil

Sunday, April 29, 2007

AP: A Faery's Tale

While Mam is away, Dad and the girls shall play. Yes, finally I had the chance to try A Faery's Tale out on my daughters - Lara (9) and Emma (7). We'd been talking about it for a while and it proved the perfect opportunity to fill in a Sunday afternoon.

So we all sat down in the conservatory, with some dice and beads and pieces of paper. I explained to them what a roleplaying game is and how it differed from make-believe. We looked at rolling dice and how AFT handled successes. We then wrote out the basic character sheet so I could answer their questions about the stats and gifts etc.

Emma created 'Sneaky Sarah', a B5/M2/S2 Pooka with Agile, Hardy, Sneaky and Strong gifts. She lives in a tiny cottage, which she described in the faery village. She also insisted that Sarah was naughty but brave.

Lara created 'Jenifree', a B3/M3/S3 Pixie with Charming, Fortunate, Magical and Musical gifts. She lives in a tree in the forest outside of the faery village, with her squirrel friends.

Naturally the two faeries are best of friends.

The Mystery of the Missing Cygnet began!

It was the day before the Faery Queen made her spring procession down the river from her castle and through Brightwood Village. Riding her beautiful swan, she visited each of the children in the village and have them an acorn shell full of nectar, which granted them good luck through the next year.

A guard from Queen Leanan's palace arrived at Sarah's house and told her that one of the Queen's handmaidens needed her help! Being a good faery she went straight away and was met by an elfin handmaiden called Goldpetal. The handmaiden explained that the Queen's swan was upset and ill with worry because one of it's cygnets had gone missing. Sneaky Sarah was the best person they could think of to find the missing bird! Emma decided that the swan pond was on the same path as Jennifree's Tree! She also decided that she would need a weapon (a small buckler shield and a stabbing sword) and a pack with some water and cheese to eat. She went to get her friend.

Explaining the dilema to Jennifree, the pixie decided to press home her natural resources and persuade her squirrel friends to take part in the search. She decided that the father of the squirrel family was called Knakfree and she successful got him looking - even though he was reluctant because he didn't like getting wet!

They went to the pond and Sarah changed into a fish to investigate under the water, whilst Jennifree looked around the pond. They found some goblin arrows, a cart track and some feather down - a sure sign that the cygnet had been abducted by goblins!

Following the tracks, they realised that they were leaving Brightwood and entering Darkwood, the realm of the Goblin King. Soon, they realised that they were being followed by two four-armed spider goblins, who challenged them and told them to give up this silly search. The girls were tentative on whether they should be using magic, violence or talking to get around the situation (which was kind of cool in itself) until one of the Goblins started trying to stab at the flying pixie and we saw POOKA POWER for the first time. Sarah stabbed at one goblin when it stabbed at her. They both defended and then she asked whether she could have shattered the Goblins spear on her shield. I explained that she would have to spend an Essence which she did. Meanwhile, Jennifree used some of her Pixie Dust to turn the other goblin into a puppy! Needless to say, they retreated.

The pair found the day drawing to a close and needed somewhere to camp, in the depths of the horrid forest. Emma decided that Sarah had built her own house before and she would gather some sticks, if Jennifree would help, and build a camp 'like Ray Mears does'. Well, that was worth an Essence point! She then, thoroughly getting the hang of this, spent said Essence point to have one of the Faery Queen's falcons appear above them in the night, watching and making sure they had a good nights sleep. After some food and drink they slept.

The next morning they continued their journey and finally came to a swamp, infested with goblins and a black iron cage, holding the missing cygnet. They concocted a plan where Sarah would distract the goblins by hurling huge rocks whilst Jennifree swooped down and popped the lock using her Pixie Dust. Sarah also decided that some of the swamp would be icky mud like quicksand and if she did really well, some of the Goblins might fall into it. She threw her big rock (on the back of 7 dice and 6 successes!) and scatted the Goblins whilst Jennifree freed the weak and feeble cygnet.

And then the Goblin King arrived with his troll champion!

In true villainous style he revealed his plan. If the Queen could not ride her swan she could not give out the gift of luck to the children of Brightwood and therefore his goblins and wolves and smelly things could pick them off in the forest throughout the next year and Leanan's magic could not save them.

Throughout his monologue the two faeries were adamant that the cygnet was not his, and it belonged to the swan and that he would have to give it back. He laughed at the concept of them taking it back and Sneaky Sarah drew her sword and squared up to the massive troll!!! I explained the disparity in power and size and she thought about it for a second and then said that she had to protect the cygnet (and earned another Essence point for bravery). Jennifree, in the meantime had concocted a cunning plan (they had also been talking about what to do, working out that Troll vs Bear might not work, Troll vs Mouse was too risky and a plain tickling defence was also unlikely - I kid you not).

Using her Musical talent, Jennifree started to sing a lullaby (which Lara made up on the spot) to make the troll fall asleep. Lots of successes followed and the Troll fell into a deep sleep. The Goblin King roared in impotent fury and the two faerys and their swan friend made a run for it, pursued by Goblins. Sarah used her Travel Magic to create a path in the forest that lead STRAIGHT HOME and they escaped.

The cygnet was returned to it's mother who perked up no end and the Queen was able to do her procession. Knakfree did do a search and found a load of old nuts which Jennifree offered to cook up into acorn stew as a show of thanks. Both of the faerys were summoned to the Queen's Palace and she thanked them for the great task they had done for her. She noted the bravery of Sarah's stand against the trolls and goblins and the beauty that Jennifree's voice had. She said that Sarah would no longer be called Sneaky Sarah, but now Sneaky Sarah The Brave, Lady of Flowers. Jennifree became Jennifree the Beautiful, Lady of Flowers and both were welcome in her court. She also gave them a drink from the children's nectar, giving them a one-shot +2 success to any roll made in Brightwood Forest, to be used in the next year.

And that ended the tale.

The aftermath was a cacophony of excited kids, all very enthusiastic about playing it again next week! They loved the idea that they would be playing the same characters and that they could become better etc.

For me, it was simply amazing. If I was to look at it from an analytical POV, even though it was very rudimentary they thought around problems, didn't use violence as an answer to everything, performed in character when needed, owned their own environments and edited mine to make the game more exciting and added their own NPCs etc. as needed. Not bad for a first stab at rpgs!

Apparently the mission next week is to get Mammy to play. I'll believe it when I see it!

Neil