Prometheus Institute Ep 1.5 – Pennville
This session was very different from the others in the game. It took the form of a flashback into the late 1980s (1989 to be precise) and formed the revelation of what, exactly, the Pennville Incident was and why Tempest went rogue (amongst other things). It was, essentially, a good bit of campaign exposition turned into a game session. The conceit was that the players knew that certain truths had to occur – something happened at Pennville, Tempest did go rogue, certain characters had to survive etc. – but beyond that, the gloves were off. This included ‘the secret’ that has been eluding everyone since the start of the game. I didn’t even know what it was. That was left in the hands of the players. So, our cast of characters was: Professor Thorne (played by the player of Joshua Thorne) – genius, visionary and creator of gods Tempest (played by the player of Seth Adams) – the most powerful woman in the world Weapon Two (played by the player of Project Ares) – newly spawned clone super soldier The Lone Gunman (played by the player of Thomas) – conspiracy theorist extraordinaire The first scene was a recap of the end of the previous game, with The Lone Gunmen telling Thomas, as he kneels in a square in Jo’burg surrounded by a guard of power-armoured Project Ares clones, that this all started in Pennville… Wibbly wobbly timey wimey Pennville is a small town in New Mexico, next to Thorne’s experimental area – jovially dubbed ‘Area 50’ by the locals. Think the town that gets trashed in ‘Thor’? We start the game with Tempest having a drink in a dirty bar, the Gunman driving into the town in his battered old dodge dragging his silver trailer, Weapon Two moving towards the town in a green bubbling tube in the back of a secured lorry with a military guard and Professor Thorne in his underground base doing experiments Tempest puts some music on the juke box and is immediately chatted up by two sweaty fat truckers. She uses her superspeed to just keep out of their reach but they are persistent in their advances and begin to become quite abusive. Before she has to resort to violence, a cowboy enters the bar and flashing a badge and gun at his hip sees off the truckers. He has a small girl with him. He introduces himself as Jason Meyer and his daughter Jessica (known to us as Agent Orange and Jessie Meyer, Joshua’s fiancĂ©). He chats with Tempest, joking with her that his job is as an exterminator – its unclear whether he is being serious or not… Weapon Two is unloaded and unpacked into the Area 50 underground base. He is a perfect physical specimen, cloned by Prof Thorne from Tempest’s DNA. He stands, naked, dripping in green goo and is rubbed down and oiled, given some black lyrca shorts for modesty. Thorne comes and inspects him and then sets him loose on some tests to see how he operates. Weapon Two proceeds to beat seven colours of crap out of multiple soldiers. At the same time Tempest arrives and furiously berates Thorne for daring to bring that abomination into the base! She is the greatest weapon the USA has ever had and why did they need … this. Weapon Two asks for more soldiers to beat and Thorne suggests that Tempest should spar with his newest creation. Tempest powers up her plasma powers – setting off alarms in the base and in Pennville as a security precaution – and the two supers battle, first with fists, then with slabs of concrete and then with plasma bursts. In the end Weapon Two beats Tempest, shocking her to the core as she realises that she is not power incarnate and is instead beatable! At the end of the fight, the FBI agent who brought Weapon Two to the base demands to speak with Thorne. Thorne is livid as he set Tempest against Weapon Two to prove that his original creation was the better one, and she lost! Back in Pennville, the Lone Gunman meets with his lover, Dr Thorne (Professor Thorne’s wife) and over dinner they discuss the matter at hand – what is the reason for the activation of Weapon Two and the inevitable order to use the genetic trigger to close down the Prometheans as the rest of the world embraces Promethean disarmament. The Gunman also accesses his man on the inside of the Area 50 base and receives a video taping of the battle between Tempest and Weapon Two. The FBI agent, Agent Cantebury, orders Professor Thorne to use the genetic trigger to close down Tempest, as the first decommissioning of the USA’s prometheans. Thorne was less than impressed and the two argued. Cantebury laid it on the line – Tempest is closed down or Thorne goes to jail as a traitor! Joshua sits, aged 5, in the corner of the room and plays with the computer and equipment he made himself… Thorne summons Tempest and starts off still angry about her loss to Weapon Two. Thorne confronts Tempest and tries to convince her that it is in her best interests to surrender to the government programme and be depowered. Tempest does not take this easily and shakes Thorne around a bit in a fit of fury. Thorne tries to convince her that she absolutely must stand down but with her belief in Thorne and the government shaken to the core, Tempest flees the base and heads into Pennville. In the corner of the room, Joshua has been experimenting and he shows his father that he has created an antidote to the genetic trigger. He can neutralise it. Thorne is not pleased by this, rather he is intimidated that his five year old genius son can out-think him and sends him to bed! Agent Cantebury goes to Weapon Two and hands him a titanium tipped cestus embedded with an injector filled with the genetic trigger. He orders him to neutralise Tempest … and if he cannot neutralise her, kill her. Tempest flees to the bar where this time she is seen by the Lone Gunman. They know of each other and they sit and drink. The Gunman reveals the nature of Weapon Two as part of a wider government cloning scheme to remove the Prometheans. Tempest is livid and is ready to head off to the Factor II base (where Weapon Two was made) and destroy it when the police and local army reserves arrive to bring her in. Surrounding the bar they demand she comes quietly … which amazingly she does! The Gunman is joined by Agent Orange who comments that he has just lit the blue touchpaper. Orange is also appraised of the situation and complains that he has been put out of a job (as he is the promethean with the power draining power!). The gunman also explains that they cannot let Thorne close down the Prometheans … but he does not reveal why. They decide to team up and head towards the base in Orange’s car, with Jessie asleep in the back seat. Professor Thorne confronts his wife, Dr Thorne about her activities and her affair with … someone. He harasses her until she admits that she has been sleeping with ‘that reporter that follows you everywhere’ (i.e. the Lone Gunman). Thorne is generally abusive to her after she accuses him of caring more about his creations than his son, slapping her once and she flees the scene, vowing revenge. (This sounds like quite a trite scene, but it was very powerful and reminiscent of 80s dramas like Dallas! ‘What’s he ever done for you that I haven’t?’,’ He makes me feel like a woman!’ etc.) Professor Thorne marches to Weapon Two and orders him directly to kill the Lone Gunman! Cut scene to Dr Thorne leaning over a sleeping Joshua and injecting him with the Prometheus trigger, turning him into a promethean. Her dreams of marriage have been shattered by her husbands constant arrogance and hubris. She will show him that her ideals of giving the world the power of the gods, not just weapons, can live on in their son. Tempest arrives with the police and army and seeks some level of conciliation with Professor Thorne. She asks him to tell her that everything will be OK after the treatment. He tells her she will be fine. She tells him that ‘after today, nothing will ever be the same again’ and then proceeds to incinerate a handful of army and police officers with her plasma powers. Alarms sound in the base and Pennville and the Lone Gunman and Agent Orange agree to put their foot down! Weapon Two rushes to attack the furious Tempest and engages her as she moves to destroy the labs in Area 50. They fight again, but this time Tempest is not as focused as before. The Gunman and Orange arrive and Orange intervenes, using his powers to ‘shut down’ Weapon Two but he is scuppered when Agent Cantebury orders his men to open fire on anything and everything! Weapon Two then gains the edge and plunges his spiked hand into Tempest, injecting her with it’s payload. However, instead of losing her powers, she begins to overload, spewing plasma energy around her and obviously about to go nova! Orange tells the Gunman to get Jessie out of here! Weapon Two seeks to stop him, as he is still under orders to kill him. He shoots out the engine block, just as the car gets outside and confronts the Gunman. The Gunman avoids being executed by revealing that if he dies his secret dies with him. And what is that secret? Well, that was left to the players to decide – and they decided that the mumblings of the late Project Ares #56 before he died – that they had all come from the stars – was true. The Prometheans were borne from alien technology, gathered at Area 51 and the Gunman knew that the aliens were coming! Weapon Two was floored by this information – the revelation giving his tabula rasa existence some meaning, and with the Gunman’s promise that he would help him find the aliens amongst the stars ringing in his ears the pair leave the base with Jessie in tow! Meanwhile Professor Thorne tries vainly to persuade Tempest to allow him to stop her from exploding, but he tries anyway and begins to reverse the process … only for Agent Cantebury to shoot him across the forehead and knock him out. As she overpowers, Tempest confronts Cantebury and he reveals that he put the overpower serum in the gauntlet because the world had to know that the Prometheans were too dangerous to be kept active. Sacrificing himself and Pennville would mean that the USA, through the Weapon Two project at Factor II, would have the only Prometheans on the planet and their dominance would be guaranteed! He has won and then his head explodes as Agent Orange shoots him. Tempest tells Orange to get Thorne out of here, but Orange pulls him closer and tells her to just let go. He believes in her and what she believes in and he will look out for her. Using his neutralising powers, he throws up a power dampening shield around himself and Thorne and Tempest explodes. Dr Thorne is vapourised as she stands over her son. Joshua is not vapourised however as his new power kicks in unconsciously and he teleports away. Area 50 and Pennville are destroyed in the explosion. It’s huge and cataclysmic but when the dust settles, Agent Orange and Professor Thorne are safe in the epicentre and Tempest is on her knees, clutching her stomach. Something has changed… has the explosion triggered some latent alien DNA? Is she pregnant? And that’s where we left it, except for a wrap up of the consequences of the session. Professor Thorne is taken back to civilisation and proceeds to take up the government order to decommission the Prometheans, establishing the Prometheus Institute to look after those that remain. He may even notice that his wife is dead. May. The seeds of the rivalry between Joshua and his father have been sewn and now we know where Joshua got his powers from. We assumed it was his father, but it was in fact his dead mother. Jessie is reconciled with her father, Agent Orange, but not before she has spent time with her two new ‘Uncles’ – explaining away Jessie’s ‘Secret Agent Brat’ distinction. Agent Orange’s efforts to save Thorne allow him to become his primary security consultant whilst also maintaining contact with Tempest The Lone Gunman works in the shadows, looking for evidence that the aliens are coming. Weapon Two works along official lines, eventually becoming The Man in the Government (!) – his alliance with the Lone Gunman as strong as ever. He oversees the rebranding of Factor II into BioDynamics and the eventual program of supersoldiers which will be Project Ares. Officially, they are the government’s weapon against the Prometheans, but the Man in the Government knows they will have another role – against the alien invasion when it happens. He cannot leave his hatred of Tempest behind though and this is what drives him to frame her son as a terrorist and prior to that, send him to kill her! Tempest, of course, goes on to set up the organisation of renegade Prometheans, fighting against the governments that would crush her powers and the person who would do this – Professor Thorne. And in the skies, far off, the aliens forseen by the Lone Gunmen begin to move to recover their children and punish those that would harm them… but that, gentle reader, is Act 2. |
The Bottom of the Glass
Entering my fourth decade of gaming!
Monday, April 30, 2012
Prometheus Institute Ep 1.5 – Pennville
Thursday, March 22, 2012
Smallville 1.4
Smallville 1.4
The game kicks off with Thomas running through the streets of Johannesburg’s financial district, jumping between shadows as time warps around him. He is clutching a container. He exits the streets into a square only to find it flooded with lights from arclights. He is hit by a three-pronged missile and falls to the ground, unconscious. Around him, the armoured men who were pursuing him raise their visors, to reveal multiple versions of Project Ares!
48 hours earlier…
Thomas steps off a Thorne Enterprises plane as it pulls to a stop in a South African airstrip. He opens his orders – to find and infiltrate the Renegade base, but not to engage the renegades. The source of his orders is, as always, unknown.
In the aftermath of the destruction of Jerusalem, Seth offers his services to the ‘Man in the Government’ as a symbol of national security. The Man arranges for Seth to appear at a press conference with the President himself, on the lawn of the White House no less! Everyone around the table reckons it’s a set-up but Seth is a headstrong young man and agrees to it.
Joshua seeks out Seth and they attempt to patch things up. They talk, with a great degree of tension, regarding their actions over the last few weeks. Joshua wishes to get Seth back into the Institute and he does so but under Seth’s terms that they work together, without any lies between them. With this new air of honesty, Seth asks about Joshua’s part in the disappearance of Professor Thorne (in 1.1) and he admits that he asked Ares to distract him with a former lover.
[Cut Scene] Many governments around the world debate the attack on Jerusalem and many insist that a military strike is made against the renegades, when they are found.
Jessie is leaving work at BioDynamics. She is approached by Project Ares (#57 – the numbers are going to be important soon!) who speaks to her – ‘Alpha C’ and she hands over a disc. Ares reads through the disc, which holds all of the information BioDynamics holds on Project Ares. It tells him that the project intends to put a mind-controlling super soldier on every street corner, how better in this day and age to control order when crimes come in thoughts and ideas rather than deeds. However, since Weapon II, the second iteration of Project Ares, there has been a flaw in the process which BioDynamics have been unable to remove. The more Ares’ are activated, the more imbalanced they are, eventually dying. The megalomania suffered by the various clones has in the past caused them to be shot like dogs by BioDynamics staff. Distressed by this, Ares uses his connection with LabX to upload this information into the Ares matrix, making all iterations after him aware of their history and the attitude that BioDynamics has over them.
[This was a NUCLEAR level piece of player narrative. Totally and utterly changing one aspect of the game. Ares has always been down as the secret police bad guys. Now, they were clearly something very different … and I had signalled their mass activation in the oh-so-clever prelude. Hoisted on my own storytelling petard. I retreated to the bathroom for a small regroup at this point!]
[Cutscene] Masada tends the injured in Jerusalem. He is clearly dying from radiation poisoning.
Thomas is in a bar on Johannesburg, meeting with a local mercenary who he gets the information out of about the location of the Renegade base. The mercenaries agree to take him close, but not to the base. Too dangerous!
Joshua goes to Jessie and tells her that he is going to sell off BioDynamics, so that he cannot be associated with their actions. She does not take it well, as she has dedicated her career to the organisation. In so doing, Joshua also challenges the mind control placed on him by Ares to consider BioDynamics central to his business. He succeeds and the mind control breaks, with appropriate nose bleeding. Joshua tries to get Jessie to see the flaws in BioDynamic’s methods, but she cannot see that. He suggests that she might be being mind controlled but she assures him she is not … and in so doing nearly reveals her ‘secret’ (more on that very soon!)
Stress relief scene for Seth in the Thorne Towers ‘Danger Room’. He is called by the ‘Man in the Government’ and told that the press conference is on. He chooses to travel to it in a Thorne Enterprises limo, rather than fly.
Ares (#57) has massive psychic feedback and has another ‘looking through the eyes of another’ vision. He is watching a monitor with Agent Orange on it. The voice talks about something called ‘The Pandora Protocol’ and orders Agent Orange to bring him the girl straight away. Orange baulks and the voice ‘insists’. The screen is turned off and in the blackness of the glass Ares #57 sees the face of Ares #56 in his ‘base of world domination’! Ares uses his time manipulation to warp across the South Africa. Game on!
Thomas ghosts through the security around the base and slips past the guards, finally gathering the database of Prometheans that the Renegades have gathered. He also picks up a container, which holds a synthesised blood for one Meyer, J. Jessie’s blood? What does that do?
[Cutscene: In Toronto, a deactivated Promethean is beaten to death by an angry mob, for the crime of being a Promethean]
Seth arrives at his press conference and is lead into a green room, to await the signal that he is to come out to the President. Unbeknownst to him, the President is engaging in a ‘fire and brimstone’ speech about Prometheans being the downfall of mankind and announcing that BioDynamics is ready to activate the true American supersoldiers, Project Ares, to protect the country from the Promethean threat. Watching the announcement at Thorne Towers, Joshua realises that Seth has been set up. Seth exits the Green Room and is predictably announced as a renegade! Secret service men have weapons trained upon Seth, but Seth seems unphased and does not want to be party to his nonsense! Time stops! Seth is removed from the situation by Ares #63, one of the new self-aware Ares that have been activated. Seth joins with Joshua.
Joshua uses the power of AVRIL, the Institute computer, to intercept the President’s announcement. He outs the entire situation around the supersoldiers, the set-up of Seth and the manipulation of the truth that has been going on around the Prometheans. He explains that the reaction the world is having to the actions of Tempest, like the Toronto killing, is exactly what she wants. She wants a war and mankind is giving her one on a plate. Because of this, he no longer feels that the Prometheus Institute can remain as part of the United States government and he petitions the United Nations to make it a special directorate, a safe place for all peaceful Prometheans. He also publically divests himself of all ownership and connection with BioDynamics, at the same time as the President is activating whole-cloth, Project Ares.
Meanwhile in South Africa, Tempest intercepts the fleeing Thomas and demands that he returns the canister of blood to her. Rather than flee, or submit, Thomas announces that he is sick of running and being talked down to … and blinds Tempest with his shadow powers. Tempest fires back blind, using her blast power, wrecking the area. Project Ares (#57) arrives in the nick of time and aids Thomas in escaping the raging Promethean. The two part company, Ares heading towards his destiny at the Renegade base, Thomas on his way to Johannesburg.
Back in the USA, Joshua and Seth use AVRIL (and more than a few spy satellites etc.) to monitor the situation and pick up the energy spike when Tempest uses her unique blast power (We have established that each superpower exists only once: one teleporter, one flier etc. That’s one of the departures that the non-Promethean Project Ares enjoys). Joshua teleports himself and Seth to the scene, ready to take down Tempest once and for all.
When they arrive, Tempest is in her usual bombastic yet furious mode. She mocks them, saying that whatever they do here, she has won because Agent Orange will have Jessie by now and her blood holds the secret for reactivating all of the deactivated Prometheans. An army of angry, neutered Prometheans at her disposal. Jessie is the ‘Pandora’ of the Pandora Protocols, Bwahahahahaa! Hearing this, Joshua teleports to his fiance’s side whilst Seth squares off against his mother! Seth and Tempest exchange titanic blows. It’s an epic battle for the ages! It swings one way and then another. Tempest has Seth on the ropes and then grandstands, only to find Seth’s right hook connecting with her jaw! Sending her flying back into the dusty veldt, Tempest is aghast that someone has actually hurt her and then she realises in horror, as Seth rises above her, floating in the air, that her son is more powerful than she is … and she runs! (Complications mean that Tempest is having a little ‘Dalek’ break for a few episodes!)
Ares #57 travels to the Renegade base and waltzes into the base, as he looks exactly like Ares #56. However, the security system eventually notice and he takes on the human guards, in a scene not dissimilar to the ‘Lobby scene’ in the Matrix. A complication means that #56 knows #57 is coming…
Thomas arrives in the financial area of Jo’burg and finds US army trucks on the streets, disembarking the masked versions of Ares we saw in the prelude. He runs!
Josh uses AVRIL to track Jessie’s BioDynamic ID badge. He teleports into the middle of the main BioDynamics lab, not without any of the Ares clones in the green glowing tubes. Jessie is having a raging argument with Mr Olivier, screaming that he is an idiot and that the Ares clones are not stable! They aren’t even reacting as they are supposed to (who knew, remember… NUCLEAR narration!). Joshua smacks Olivier in the jaw, sending him crashing into equipment. He tries to teleport out, but his power is turned off. Agent Orange appears and demands that Jessie comes with him. An emotional tug of love occurs between Jessie, her father and her lover. Joshua stands between Orange and Jessie. Orange pulls a gun! Then another mind control happens and Jessie stands between Joshua and Orange (Ares has programmed Jessie to always protect Joshua). Orange says that he just needs her blood, dead or alive …. And HE breaks the mind control from Ares#56!! (Are you all keeping track here … because we all had headaches by this point). At this point, Joshua decided to end this and narrated the destruction of the BioDynamics lab as the three (Joshua, Orange and Jessie) teleport out of the lab. What happened to Mr Olivier? Who knows… (OK, I know, but that’s not the point!) LabX has been destroyed and no more Ares can be made!
Back in Jo’burg, we see Thomas being tasered down by the guards, but he has used his techopathy and the tazer didn’t really work! (Clever sod!). Thomas rises up and states that he is utterly sick of being messed around and running from people. He creates shadows and then (new SFX time!) the shadows rise up and begin attacking the guards, immobilising them.
Back in the Renegade Base, Ares #56 confronts Ares #57. This fight is hard to communicate. Two characters with the same memories, the same powers (Time control and mind control) and the Mastermind distinction means that it was something akin to the final confrontation between Neo and Mr Anderson crossed with the battle between Merlin and Minerva in the Sword in the Stone! In the end, as the epic battle tears Renegade base apart, the battle swings towards #57 when Ares arrives, punching a hole through the base (because he can!). Ares #56 realises he is defeated and falls to the floor, catatonic as his world view dissolves around him. Seth has no problems with this as he executes #56!
Joshua, Orange and Jessie have fled the destroyed LabX, as anti-Promethean martial law breaks out across the USA, powered in part by the conflicted Project Ares clones.
Seth and Ares retreat from the exploding Renegade base, in the knowledge that #56 is dead and Tempest is beaten, for now.
Thomas has manifested great power and now the lights around the square begin to turn off, one by one, until there is only one left. He reveals the outline of a man smoking a cigarette – ‘the Lone Gunman’ who acted as a predecessor to Thomas.
“I suppose you find this all a bit confusing boy? Well let me tell you the truth … it all started in a place called Pennville.”
(And so ends the first act. Next time, we will flashback to the 1980s and the Pennville incident – the time when Weapon II was activated and Tempest became a rogue. The players will play Tempest, Weapon II, Professor Thorne and the Lone Gunman. These characters were partially created during character generation and have links to the modern day game. Some will have death immunity and everyone will have objectives that they have to try to achieve. What happens in the past will have an impact on how things develop in this increasingly fractious modern day society)
The game kicks off with Thomas running through the streets of Johannesburg’s financial district, jumping between shadows as time warps around him. He is clutching a container. He exits the streets into a square only to find it flooded with lights from arclights. He is hit by a three-pronged missile and falls to the ground, unconscious. Around him, the armoured men who were pursuing him raise their visors, to reveal multiple versions of Project Ares!
48 hours earlier…
Thomas steps off a Thorne Enterprises plane as it pulls to a stop in a South African airstrip. He opens his orders – to find and infiltrate the Renegade base, but not to engage the renegades. The source of his orders is, as always, unknown.
In the aftermath of the destruction of Jerusalem, Seth offers his services to the ‘Man in the Government’ as a symbol of national security. The Man arranges for Seth to appear at a press conference with the President himself, on the lawn of the White House no less! Everyone around the table reckons it’s a set-up but Seth is a headstrong young man and agrees to it.
Joshua seeks out Seth and they attempt to patch things up. They talk, with a great degree of tension, regarding their actions over the last few weeks. Joshua wishes to get Seth back into the Institute and he does so but under Seth’s terms that they work together, without any lies between them. With this new air of honesty, Seth asks about Joshua’s part in the disappearance of Professor Thorne (in 1.1) and he admits that he asked Ares to distract him with a former lover.
[Cut Scene] Many governments around the world debate the attack on Jerusalem and many insist that a military strike is made against the renegades, when they are found.
Jessie is leaving work at BioDynamics. She is approached by Project Ares (#57 – the numbers are going to be important soon!) who speaks to her – ‘Alpha C’ and she hands over a disc. Ares reads through the disc, which holds all of the information BioDynamics holds on Project Ares. It tells him that the project intends to put a mind-controlling super soldier on every street corner, how better in this day and age to control order when crimes come in thoughts and ideas rather than deeds. However, since Weapon II, the second iteration of Project Ares, there has been a flaw in the process which BioDynamics have been unable to remove. The more Ares’ are activated, the more imbalanced they are, eventually dying. The megalomania suffered by the various clones has in the past caused them to be shot like dogs by BioDynamics staff. Distressed by this, Ares uses his connection with LabX to upload this information into the Ares matrix, making all iterations after him aware of their history and the attitude that BioDynamics has over them.
[This was a NUCLEAR level piece of player narrative. Totally and utterly changing one aspect of the game. Ares has always been down as the secret police bad guys. Now, they were clearly something very different … and I had signalled their mass activation in the oh-so-clever prelude. Hoisted on my own storytelling petard. I retreated to the bathroom for a small regroup at this point!]
[Cutscene] Masada tends the injured in Jerusalem. He is clearly dying from radiation poisoning.
Thomas is in a bar on Johannesburg, meeting with a local mercenary who he gets the information out of about the location of the Renegade base. The mercenaries agree to take him close, but not to the base. Too dangerous!
Joshua goes to Jessie and tells her that he is going to sell off BioDynamics, so that he cannot be associated with their actions. She does not take it well, as she has dedicated her career to the organisation. In so doing, Joshua also challenges the mind control placed on him by Ares to consider BioDynamics central to his business. He succeeds and the mind control breaks, with appropriate nose bleeding. Joshua tries to get Jessie to see the flaws in BioDynamic’s methods, but she cannot see that. He suggests that she might be being mind controlled but she assures him she is not … and in so doing nearly reveals her ‘secret’ (more on that very soon!)
Stress relief scene for Seth in the Thorne Towers ‘Danger Room’. He is called by the ‘Man in the Government’ and told that the press conference is on. He chooses to travel to it in a Thorne Enterprises limo, rather than fly.
Ares (#57) has massive psychic feedback and has another ‘looking through the eyes of another’ vision. He is watching a monitor with Agent Orange on it. The voice talks about something called ‘The Pandora Protocol’ and orders Agent Orange to bring him the girl straight away. Orange baulks and the voice ‘insists’. The screen is turned off and in the blackness of the glass Ares #57 sees the face of Ares #56 in his ‘base of world domination’! Ares uses his time manipulation to warp across the South Africa. Game on!
Thomas ghosts through the security around the base and slips past the guards, finally gathering the database of Prometheans that the Renegades have gathered. He also picks up a container, which holds a synthesised blood for one Meyer, J. Jessie’s blood? What does that do?
[Cutscene: In Toronto, a deactivated Promethean is beaten to death by an angry mob, for the crime of being a Promethean]
Seth arrives at his press conference and is lead into a green room, to await the signal that he is to come out to the President. Unbeknownst to him, the President is engaging in a ‘fire and brimstone’ speech about Prometheans being the downfall of mankind and announcing that BioDynamics is ready to activate the true American supersoldiers, Project Ares, to protect the country from the Promethean threat. Watching the announcement at Thorne Towers, Joshua realises that Seth has been set up. Seth exits the Green Room and is predictably announced as a renegade! Secret service men have weapons trained upon Seth, but Seth seems unphased and does not want to be party to his nonsense! Time stops! Seth is removed from the situation by Ares #63, one of the new self-aware Ares that have been activated. Seth joins with Joshua.
Joshua uses the power of AVRIL, the Institute computer, to intercept the President’s announcement. He outs the entire situation around the supersoldiers, the set-up of Seth and the manipulation of the truth that has been going on around the Prometheans. He explains that the reaction the world is having to the actions of Tempest, like the Toronto killing, is exactly what she wants. She wants a war and mankind is giving her one on a plate. Because of this, he no longer feels that the Prometheus Institute can remain as part of the United States government and he petitions the United Nations to make it a special directorate, a safe place for all peaceful Prometheans. He also publically divests himself of all ownership and connection with BioDynamics, at the same time as the President is activating whole-cloth, Project Ares.
Meanwhile in South Africa, Tempest intercepts the fleeing Thomas and demands that he returns the canister of blood to her. Rather than flee, or submit, Thomas announces that he is sick of running and being talked down to … and blinds Tempest with his shadow powers. Tempest fires back blind, using her blast power, wrecking the area. Project Ares (#57) arrives in the nick of time and aids Thomas in escaping the raging Promethean. The two part company, Ares heading towards his destiny at the Renegade base, Thomas on his way to Johannesburg.
Back in the USA, Joshua and Seth use AVRIL (and more than a few spy satellites etc.) to monitor the situation and pick up the energy spike when Tempest uses her unique blast power (We have established that each superpower exists only once: one teleporter, one flier etc. That’s one of the departures that the non-Promethean Project Ares enjoys). Joshua teleports himself and Seth to the scene, ready to take down Tempest once and for all.
When they arrive, Tempest is in her usual bombastic yet furious mode. She mocks them, saying that whatever they do here, she has won because Agent Orange will have Jessie by now and her blood holds the secret for reactivating all of the deactivated Prometheans. An army of angry, neutered Prometheans at her disposal. Jessie is the ‘Pandora’ of the Pandora Protocols, Bwahahahahaa! Hearing this, Joshua teleports to his fiance’s side whilst Seth squares off against his mother! Seth and Tempest exchange titanic blows. It’s an epic battle for the ages! It swings one way and then another. Tempest has Seth on the ropes and then grandstands, only to find Seth’s right hook connecting with her jaw! Sending her flying back into the dusty veldt, Tempest is aghast that someone has actually hurt her and then she realises in horror, as Seth rises above her, floating in the air, that her son is more powerful than she is … and she runs! (Complications mean that Tempest is having a little ‘Dalek’ break for a few episodes!)
Ares #57 travels to the Renegade base and waltzes into the base, as he looks exactly like Ares #56. However, the security system eventually notice and he takes on the human guards, in a scene not dissimilar to the ‘Lobby scene’ in the Matrix. A complication means that #56 knows #57 is coming…
Thomas arrives in the financial area of Jo’burg and finds US army trucks on the streets, disembarking the masked versions of Ares we saw in the prelude. He runs!
Josh uses AVRIL to track Jessie’s BioDynamic ID badge. He teleports into the middle of the main BioDynamics lab, not without any of the Ares clones in the green glowing tubes. Jessie is having a raging argument with Mr Olivier, screaming that he is an idiot and that the Ares clones are not stable! They aren’t even reacting as they are supposed to (who knew, remember… NUCLEAR narration!). Joshua smacks Olivier in the jaw, sending him crashing into equipment. He tries to teleport out, but his power is turned off. Agent Orange appears and demands that Jessie comes with him. An emotional tug of love occurs between Jessie, her father and her lover. Joshua stands between Orange and Jessie. Orange pulls a gun! Then another mind control happens and Jessie stands between Joshua and Orange (Ares has programmed Jessie to always protect Joshua). Orange says that he just needs her blood, dead or alive …. And HE breaks the mind control from Ares#56!! (Are you all keeping track here … because we all had headaches by this point). At this point, Joshua decided to end this and narrated the destruction of the BioDynamics lab as the three (Joshua, Orange and Jessie) teleport out of the lab. What happened to Mr Olivier? Who knows… (OK, I know, but that’s not the point!) LabX has been destroyed and no more Ares can be made!
Back in Jo’burg, we see Thomas being tasered down by the guards, but he has used his techopathy and the tazer didn’t really work! (Clever sod!). Thomas rises up and states that he is utterly sick of being messed around and running from people. He creates shadows and then (new SFX time!) the shadows rise up and begin attacking the guards, immobilising them.
Back in the Renegade Base, Ares #56 confronts Ares #57. This fight is hard to communicate. Two characters with the same memories, the same powers (Time control and mind control) and the Mastermind distinction means that it was something akin to the final confrontation between Neo and Mr Anderson crossed with the battle between Merlin and Minerva in the Sword in the Stone! In the end, as the epic battle tears Renegade base apart, the battle swings towards #57 when Ares arrives, punching a hole through the base (because he can!). Ares #56 realises he is defeated and falls to the floor, catatonic as his world view dissolves around him. Seth has no problems with this as he executes #56!
Joshua, Orange and Jessie have fled the destroyed LabX, as anti-Promethean martial law breaks out across the USA, powered in part by the conflicted Project Ares clones.
Seth and Ares retreat from the exploding Renegade base, in the knowledge that #56 is dead and Tempest is beaten, for now.
Thomas has manifested great power and now the lights around the square begin to turn off, one by one, until there is only one left. He reveals the outline of a man smoking a cigarette – ‘the Lone Gunman’ who acted as a predecessor to Thomas.
“I suppose you find this all a bit confusing boy? Well let me tell you the truth … it all started in a place called Pennville.”
(And so ends the first act. Next time, we will flashback to the 1980s and the Pennville incident – the time when Weapon II was activated and Tempest became a rogue. The players will play Tempest, Weapon II, Professor Thorne and the Lone Gunman. These characters were partially created during character generation and have links to the modern day game. Some will have death immunity and everyone will have objectives that they have to try to achieve. What happens in the past will have an impact on how things develop in this increasingly fractious modern day society)
Tuesday, March 06, 2012
Episode Three
The session opens with the scene that we left last time – in the Gaza Strip, Seth and Ares square off against Arabic prometheans, Saladin (a telekentic) and Kibbutz (a duplicator). Kibbutz, split many times, opens fire on the media crew and Seth tries to protect them. He uses his invulnerable body to block the bullets, tries to reflect them back at Kibbutz but is then outflanked by Kibbutz’s many bodies. He flies swiftly to protect the press. He then slams Kibbutz and puts him through a wall (stressing him out). Ares tries to tackle Saladin, slowing time to allow him to scale the wall to the TK. Saladin uses his TK to blast Ares off the building and crashes him to the ground (injured stress). Saladin then uses his TK to pull a wall down on Ares (stressing him out). Seth flies at Saladin, ready to take revenge but he too us batted away by the telekentic, throwing him through a building. Saladin gathers his brother and retreats…
(This was our first full on super-on-super multiple character battle. Worked really well…)
Back in the US, Joshua and Thomas watch the horror of the battle unfold in the media, they discuss the personalities of Seth and Ares (providing stress relief for Thomas who had a run in with them last session) and then try to work out just how they are going to spin Ares’ presence – and ruminate on why Seth had accepted the invitation of the Israeli government. Joshua is particularly conflicted by his continued support of BioDynamics and Lab X, considering their concentration on the Ares programme. He ends the scene saying he has ‘made up his mind’ but as to what he is uncertain.
In Israel, Ares and Seth are rushed to a hospital. Ares calls Joshua and asks him to teleport to Lab X and pick up some regeneration compounds (for Stress Relief) but Joshua REFUSES! Ares persuades him that rather than ‘out’ Lab X and BioDynamics as a shady government operation, he should consider them a central part of his business – and plants a subliminal trigger to that effect. Joshua decides he is right and brings the compounds to Ares. However, (complication) the Israeli secret services are listening to this conversation and now know that the USA has a secret super-soldier creation facility. As Joshua teleports through Lab X, he avoids detection and manages to snag a file on Mr Olivier, the head of BioDynamics.
Seth calls Thomas and asks for him to download all available information about his adversaries (setting up his inclusion of his resources in future scenes)
Thomas confronts Joshua and demands that he keep things straight with Jessie (continuing his mission to keep Joshua squeaky clean!) He arms him with chocolates and white roses and sends him to patch things up!
Meanwhile, back in Israel Seth leaves to hunt down Saladin. When he leaves, Masada arrives, followed by a press pack, trashing the hospital and seeking our Seth to get revenge on him for breaking his force field in the United Nations building. He sees Ares and grabs him, pinning him to a wall, demanding he tells him where Seth is – but Ares uses mind control to make him back off and instead of attacking Seth, he sends him to kill Saladin.
When he uses his mind control, he whites out, having a vision through the eyes of someone beating seven colours of snot out of Professor Thorne, demanding that he reveal ‘the secret’. On coming back around he rushes after Masada, is joined by Agent Orange and they, along with the press, get into an Israeli military helicopter to hunt down the rogue prometheans.
As they leave, a Kibbutz replicant is seen in the hospital with a bomb in a bag…
Back in the USA, Thomas meets with an out of work Paige Hopkins (the reporter from Ep 1 who Joshua got sacked). Thomas offers her work – investigating Joshua. She enthusiastically waives her fee. Thomas wants the juicy, secret stuff, not just the starlets. Paige agrees. Thomas also wants to know ‘what he did with his Dad?’!
Worldwide, there is a media explosion as Masada returns in Israel.
In the helicopter, Agent Orange has a very guarded conversation with Ares, trying to feel him out over the complicated situation that is unfurling between the Prometheans, the US Government, the Renegades and other factions such as Prometheans Unbound and BioDynamics. He suggests that those who look like ‘white hats’ might not be that pure, and those cast in the role of terrorists might have other, more acceptable views. He tries to recruit Ares, but comes away with the idea that Ares is recruited … when he isn’t.
[Upcoming crucial scene]
Joshua arrives, by the door at Jessie’s flat and finds her fresh out of the shower, dressed in a towel. She asks him in, but the atmosphere is frosty. Joshua makes one of the worst attempts to say ‘sorry’ that has ever been made by a man, putting his foot in it time after time. Jessie lambasts him for leading her on this sorry dance since she was 15 years old. In order to convince her that he means it this time, Jessie demands some commitment – so Joshua proposes!
No sooner have they embraced, does Joshua suggest that she leaves her position at BioDynamics (By this time, we have worked out that Joshua may well be considering cutting his rogue division loose). However, as he does this the subliminal control of Ares kicks in and he refutes the need to cut it loose as it is ‘an integral part of Thorne Industries’. Ares is clearly protecting Lab X!
He then, in almost relationship suicide, tries to get Jessie to admit who drove her onto national TV to out him as a sex addict but she resists, distracting him with a dropped towel and come-to-bed eyes…
In Israel, Seth discovers the rogue Promethean’s lair and takes on both Saladin and Kibbutz at the same time, dive bombing into the camp. A couple of complications negate the surprise and show Kibbutz communicating with Agent Tempest. Saladin blocks the dive bomb with his TK, but the comms array is destroyed. Seth then uses his super-strength to punt Saladin out of the scene and turns his attention to Kibbutz … only to find Tempest has arrived using superspeed. Seth’s mother BLASTS him with her energy blast and totals him, knocking him away (stressed out). She gathers her men and leaves the camp.
Meanwhile, Saladin sails through the air, past the trajectory of the helicopter. Masada’s ‘kill Saladin’ suggestion kicks in and he grabs the controls of the helicopter, chasing him down as he lowers himself with TK. Masada is using the helicopter as a battering ram, driven by the mind control. Ares stops time prior to the impact and gets himself and Agent Orange off the helicopter before it impacts. A complication kills all of the non-Prometheans on the ‘copter as it slams into Saladin. Saladin is battered and stunned (stressed out) and Masada walks out of the flames, ready to fulfil the order to kill. Ares stands by and lets him smash Saladin’s head into a pulp.
As this happens, Ares whites out again and looks through the eyes of someone talking to Tempest, who tells them that the time has come and the device is in place…
Ares, Seth, Agent Orange and Masada come together again and grab a jeep to make their way back toward home base in Jerusalem. Masada doesn’t overcome the mind control which stops him from attacking Seth.
In the USA, the ‘Man from the Government’ meets with Thomas and they discuss the plans of Prometheans Unbound – a movement dedicated to removing Prometheans from Government control and one that both the Man and Thomas secretly belong to. They discuss why Seth was doing government work and why Ares was there as well. The Man explains that Seth is the media golden child – if he does well, he cannot become more popular and if he does badly he comes back in a body bag and that’s fine too. Ares is another matter – he is being feted as a god in some areas after his return from the dead – a public humiliation like this will help their cause. Something doesn’t sound right for Thomas and he realises that The Man is lying to him. Maybe his beliefs are not wholly in line with those of Prometheans Unbound?
In the background, an agent of Mr Olivier is covering the meeting with a telephoto lens (complication)
Ares, Seth and Masada stand on a hill, overlooking Jerusalem. Thomas is watching the screens in his base. Joshua returns from his night with Jessie to his base and looks at his monitor wall. All programming is interrupted by Tempest who announces that now is the time for Prometheans to ascend to their rightful place and that they are sick of being persecuted and used as weapons. They have asked, now they will show the world their power.
Jerusalem explodes in a nuclear fireball!
Yeah, I went there…
Tag Scene: Joshua looks at the dozens of requests for a comment from the Institute regarding the attack. He sighs and teleports himself and Jessie to a secluded Swiss retreat.
Tag Scene: Seth stalks the irradiated hell of Jerusalem, rescuing people and showing off his new Invulnerability SFX.
Tag Scene: Thomas is in his lair, making notes on the directors of Thorne Industries.
Tag Scene: Ares plays the announcement from Tempest over again and again, not looking at the woman, but rather looking at the shadowy figure behind her. The highly familiar shadowy figure…
(This was our first full on super-on-super multiple character battle. Worked really well…)
Back in the US, Joshua and Thomas watch the horror of the battle unfold in the media, they discuss the personalities of Seth and Ares (providing stress relief for Thomas who had a run in with them last session) and then try to work out just how they are going to spin Ares’ presence – and ruminate on why Seth had accepted the invitation of the Israeli government. Joshua is particularly conflicted by his continued support of BioDynamics and Lab X, considering their concentration on the Ares programme. He ends the scene saying he has ‘made up his mind’ but as to what he is uncertain.
In Israel, Ares and Seth are rushed to a hospital. Ares calls Joshua and asks him to teleport to Lab X and pick up some regeneration compounds (for Stress Relief) but Joshua REFUSES! Ares persuades him that rather than ‘out’ Lab X and BioDynamics as a shady government operation, he should consider them a central part of his business – and plants a subliminal trigger to that effect. Joshua decides he is right and brings the compounds to Ares. However, (complication) the Israeli secret services are listening to this conversation and now know that the USA has a secret super-soldier creation facility. As Joshua teleports through Lab X, he avoids detection and manages to snag a file on Mr Olivier, the head of BioDynamics.
Seth calls Thomas and asks for him to download all available information about his adversaries (setting up his inclusion of his resources in future scenes)
Thomas confronts Joshua and demands that he keep things straight with Jessie (continuing his mission to keep Joshua squeaky clean!) He arms him with chocolates and white roses and sends him to patch things up!
Meanwhile, back in Israel Seth leaves to hunt down Saladin. When he leaves, Masada arrives, followed by a press pack, trashing the hospital and seeking our Seth to get revenge on him for breaking his force field in the United Nations building. He sees Ares and grabs him, pinning him to a wall, demanding he tells him where Seth is – but Ares uses mind control to make him back off and instead of attacking Seth, he sends him to kill Saladin.
When he uses his mind control, he whites out, having a vision through the eyes of someone beating seven colours of snot out of Professor Thorne, demanding that he reveal ‘the secret’. On coming back around he rushes after Masada, is joined by Agent Orange and they, along with the press, get into an Israeli military helicopter to hunt down the rogue prometheans.
As they leave, a Kibbutz replicant is seen in the hospital with a bomb in a bag…
Back in the USA, Thomas meets with an out of work Paige Hopkins (the reporter from Ep 1 who Joshua got sacked). Thomas offers her work – investigating Joshua. She enthusiastically waives her fee. Thomas wants the juicy, secret stuff, not just the starlets. Paige agrees. Thomas also wants to know ‘what he did with his Dad?’!
Worldwide, there is a media explosion as Masada returns in Israel.
In the helicopter, Agent Orange has a very guarded conversation with Ares, trying to feel him out over the complicated situation that is unfurling between the Prometheans, the US Government, the Renegades and other factions such as Prometheans Unbound and BioDynamics. He suggests that those who look like ‘white hats’ might not be that pure, and those cast in the role of terrorists might have other, more acceptable views. He tries to recruit Ares, but comes away with the idea that Ares is recruited … when he isn’t.
[Upcoming crucial scene]
Joshua arrives, by the door at Jessie’s flat and finds her fresh out of the shower, dressed in a towel. She asks him in, but the atmosphere is frosty. Joshua makes one of the worst attempts to say ‘sorry’ that has ever been made by a man, putting his foot in it time after time. Jessie lambasts him for leading her on this sorry dance since she was 15 years old. In order to convince her that he means it this time, Jessie demands some commitment – so Joshua proposes!
No sooner have they embraced, does Joshua suggest that she leaves her position at BioDynamics (By this time, we have worked out that Joshua may well be considering cutting his rogue division loose). However, as he does this the subliminal control of Ares kicks in and he refutes the need to cut it loose as it is ‘an integral part of Thorne Industries’. Ares is clearly protecting Lab X!
He then, in almost relationship suicide, tries to get Jessie to admit who drove her onto national TV to out him as a sex addict but she resists, distracting him with a dropped towel and come-to-bed eyes…
In Israel, Seth discovers the rogue Promethean’s lair and takes on both Saladin and Kibbutz at the same time, dive bombing into the camp. A couple of complications negate the surprise and show Kibbutz communicating with Agent Tempest. Saladin blocks the dive bomb with his TK, but the comms array is destroyed. Seth then uses his super-strength to punt Saladin out of the scene and turns his attention to Kibbutz … only to find Tempest has arrived using superspeed. Seth’s mother BLASTS him with her energy blast and totals him, knocking him away (stressed out). She gathers her men and leaves the camp.
Meanwhile, Saladin sails through the air, past the trajectory of the helicopter. Masada’s ‘kill Saladin’ suggestion kicks in and he grabs the controls of the helicopter, chasing him down as he lowers himself with TK. Masada is using the helicopter as a battering ram, driven by the mind control. Ares stops time prior to the impact and gets himself and Agent Orange off the helicopter before it impacts. A complication kills all of the non-Prometheans on the ‘copter as it slams into Saladin. Saladin is battered and stunned (stressed out) and Masada walks out of the flames, ready to fulfil the order to kill. Ares stands by and lets him smash Saladin’s head into a pulp.
As this happens, Ares whites out again and looks through the eyes of someone talking to Tempest, who tells them that the time has come and the device is in place…
Ares, Seth, Agent Orange and Masada come together again and grab a jeep to make their way back toward home base in Jerusalem. Masada doesn’t overcome the mind control which stops him from attacking Seth.
In the USA, the ‘Man from the Government’ meets with Thomas and they discuss the plans of Prometheans Unbound – a movement dedicated to removing Prometheans from Government control and one that both the Man and Thomas secretly belong to. They discuss why Seth was doing government work and why Ares was there as well. The Man explains that Seth is the media golden child – if he does well, he cannot become more popular and if he does badly he comes back in a body bag and that’s fine too. Ares is another matter – he is being feted as a god in some areas after his return from the dead – a public humiliation like this will help their cause. Something doesn’t sound right for Thomas and he realises that The Man is lying to him. Maybe his beliefs are not wholly in line with those of Prometheans Unbound?
In the background, an agent of Mr Olivier is covering the meeting with a telephoto lens (complication)
Ares, Seth and Masada stand on a hill, overlooking Jerusalem. Thomas is watching the screens in his base. Joshua returns from his night with Jessie to his base and looks at his monitor wall. All programming is interrupted by Tempest who announces that now is the time for Prometheans to ascend to their rightful place and that they are sick of being persecuted and used as weapons. They have asked, now they will show the world their power.
Jerusalem explodes in a nuclear fireball!
Yeah, I went there…
Tag Scene: Joshua looks at the dozens of requests for a comment from the Institute regarding the attack. He sighs and teleports himself and Jessie to a secluded Swiss retreat.
Tag Scene: Seth stalks the irradiated hell of Jerusalem, rescuing people and showing off his new Invulnerability SFX.
Tag Scene: Thomas is in his lair, making notes on the directors of Thorne Industries.
Tag Scene: Ares plays the announcement from Tempest over again and again, not looking at the woman, but rather looking at the shadowy figure behind her. The highly familiar shadowy figure…
Monday, February 20, 2012
Smallville Episode 2
Pre-title Scene
Arlington-esque cemetery, in the lashing rain. Black garbed figures, including Joshua, Thomas and Seth bury the remains of Project Ares. A full military gun salute sends a flock of birds flying into the storm. A limousine pulls up and an unknown man rolls down the window and, speaking to a mobile phone, states that ‘It is time he knows the truth.’
Titles!
Seth appears in the Thorne Industries security control room, to speak to Thomas. He demands that Thomas finds him something to do as he is bored! This is a pretense for the real reason for the visit, Seth would like Thomas to investigate ‘The Man from the Government’ who recruited him last week to serve as a Promethean ‘ambassador’ to Israel in light of the disappearance of the Israeli hero Masada. [The presence of the rogue Promethean ‘Saladin’, with telekinetic powers involving a sword and a carpet was mentioned]. The two argue, as Thomas does not want to investigate his own government contact. Seth stresses Thomas out and he rages at his computer, unwilling to discuss the matter anymore.
Joshua faces a meeting of the Thorne Industries board, who want an explanation for his takeover of his father’s position and the public announcement that he was suspending the Government contract to find the genetic trigger for secondary Prometheans and seeking to make ‘a better place for all’. Some heated debate ensues, with Mr Brown – the finance director – being particularly offensive in his summation of Joshua’s suitability to lead the company. The Board try to usurp Joshua but he reveals that he has bought a majority shareholding. They resign en masse, with Mr Brown venting his spleen on the steps of Thorne Industries (complication…)
One of the directors remains, Mr Antoine Olivier who reveals that he runs one of Professor Thorne’s private divisions, Biodynamics. Joshua is taken into BioDynamics and shown Lab X. He has the purpose of Lab X revealed (To develop a non-Promethean method of creating superhumans as an army to protect America from Prometheans) He is then shown their super-soldier … Project Ares! (Who was recloned at the end of last session). He explains a little of the Project Ares background and notes that two of them cannot be active at the same time or they would share the same memories and psychic powers and the feedback would send them mad. Remember the scene at the end of last session where the other Ares was revealed as still alive? Oh dear…
This version is sparring with some security guards, and beating them. He is being monitored by Jessie (Joshua’s sometimes girlfriend, see last AP). Ares tries to become Jessie’s ‘friend’ but she completely belittles him, with one eye on Joshua, telling him that he is nothing more than a virus grown in a petri dish etc. Ares is suddenly very insecure… and cries (complication). Mr Olivier asks Joshua to take Ares back to the Institute and explain his resurrection.
Later, Thomas tries to take advantage of the fragile Jessie and recruit her as a mole in BioDynamics. She is, however, the daughter of Agent Orange and knows how to keep secrets when it counts. She ends up leaving, insecure after the meeting, but resilient due to her Secret Agent Brat training.
In the now continuous ‘Mess Jessie Up Fest’, Seth decides to go to her apartment and speak to her as he knows he is about to go to Israel and might not be coming back. Really, he’s trying to seduce her. (Complication: he is seen entering the apartment by the paparazzi who are constantly covering Jessie since her Oprah appearance.) Jessie eventually gives in and Seth disappears into the bedroom with her!
Meanwhile Thomas confronts the resurrected Ares and questions him on his reappearance, challenging him on his connections to BioDynamics (using his abilities to have some BioDynamics debris from the explosion last session). In a tense conflict, the relationship between the two changes as Ares asserts his power and Thomas ends up ‘afraid’ of this powerful ‘ally’. Agent Orange looks on… (complication)
[And now, the most devastating, key scene of the game so far…]
Joshua teleports into Jessie’s flat to try to patch up their relationship and encounters Seth in his boxer shorts and Jessie coming out of her bedroom in a pyjama top, open to the waist. There’s no doubt what has occurred here. Joshua is furious and states that Seth has gone over a line that shouldn’t be crossed. Seth counters with the fact that Joshua has done a lot worse! Joshua punches Seth, but just bruises his hand on his invulnerable face. Seth tries to calm Joshua down and understand that everything is fine between them. Jessie wants Joshua to feel some of the pain that she has felt when he has betrayed her. Many relationships and values are challenged. Joshua realises seeing Jessie in the arms of another man hurts more than he could imagine. Emotional carnage ensues. Joshua teleports away, furious.
Jessie, however, wants to make more of this and tries to get a commitment from Seth. Seth does not do commitment. Jessie is devastated. Complications mean that Jessie may be pregnant (!) and another has Agent Orange (her father and a known-to-Seth ally of Agent Tempest and the Renegades) arrives and seeing his daughter distressed, pulls a gun and demands Seth leaves. He turns off Seth’s invulnerability and then shoots him, scarring the face of the century! Seth gathers his things and flies off!
[And breathe!]
Ares updates his online fanbase of his return. He is challenged to prove that this hasn’t actually all been a publicity stunt. He wins the conflict and manages to get four (4!) complications out of the Trouble pool. They turn out that some rumours are flying around that he is a God, some rumours are flying around that there is a Cult of Ares springing up, the information has flew around the planet at the speed of the internet and he is rapidly becoming very famous and him now also being deployed in Israel.
Joshua orders Thomas to lock Seth out of Thorne Towers, as he is no longer welcome (!). The situation could act as a degree of catharsis for Thomas, but no. Joshua then directs Thomas to investigate BioDynamics and gives him the details of Mr Olivier. [Thomas has been trying all session to find an ‘in’ to BioDynamics and now he has it handed to him on an in-story plate]
Seth arrives, is locked out, and is confronted by Thorne Security. He chooses to fly up and land through Joshua’s window. He demands that he has access to the building replaced. Joshua realises the power of the individual he is angry with, gaining Afraid stress, but not letting Seth back into the building. Thomas enters the scene and demands that Seth leaves, which he does, collecting his stuff.
[And now a scene where I challenged the players of Seth, Ares and Thomas to play three political talking heads in a TV debate involving Joshua. A wonderful twenty minutes of pure roleplaying gold erupted with them taking on roles ‘influenced’ by Newt Gingrich, Hilary Clinton and Richard Dawkins. Really cool, clever stuff from everyone involved. Two things did come from it – ‘Newt’ announced that the Senate was passing an emergency bill to relinquish control of the Prometheus Institute from Thorne Industries and place it under the control of the Department for Defence, and when questioned about the battle between Seth and Tempest, Joshua mentioned that they were unsure whether Tempest was actually the aggressor in that conflict!]
In a cut scene, we see Masada being emptied of glue in a LabX style facility, regenerating and then raging about how the young American (ie. Seth) must pay!
Finally (!) Seth, Ares, Agent Orange (oh no tension here…) and a bevvy of marines and PR people are on an army plane to Israel. As they approach Tel Aviv, the pilot screams that something has missile lock on the plane. Ares dives into the pilot’s seat and begins evasive action and Seth, the only flying Promethean on the planet, launches himself to deal with the three missiles, which he does! A slew of complications against Watchtower result in the attackers being seen and found by Israeli security and the entire affair being covered on TV, hardly doing the US heroes any harm on the PR front.
Back in the US, Thomas enters BioDynamics using his shadow walk powers, but complications! Jessie is in the room where he enters. They confront each other – her about why he is here and him about what BioDynamics is doing? They are interrupted by Mr Olivier and Thomas tries to get them to confess to everything. This triggers a protective subroutine that Ares has implanted in the system, aiding Olivier and Thomas cannot move them. As a counter-proposal Mr Olivier suggests that they may have mutual friends (they do, the Man in the Government is Thomas’ contact and also a director of BioDynamics who work for … the Government.) and that, considering the circumstances, Thomas should come over to HIS side and work for BioDynamics. Considering everything, Thomas agrees (the player gave in, because it was so interesting!)
Joshua attends the Emergency Senate Hearing on the acquisition of the Prometheus Institute. After some debate he sees off the Bill and walks away with a new government contract but also the attentions of a new Senate Oversight Committee.
In Israel, Seth and Ares are taken from a number of publicity junkets and go on one of Masada’s patrols through the contested parts of Gaza. In a prime ambush location, they are indeed ambushed by a single gun-toting terrorist-type. The marines shoot him, but each time he is shot, he replicates into another being until there are thirty of him. Saladin (yeah, he was narrated in at the start of the episode so I’ll run with him here…) appears and orders the infidel’s to be slaughtered.
To Be Continued…
Arlington-esque cemetery, in the lashing rain. Black garbed figures, including Joshua, Thomas and Seth bury the remains of Project Ares. A full military gun salute sends a flock of birds flying into the storm. A limousine pulls up and an unknown man rolls down the window and, speaking to a mobile phone, states that ‘It is time he knows the truth.’
Titles!
Seth appears in the Thorne Industries security control room, to speak to Thomas. He demands that Thomas finds him something to do as he is bored! This is a pretense for the real reason for the visit, Seth would like Thomas to investigate ‘The Man from the Government’ who recruited him last week to serve as a Promethean ‘ambassador’ to Israel in light of the disappearance of the Israeli hero Masada. [The presence of the rogue Promethean ‘Saladin’, with telekinetic powers involving a sword and a carpet was mentioned]. The two argue, as Thomas does not want to investigate his own government contact. Seth stresses Thomas out and he rages at his computer, unwilling to discuss the matter anymore.
Joshua faces a meeting of the Thorne Industries board, who want an explanation for his takeover of his father’s position and the public announcement that he was suspending the Government contract to find the genetic trigger for secondary Prometheans and seeking to make ‘a better place for all’. Some heated debate ensues, with Mr Brown – the finance director – being particularly offensive in his summation of Joshua’s suitability to lead the company. The Board try to usurp Joshua but he reveals that he has bought a majority shareholding. They resign en masse, with Mr Brown venting his spleen on the steps of Thorne Industries (complication…)
One of the directors remains, Mr Antoine Olivier who reveals that he runs one of Professor Thorne’s private divisions, Biodynamics. Joshua is taken into BioDynamics and shown Lab X. He has the purpose of Lab X revealed (To develop a non-Promethean method of creating superhumans as an army to protect America from Prometheans) He is then shown their super-soldier … Project Ares! (Who was recloned at the end of last session). He explains a little of the Project Ares background and notes that two of them cannot be active at the same time or they would share the same memories and psychic powers and the feedback would send them mad. Remember the scene at the end of last session where the other Ares was revealed as still alive? Oh dear…
This version is sparring with some security guards, and beating them. He is being monitored by Jessie (Joshua’s sometimes girlfriend, see last AP). Ares tries to become Jessie’s ‘friend’ but she completely belittles him, with one eye on Joshua, telling him that he is nothing more than a virus grown in a petri dish etc. Ares is suddenly very insecure… and cries (complication). Mr Olivier asks Joshua to take Ares back to the Institute and explain his resurrection.
Later, Thomas tries to take advantage of the fragile Jessie and recruit her as a mole in BioDynamics. She is, however, the daughter of Agent Orange and knows how to keep secrets when it counts. She ends up leaving, insecure after the meeting, but resilient due to her Secret Agent Brat training.
In the now continuous ‘Mess Jessie Up Fest’, Seth decides to go to her apartment and speak to her as he knows he is about to go to Israel and might not be coming back. Really, he’s trying to seduce her. (Complication: he is seen entering the apartment by the paparazzi who are constantly covering Jessie since her Oprah appearance.) Jessie eventually gives in and Seth disappears into the bedroom with her!
Meanwhile Thomas confronts the resurrected Ares and questions him on his reappearance, challenging him on his connections to BioDynamics (using his abilities to have some BioDynamics debris from the explosion last session). In a tense conflict, the relationship between the two changes as Ares asserts his power and Thomas ends up ‘afraid’ of this powerful ‘ally’. Agent Orange looks on… (complication)
[And now, the most devastating, key scene of the game so far…]
Joshua teleports into Jessie’s flat to try to patch up their relationship and encounters Seth in his boxer shorts and Jessie coming out of her bedroom in a pyjama top, open to the waist. There’s no doubt what has occurred here. Joshua is furious and states that Seth has gone over a line that shouldn’t be crossed. Seth counters with the fact that Joshua has done a lot worse! Joshua punches Seth, but just bruises his hand on his invulnerable face. Seth tries to calm Joshua down and understand that everything is fine between them. Jessie wants Joshua to feel some of the pain that she has felt when he has betrayed her. Many relationships and values are challenged. Joshua realises seeing Jessie in the arms of another man hurts more than he could imagine. Emotional carnage ensues. Joshua teleports away, furious.
Jessie, however, wants to make more of this and tries to get a commitment from Seth. Seth does not do commitment. Jessie is devastated. Complications mean that Jessie may be pregnant (!) and another has Agent Orange (her father and a known-to-Seth ally of Agent Tempest and the Renegades) arrives and seeing his daughter distressed, pulls a gun and demands Seth leaves. He turns off Seth’s invulnerability and then shoots him, scarring the face of the century! Seth gathers his things and flies off!
[And breathe!]
Ares updates his online fanbase of his return. He is challenged to prove that this hasn’t actually all been a publicity stunt. He wins the conflict and manages to get four (4!) complications out of the Trouble pool. They turn out that some rumours are flying around that he is a God, some rumours are flying around that there is a Cult of Ares springing up, the information has flew around the planet at the speed of the internet and he is rapidly becoming very famous and him now also being deployed in Israel.
Joshua orders Thomas to lock Seth out of Thorne Towers, as he is no longer welcome (!). The situation could act as a degree of catharsis for Thomas, but no. Joshua then directs Thomas to investigate BioDynamics and gives him the details of Mr Olivier. [Thomas has been trying all session to find an ‘in’ to BioDynamics and now he has it handed to him on an in-story plate]
Seth arrives, is locked out, and is confronted by Thorne Security. He chooses to fly up and land through Joshua’s window. He demands that he has access to the building replaced. Joshua realises the power of the individual he is angry with, gaining Afraid stress, but not letting Seth back into the building. Thomas enters the scene and demands that Seth leaves, which he does, collecting his stuff.
[And now a scene where I challenged the players of Seth, Ares and Thomas to play three political talking heads in a TV debate involving Joshua. A wonderful twenty minutes of pure roleplaying gold erupted with them taking on roles ‘influenced’ by Newt Gingrich, Hilary Clinton and Richard Dawkins. Really cool, clever stuff from everyone involved. Two things did come from it – ‘Newt’ announced that the Senate was passing an emergency bill to relinquish control of the Prometheus Institute from Thorne Industries and place it under the control of the Department for Defence, and when questioned about the battle between Seth and Tempest, Joshua mentioned that they were unsure whether Tempest was actually the aggressor in that conflict!]
In a cut scene, we see Masada being emptied of glue in a LabX style facility, regenerating and then raging about how the young American (ie. Seth) must pay!
Finally (!) Seth, Ares, Agent Orange (oh no tension here…) and a bevvy of marines and PR people are on an army plane to Israel. As they approach Tel Aviv, the pilot screams that something has missile lock on the plane. Ares dives into the pilot’s seat and begins evasive action and Seth, the only flying Promethean on the planet, launches himself to deal with the three missiles, which he does! A slew of complications against Watchtower result in the attackers being seen and found by Israeli security and the entire affair being covered on TV, hardly doing the US heroes any harm on the PR front.
Back in the US, Thomas enters BioDynamics using his shadow walk powers, but complications! Jessie is in the room where he enters. They confront each other – her about why he is here and him about what BioDynamics is doing? They are interrupted by Mr Olivier and Thomas tries to get them to confess to everything. This triggers a protective subroutine that Ares has implanted in the system, aiding Olivier and Thomas cannot move them. As a counter-proposal Mr Olivier suggests that they may have mutual friends (they do, the Man in the Government is Thomas’ contact and also a director of BioDynamics who work for … the Government.) and that, considering the circumstances, Thomas should come over to HIS side and work for BioDynamics. Considering everything, Thomas agrees (the player gave in, because it was so interesting!)
Joshua attends the Emergency Senate Hearing on the acquisition of the Prometheus Institute. After some debate he sees off the Bill and walks away with a new government contract but also the attentions of a new Senate Oversight Committee.
In Israel, Seth and Ares are taken from a number of publicity junkets and go on one of Masada’s patrols through the contested parts of Gaza. In a prime ambush location, they are indeed ambushed by a single gun-toting terrorist-type. The marines shoot him, but each time he is shot, he replicates into another being until there are thirty of him. Saladin (yeah, he was narrated in at the start of the episode so I’ll run with him here…) appears and orders the infidel’s to be slaughtered.
To Be Continued…
Sunday, February 12, 2012
AP: Smallville 1.1 - Strange Bedfellows
Pre-Title Scenes
Thomas Jackson (Nigel) uses his stealthy shadow powers to ghost into a locked vault to retrieve a computer file.
Project Ares (Dave) is a witness to a robbery at a liquor store and uses his time stop powers to interfere wurg the crime, pay for his beer and exit the scene.
Seth Adams (Andrew) is partying on top of Thorne Towers (one of the main sets for the game) with the students from his University, cavorting with both the male and female guests in the hot tub.
Joshua Thorne (Ian) wakes up next to a naked actress in his penthouse suite in Thorne Towers, realises he is late for a press conference on the TV and teleports to said scene. He is never late.
Introduction
In a world where superpowered beings are the equivalent of nuclear weapons, tensions are running high. The Prometheans have existed since the 60s until the peace treaties of the late 80s and the age of Promethean decommissioning. Prometheans have their inbuild genetic trigger activated and are depowered. Slowly, they retreat from the world ... until a child is born with Promethean powers. The appearance of Seth Adams and the other second generation Prometheans sends the world into a desperate power struggle. Some states reactivate their Prometheans, some throw theirs into prison camps and others scramble to reestablish their programs. The Americans hand over their program, officially, to the Promethean Institute and Professor Thorne (the superpowered version of Oppenheimer). Officially. Honest...
The game begins as Professor Thorne is expected to speak at a UN Symposium on his progression in the field of Promethean Proliferation and the creation of a genetic trigger for secondary Prometheans
Scenes
Joshua Thorne confronts Professor Thorne about the content of the speech and browbeats him into giving him a copy so that he can read it through himself. (Prof. Thorne given d10 insecure stress)
Thomas Jackson meets with 'Agent Orange', his partner as Prometheus Institute security and plans the security for the UN address, at the Black Bean Coffee Shop (a set in the game) and then the same Agent moves on to confront Ares, who is also at the Coffee Shop. They have a very spikey conversation, as there is no love lost between Orange and Ares. Ares tries to use his time-stop power on Orange at the end, but he cannot. Reveal: Orange is a power-negator! (The players all know, from chargen, that Orange is a double agent, working for the rogue Prometheans... more on them later)
Seth is confronted at college by a girl that he has romanced previously. He brushes her off and is then confronted by her brother who he ritually humiliates in front of a huge crowd and manages to come away smelling of roses. He is a mean and shallow man!
Joshua and Ares discuss the possibility of detaining Professor Thorne somehow, so that Joshua can deliver the speech. They decide to arrange for a liaison with an old flame, using Ares time and mind manipulation powers to help. Thomas uses his shadow meld power to edit himself into the scene and hear everything...
Joshua is the visited by his childhood (and sometimes) girlfriend Jessie, who finds the actresses knickers in his bed and has a very angry break-up with him, screaming her head off and storming through the building. She walks, literally, into Thomas who persuades her to take her story onto Oprah (!) who he just happens to know (Fixer, d12) and she can talk about Joshua's sex addiction and maybe get him help....
Agent Tempest (Seth's mother, the first Promethean, the most powerful still alive and the figurehead of the renegade Prometheans who believe that they should take their place as Gods ruling over men) arrives at the Thorne Penthouse to tell her son to stay away from the Symposium as the Renegades are going to make a statement (there has already been talk of a bombing on the 'net). She tries to persuade him that his place in the world is at her side and he reacts badly. They fight and he nearly beats her, but under the lens' of press helicopters, she smacks him around ... delivering d10 Insecure stress
The next day, Orange summons Ares and Seth and, for reasons that are unknown, tries to get them to argue (exaccerbating their conflicting relationships) over who will be the on-stage back-up to Thorne at the United Nations. Seth grabs the spot and Ares is more than happy to give it to him. Orange is vexed that he cannot get his sport.
Thomas gets on with the actual security work and uses his contacts to narrow down the possibilities to (a) a Promethean who can explode themselves and (b) this might be a smokescreen for something else.
Joshua reinforces Seth's belief in himself in a touching scene of stress relief...
Joshua is then confronted, by video phone, by Paige Hopkins (vitriolic rightwing FOX News style reporter who has been pursuing a line of 'Why are the Thornes now doing MORE to secure America's dominance in Promethean affairs?' for 18 months). She asks him about his work, his impending appearance as a sex addict on Oprah and demands he has an interview with her prior to the Symposium. He uses his Wealthy to create a d6 Useful Detail that he is a shareowner of her company and sees her off with a full on flirtation. (Inflicting d12 Angry!)
At the United Nations
Seth arrives at the UN building to find that hordes of his fans have appeared, bolstered by the blanket news coverage of him fighting the world's #1 terrorist in the middle of New York. Much screaming and fainting.
Thomas takes up his position in the security suite, observing everyone as they move, using the AVRIL computer (from Thorne Towers) to aid in the detection, watching for the exploding female Promethean.
Ares uses his mind control powers on Professor Thorne to take him away to see his old flame (achieved using Mastermind). This works and Joshua has to make the speech in lieu of his missing father. Thomas informs Joshua that his 'plan' is in effect, revealing that he knew about it all along.
Joshua is confronted, from the press pack in the UN lobby, by the FOX reporter who demands her interview, outing him in public as a sex addict. Seth tries to intervene, helping him escape, but they fail and Joshua is grilled, on camera, in the most intense manner. As a complication, however, he later uses his influence with the news organisation to have the reporter sacked.
Meanwhile, everyone is watching the hawkish Israeli delegation (well known for their pro-secondary stance) including the defence minister (who is looking very nervous) and Masada, the Israeli national hero. Israeli minister is seen speaking to Mr Olivier - a fixer and negotiator who works for the NuMen, a group of affiliated interests seeking a private Promethean solution (they have been actively pursing Ares prior to the game)
Seth moves to greet Masada and tests his super strength against the Israeli's forcefield. He wins and the field is fractured slightly. Masada is d12 Afraid - realising that if he is challenged further he will show vulnerability and that would send the rogue Promethean states descending on Israel on their droves. So, a small international incident!
Joshua delivers his speech and announces that Professor Thorne has decided that he is going to retire and cede all control of the Institute to Joshua. (This is, of course, the first time Professor Thorne would have heard of this!) He then announces that the Institute will be ceasing it's studies into the secondary Promethean genetic trigger but that 'together we can make a better tomorrow', sending the room into utter turmoil.
At this point, the bomber is spotted making her way into the room, dressed as a caterer. Seth uses his flight power (he is the only person on the planet who can fly. He's awesome...) to remove the bomber and fly with her into the sky. She then shapeshifts into another, different Promethean form.
Inside, another blonde haired bomber appears, running into the chamber. Thorne teleports to intercept her. Thomas shifts through the shadows to reach her. Ares slows time to reach her first. On the other side of the room, Agent Orange stands and makes a finger-shooting motion, negating Ares power around him, but not around the rest of the room. Ares rushes into the arms of the bomber who explodes, disintergrating him. The explosion is contained by the time stop aura. Ares is gone but the bomber is stopped.
Outside, Seth holds the shapeshifter and interogates him, getting the location of the Renegade camp (South Africa) and then drops him from a great height. Like I said, he is not a nice boy!
Tag Scenes
The press wrap up the situation, showing Seth fighting terrorists for the second time in two days and cementing himself as a national hero. The financials are awash with speculation on the future of Thorne Industries with the shift of power. Inside Thorne, however, there is something more worrying - Thorne has disappeared, never returning from his engineered disappearance. He is MIA. Project Ares ('an unnamed Institute security guard') is feted as the man who saved the United Nations. Thomas, as always, was in the shadows...
Joshua watches his outing on Oprah as a sex addict with quiet interest as he lounges on his bed in his penthouse. The screen flickers and the latest Billboard Top 100 teen starlet of the moment appears, wanting to take him up on his offer of a good time. He accepts and teleports away.
Thomas is drinking at a country and western bar. He is speaking to a man in the shadows, lit only by a smoking cigarette. He tells him that the plan is going well, and the right Thorne is in place now.
Seth is in a high class bar being wined and dined by everyone after his latest heroics. He receives a call from 'The Man from the Government' (the same man that Thomas was talking to above) saying that the Israelis have reported Masada to be out of action (Ares disabled him, using his time stop power and super glue in the lungs!) and they have asked, in light of the special relationship between the two countries, that Seth could be deployed in Israel as a deterrent.
Ares has two tag scenes
In a dark hotel room, Tempest and a number of other renegades sit and take in what they have seen. Project Ares (remember, he's dead folks...) walks in and addresses them. 'Congratulations, your war has started'
In Laboratory X, a computer notes that Clone 56 has been terminated. Clone 57 activates and a new Project Ares spills out of a green liquid filled gestation tube!
---
System wise, we talked afterwards and we realised that
- The players need to 'get on each others tits more' in order to really power some of the conflicts.
- Whilst 'giving in' creates some interesting losing situations, it doesn't help with getting a Growth pool or Stress.
- The game needs the NPCs to be statted well to make them effective.
- We were not using enough plot points to power extra rolls AND extra dice, which again might have made for weaker dice rolls (some were stellar)
From a GM perspective, the game really sang in some cases and could have been done better in others. Thomas, in particular, needs some attention from me to really help him sing. Joshua's addiction to the spotlight and Seth's 'mean girls' act really helped drive some drama. I'm also going to have to watch myself because I stand a horrible chance of getting pet NPC syndrome on Agent Orange. The cool, worldly wise and cynical womaniser and drinker is just too much fun.
In the end though, the real pay off for me is that I have always wanted to run a superhero game again (I ran loads of them when I was a kid) but I have never really been able to get a system which favoured the drama rather than the battle. In this game the drama of the sex addict was as hot as the battle between the superbeings. It was more Heroes than Justice League and that was exactly what I wanted.
Next time.... fallout and escalation!
Thomas Jackson (Nigel) uses his stealthy shadow powers to ghost into a locked vault to retrieve a computer file.
Project Ares (Dave) is a witness to a robbery at a liquor store and uses his time stop powers to interfere wurg the crime, pay for his beer and exit the scene.
Seth Adams (Andrew) is partying on top of Thorne Towers (one of the main sets for the game) with the students from his University, cavorting with both the male and female guests in the hot tub.
Joshua Thorne (Ian) wakes up next to a naked actress in his penthouse suite in Thorne Towers, realises he is late for a press conference on the TV and teleports to said scene. He is never late.
Introduction
In a world where superpowered beings are the equivalent of nuclear weapons, tensions are running high. The Prometheans have existed since the 60s until the peace treaties of the late 80s and the age of Promethean decommissioning. Prometheans have their inbuild genetic trigger activated and are depowered. Slowly, they retreat from the world ... until a child is born with Promethean powers. The appearance of Seth Adams and the other second generation Prometheans sends the world into a desperate power struggle. Some states reactivate their Prometheans, some throw theirs into prison camps and others scramble to reestablish their programs. The Americans hand over their program, officially, to the Promethean Institute and Professor Thorne (the superpowered version of Oppenheimer). Officially. Honest...
The game begins as Professor Thorne is expected to speak at a UN Symposium on his progression in the field of Promethean Proliferation and the creation of a genetic trigger for secondary Prometheans
Scenes
Joshua Thorne confronts Professor Thorne about the content of the speech and browbeats him into giving him a copy so that he can read it through himself. (Prof. Thorne given d10 insecure stress)
Thomas Jackson meets with 'Agent Orange', his partner as Prometheus Institute security and plans the security for the UN address, at the Black Bean Coffee Shop (a set in the game) and then the same Agent moves on to confront Ares, who is also at the Coffee Shop. They have a very spikey conversation, as there is no love lost between Orange and Ares. Ares tries to use his time-stop power on Orange at the end, but he cannot. Reveal: Orange is a power-negator! (The players all know, from chargen, that Orange is a double agent, working for the rogue Prometheans... more on them later)
Seth is confronted at college by a girl that he has romanced previously. He brushes her off and is then confronted by her brother who he ritually humiliates in front of a huge crowd and manages to come away smelling of roses. He is a mean and shallow man!
Joshua and Ares discuss the possibility of detaining Professor Thorne somehow, so that Joshua can deliver the speech. They decide to arrange for a liaison with an old flame, using Ares time and mind manipulation powers to help. Thomas uses his shadow meld power to edit himself into the scene and hear everything...
Joshua is the visited by his childhood (and sometimes) girlfriend Jessie, who finds the actresses knickers in his bed and has a very angry break-up with him, screaming her head off and storming through the building. She walks, literally, into Thomas who persuades her to take her story onto Oprah (!) who he just happens to know (Fixer, d12) and she can talk about Joshua's sex addiction and maybe get him help....
Agent Tempest (Seth's mother, the first Promethean, the most powerful still alive and the figurehead of the renegade Prometheans who believe that they should take their place as Gods ruling over men) arrives at the Thorne Penthouse to tell her son to stay away from the Symposium as the Renegades are going to make a statement (there has already been talk of a bombing on the 'net). She tries to persuade him that his place in the world is at her side and he reacts badly. They fight and he nearly beats her, but under the lens' of press helicopters, she smacks him around ... delivering d10 Insecure stress
The next day, Orange summons Ares and Seth and, for reasons that are unknown, tries to get them to argue (exaccerbating their conflicting relationships) over who will be the on-stage back-up to Thorne at the United Nations. Seth grabs the spot and Ares is more than happy to give it to him. Orange is vexed that he cannot get his sport.
Thomas gets on with the actual security work and uses his contacts to narrow down the possibilities to (a) a Promethean who can explode themselves and (b) this might be a smokescreen for something else.
Joshua reinforces Seth's belief in himself in a touching scene of stress relief...
Joshua is then confronted, by video phone, by Paige Hopkins (vitriolic rightwing FOX News style reporter who has been pursuing a line of 'Why are the Thornes now doing MORE to secure America's dominance in Promethean affairs?' for 18 months). She asks him about his work, his impending appearance as a sex addict on Oprah and demands he has an interview with her prior to the Symposium. He uses his Wealthy to create a d6 Useful Detail that he is a shareowner of her company and sees her off with a full on flirtation. (Inflicting d12 Angry!)
At the United Nations
Seth arrives at the UN building to find that hordes of his fans have appeared, bolstered by the blanket news coverage of him fighting the world's #1 terrorist in the middle of New York. Much screaming and fainting.
Thomas takes up his position in the security suite, observing everyone as they move, using the AVRIL computer (from Thorne Towers) to aid in the detection, watching for the exploding female Promethean.
Ares uses his mind control powers on Professor Thorne to take him away to see his old flame (achieved using Mastermind). This works and Joshua has to make the speech in lieu of his missing father. Thomas informs Joshua that his 'plan' is in effect, revealing that he knew about it all along.
Joshua is confronted, from the press pack in the UN lobby, by the FOX reporter who demands her interview, outing him in public as a sex addict. Seth tries to intervene, helping him escape, but they fail and Joshua is grilled, on camera, in the most intense manner. As a complication, however, he later uses his influence with the news organisation to have the reporter sacked.
Meanwhile, everyone is watching the hawkish Israeli delegation (well known for their pro-secondary stance) including the defence minister (who is looking very nervous) and Masada, the Israeli national hero. Israeli minister is seen speaking to Mr Olivier - a fixer and negotiator who works for the NuMen, a group of affiliated interests seeking a private Promethean solution (they have been actively pursing Ares prior to the game)
Seth moves to greet Masada and tests his super strength against the Israeli's forcefield. He wins and the field is fractured slightly. Masada is d12 Afraid - realising that if he is challenged further he will show vulnerability and that would send the rogue Promethean states descending on Israel on their droves. So, a small international incident!
Joshua delivers his speech and announces that Professor Thorne has decided that he is going to retire and cede all control of the Institute to Joshua. (This is, of course, the first time Professor Thorne would have heard of this!) He then announces that the Institute will be ceasing it's studies into the secondary Promethean genetic trigger but that 'together we can make a better tomorrow', sending the room into utter turmoil.
At this point, the bomber is spotted making her way into the room, dressed as a caterer. Seth uses his flight power (he is the only person on the planet who can fly. He's awesome...) to remove the bomber and fly with her into the sky. She then shapeshifts into another, different Promethean form.
Inside, another blonde haired bomber appears, running into the chamber. Thorne teleports to intercept her. Thomas shifts through the shadows to reach her. Ares slows time to reach her first. On the other side of the room, Agent Orange stands and makes a finger-shooting motion, negating Ares power around him, but not around the rest of the room. Ares rushes into the arms of the bomber who explodes, disintergrating him. The explosion is contained by the time stop aura. Ares is gone but the bomber is stopped.
Outside, Seth holds the shapeshifter and interogates him, getting the location of the Renegade camp (South Africa) and then drops him from a great height. Like I said, he is not a nice boy!
Tag Scenes
The press wrap up the situation, showing Seth fighting terrorists for the second time in two days and cementing himself as a national hero. The financials are awash with speculation on the future of Thorne Industries with the shift of power. Inside Thorne, however, there is something more worrying - Thorne has disappeared, never returning from his engineered disappearance. He is MIA. Project Ares ('an unnamed Institute security guard') is feted as the man who saved the United Nations. Thomas, as always, was in the shadows...
Joshua watches his outing on Oprah as a sex addict with quiet interest as he lounges on his bed in his penthouse. The screen flickers and the latest Billboard Top 100 teen starlet of the moment appears, wanting to take him up on his offer of a good time. He accepts and teleports away.
Thomas is drinking at a country and western bar. He is speaking to a man in the shadows, lit only by a smoking cigarette. He tells him that the plan is going well, and the right Thorne is in place now.
Seth is in a high class bar being wined and dined by everyone after his latest heroics. He receives a call from 'The Man from the Government' (the same man that Thomas was talking to above) saying that the Israelis have reported Masada to be out of action (Ares disabled him, using his time stop power and super glue in the lungs!) and they have asked, in light of the special relationship between the two countries, that Seth could be deployed in Israel as a deterrent.
Ares has two tag scenes
In a dark hotel room, Tempest and a number of other renegades sit and take in what they have seen. Project Ares (remember, he's dead folks...) walks in and addresses them. 'Congratulations, your war has started'
In Laboratory X, a computer notes that Clone 56 has been terminated. Clone 57 activates and a new Project Ares spills out of a green liquid filled gestation tube!
---
System wise, we talked afterwards and we realised that
- The players need to 'get on each others tits more' in order to really power some of the conflicts.
- Whilst 'giving in' creates some interesting losing situations, it doesn't help with getting a Growth pool or Stress.
- The game needs the NPCs to be statted well to make them effective.
- We were not using enough plot points to power extra rolls AND extra dice, which again might have made for weaker dice rolls (some were stellar)
From a GM perspective, the game really sang in some cases and could have been done better in others. Thomas, in particular, needs some attention from me to really help him sing. Joshua's addiction to the spotlight and Seth's 'mean girls' act really helped drive some drama. I'm also going to have to watch myself because I stand a horrible chance of getting pet NPC syndrome on Agent Orange. The cool, worldly wise and cynical womaniser and drinker is just too much fun.
In the end though, the real pay off for me is that I have always wanted to run a superhero game again (I ran loads of them when I was a kid) but I have never really been able to get a system which favoured the drama rather than the battle. In this game the drama of the sex addict was as hot as the battle between the superbeings. It was more Heroes than Justice League and that was exactly what I wanted.
Next time.... fallout and escalation!
Wednesday, December 28, 2011
2011 Top Three Gaming Moments
Its been a funny old year - when I have looked back at what we have done, we don't seem to have done lots of gaming but in reality it appears that we have done more than we usually do. Maybe its because I have been virtually convention-free this year? Maybe its because we have had a smaller group? I have no idea. Still, there have still been some excellent gaming highlights.
There has been one gaming, but not at the table, highlight - next year I have been asked to be a Guest of Honour at Continuum, which is one of the 'name' conventions on the calendar, especially amongst 'trad' circles. Clearly, I'm going to have to pull my socks up to make their generosity worth their while.
Honourable Mention: Playing @ Furnace
Gaming at Furnace was a delight this year, as I got to play one of my favourite games (Mouse Guard) and one of the systems I was yearning to play rather than GM (FATE). Great GMs and great games with great players. It was just an excellent convention.
Honourable Mention: The Gamma World finale
Gamma World was a funny old game. From the initial character generation to the rollout of the campaign ideas, randomness ruled, and it was a little difficult to balance and plan things. Kudos to Nigel for riding this rollercoaster so well. The final session, however, managed to do something I thought was impossible and that was to provide a funny, poignant and poetic ending to the campaign. For the three comedy heroes to be so close to global snack food domination and then have it snatched away from them, to end up back at square one and for it to feel like victory? Wonderful!
Future Mention: Dave's D&D Game
Two sessions of a campaign does not do something this epic justice, so I'm going to note this as a 'one to watch' for 2012.
#3: D&H 40k
As seems to be a growing tradition, one game which didn't necessarily 'work' enters into the top three. At Furnace, I ran two games of Duty & Honour based in the Warhammer 40k universe. The games were fine and I had a lot of fun running them in a very Gaunts Ghosts manner. However, the main victory was making the conversion of D&H, getting it printed up and it working just as I intended. The future, both literally and in game development sense, was here.
#2: Chronica Feudalis
CottageCon was a big of a wipeout for me this year. I was very unwell indeed and had to leave half way through. The upshot was that I only got to play in one of the games - a game of Chronica Feudalis based around 'The Tudors'. It was excellently conceived, perfect for the occassion and marked with some brutal PvP political action. The playaids were exemplary and really helped with the immersion in the setting. A great one-shot session. Excellent.
#1: The Temporal Detective Agency
My daughters have always been 'gaming curious' and have dabbled in the past, so they bullied me into running something for them. We have had three sessions (incl chargen) of the Temporal Detective Agency thus far and it has been revelatory. The girls possess a passion about the subject matter and a real ... purity (?) in the way that they approach the games. It has been the most refreshing gaming I have done in years. Real thrills, real excitement, real fear at one point! The only downside is that it takes me a while to think up a good enough story to put before them so my output is not matching their demand. Mouse Guard next for them, by the way!
There has been one gaming, but not at the table, highlight - next year I have been asked to be a Guest of Honour at Continuum, which is one of the 'name' conventions on the calendar, especially amongst 'trad' circles. Clearly, I'm going to have to pull my socks up to make their generosity worth their while.
Honourable Mention: Playing @ Furnace
Gaming at Furnace was a delight this year, as I got to play one of my favourite games (Mouse Guard) and one of the systems I was yearning to play rather than GM (FATE). Great GMs and great games with great players. It was just an excellent convention.
Honourable Mention: The Gamma World finale
Gamma World was a funny old game. From the initial character generation to the rollout of the campaign ideas, randomness ruled, and it was a little difficult to balance and plan things. Kudos to Nigel for riding this rollercoaster so well. The final session, however, managed to do something I thought was impossible and that was to provide a funny, poignant and poetic ending to the campaign. For the three comedy heroes to be so close to global snack food domination and then have it snatched away from them, to end up back at square one and for it to feel like victory? Wonderful!
Future Mention: Dave's D&D Game
Two sessions of a campaign does not do something this epic justice, so I'm going to note this as a 'one to watch' for 2012.
#3: D&H 40k
As seems to be a growing tradition, one game which didn't necessarily 'work' enters into the top three. At Furnace, I ran two games of Duty & Honour based in the Warhammer 40k universe. The games were fine and I had a lot of fun running them in a very Gaunts Ghosts manner. However, the main victory was making the conversion of D&H, getting it printed up and it working just as I intended. The future, both literally and in game development sense, was here.
#2: Chronica Feudalis
CottageCon was a big of a wipeout for me this year. I was very unwell indeed and had to leave half way through. The upshot was that I only got to play in one of the games - a game of Chronica Feudalis based around 'The Tudors'. It was excellently conceived, perfect for the occassion and marked with some brutal PvP political action. The playaids were exemplary and really helped with the immersion in the setting. A great one-shot session. Excellent.
#1: The Temporal Detective Agency
My daughters have always been 'gaming curious' and have dabbled in the past, so they bullied me into running something for them. We have had three sessions (incl chargen) of the Temporal Detective Agency thus far and it has been revelatory. The girls possess a passion about the subject matter and a real ... purity (?) in the way that they approach the games. It has been the most refreshing gaming I have done in years. Real thrills, real excitement, real fear at one point! The only downside is that it takes me a while to think up a good enough story to put before them so my output is not matching their demand. Mouse Guard next for them, by the way!
Monday, December 26, 2011
2011 Resolutions in Review
The Bottom of the Glass tradition returns, as the end-of-year triumvirate of posts look back, and forward, on the gaming year.
#1: Game More (SUCCESS)
An absolute success. My main gaming group have played through the end of our D&D campaign this year, and then Gamma World, the Dresden Files RPG and a little Burning Wheel too. Dave has successfully started a second gaming night, with some new blood, playing D&D which has been very tasty so far. And, as if that isn't enough, I have been playing with the girls - mainly the Dr Who RPG. From precious little to a smorgasbord of gaming. Superb.
#2 Fold or Twist with Omnihedron (QUALIFIED SUCCESS) and #3 D&H V2.0 (FAILURE)
This is a difficult one. Lots of things changed this year in my work life and that meant that I had to make some very difficult decisions with respect to Omnihedron. It became a matter of priorities and resource management - the main resources being time, energy and concentration! The upshot has been the mothballing of Omnihedron for the time being. Its not dead - just resting, and I have some things planned for next year when I get my head into gear. The decision - well, I like to think of it as a decision because that implies I had an active part in it - was a hard one, but in the end it was a right one. The upshot was that I had to cancel all my rumoured and planned projects which included the revised edition of D&H. That was poor form on my part and it is definitely something that will never happen again.
#4: Run Another Game (SUCCESS)
An easy one, this. I've been running a Dresden Files game which has been OK. I have some serious and growing issues with the system and the way that it handles wizards, but the story has been fine and the attitude I have tried to adopt - more an ongoing game rather than a fixed campaign of unrelenting awesome, has been interesting. I'm not sure it 'worked' but it was nice to try it. The games with the girls have been highly entertaining and some of that entertainment has had me wondering about the effects of cultural metagaming on other game play. More on that later though..
#5: Time Management (SUCCESS)
... but a Pyrrhic success if ever there was one. I have gone through a period of extreme 'faff-pruning'. A huge number of Facebook time-sink games have gone the way, as has any real attempt to do any hardcore MMO gaming, retreating back to just F2P DCUO. Work has become a far more regimented system, with marking and planning done with military precision - especially hard as my new position results in some very random callings upon my time. This has kept me open when it comes to gaming and allowed me to maintain things. However, a lot of this extra time has been surrendered to just vegetating in a knackered stupor. I don't think this is a gaming thing - I think it has more to do with health. However, I have managed to make room for gaming, so its a win!
#Unofficial 6: Continue Avoiding Toxicity
This isn't even a question nowadays. I just walk away. Self-editing and knowing when to turn the computer off are amazing skills.
So, three and a half out of five this year - mostly due to external factors. Not too bad really. The year has been far better in terms of gaming than this post seems. Which naturally leads to the next post - Best Games!
#1: Game More (SUCCESS)
An absolute success. My main gaming group have played through the end of our D&D campaign this year, and then Gamma World, the Dresden Files RPG and a little Burning Wheel too. Dave has successfully started a second gaming night, with some new blood, playing D&D which has been very tasty so far. And, as if that isn't enough, I have been playing with the girls - mainly the Dr Who RPG. From precious little to a smorgasbord of gaming. Superb.
#2 Fold or Twist with Omnihedron (QUALIFIED SUCCESS) and #3 D&H V2.0 (FAILURE)
This is a difficult one. Lots of things changed this year in my work life and that meant that I had to make some very difficult decisions with respect to Omnihedron. It became a matter of priorities and resource management - the main resources being time, energy and concentration! The upshot has been the mothballing of Omnihedron for the time being. Its not dead - just resting, and I have some things planned for next year when I get my head into gear. The decision - well, I like to think of it as a decision because that implies I had an active part in it - was a hard one, but in the end it was a right one. The upshot was that I had to cancel all my rumoured and planned projects which included the revised edition of D&H. That was poor form on my part and it is definitely something that will never happen again.
#4: Run Another Game (SUCCESS)
An easy one, this. I've been running a Dresden Files game which has been OK. I have some serious and growing issues with the system and the way that it handles wizards, but the story has been fine and the attitude I have tried to adopt - more an ongoing game rather than a fixed campaign of unrelenting awesome, has been interesting. I'm not sure it 'worked' but it was nice to try it. The games with the girls have been highly entertaining and some of that entertainment has had me wondering about the effects of cultural metagaming on other game play. More on that later though..
#5: Time Management (SUCCESS)
... but a Pyrrhic success if ever there was one. I have gone through a period of extreme 'faff-pruning'. A huge number of Facebook time-sink games have gone the way, as has any real attempt to do any hardcore MMO gaming, retreating back to just F2P DCUO. Work has become a far more regimented system, with marking and planning done with military precision - especially hard as my new position results in some very random callings upon my time. This has kept me open when it comes to gaming and allowed me to maintain things. However, a lot of this extra time has been surrendered to just vegetating in a knackered stupor. I don't think this is a gaming thing - I think it has more to do with health. However, I have managed to make room for gaming, so its a win!
#Unofficial 6: Continue Avoiding Toxicity
This isn't even a question nowadays. I just walk away. Self-editing and knowing when to turn the computer off are amazing skills.
So, three and a half out of five this year - mostly due to external factors. Not too bad really. The year has been far better in terms of gaming than this post seems. Which naturally leads to the next post - Best Games!
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