The first of two posts regarding our last 4e session - I couldn't find a way to wittily combine the two.
[insert usual message about the great game, the high drama, the great GMing yadda yadda]
Right, down to it. POWER.
I have commented in the past that because of the ratcheting of the bad guys' power with our increases in power, the relative power felt the same. There was no real feeling that we were the glowing heroes of a fantasy novel, carving the City of Kings open with our presence. Scrub that notion - the power has arrived. I'm not sure when it arrived, but it has. As a group of characters we have matured into a pretty formidable team. Morn and Azhanti form a line of battle, Assamber messes with the bad guy's mobility and Artemis unleashes shafts of death whilst skipping around the extremes of the battle. Should any of us be hurt, we have more than enough healing to deal with it. We even have our patented 'Rocky' move. We are hurling volleys of splintering arrows, massive hammer shots, illusionary weapons, icey fists - its pretty damned awesome.
Whilst the main boss of this adventure was pretty tough and, had we not been sneaky bastards, might have caused a little more of a problem, the smaller 'threats' were brushed aside. That was very cool. Posing such a threat as to be the centre of attention for two chaos tainted earth demons and the most ineffectual shock trooper in the world was an epic feeling. Maybe its the stunt points or just a general level of competency slipping in.
This session was Morn's chance to shine. There were slaves that had to be rescued and he did the rescue thing. I even got to hold off the risen Undead 'thing that man should not comprehend' on a hastily narrated bridge (thanks Matt!) with a suitable amount of shouting! In fact there was a lot of in character verbals in this session - battle cries, death threats, bullying and intimidation. Hehehe - awesome. Anger issues.