Wednesday, July 13, 2011

The BIG Idea

As some of you might know, I have been a little vocal in the past about Kickstarter and the effect it is having on the independent games community. However, sometimes something comes along and really opens your eyes, and 'Far West' has been that thing for me.

http://www.kickstarter.com/projects/Adamant/far-west-western-wuxia-mashup-adventure-game


My eye-opener is not something related to the game itself, although it does look super-cool and something I think would work really well. No, its the plans that flow around the game - the comics, the web series, the fan-influenced creative direction, the art, the 'Far West Society' etc. I think this is fantastic.

We live in a media bombarded age, a highly tribalised age, an age of recycling and regurgitation. To have something like this, which actually makes me sit up and listen and think 'Wow, that's very cool and probably something I could buy into' is very rare indeed. To have something that seems to have taken that media saturation and tribalisation and turned it into something wholly positive? That's fantastic.

However, that's not the only thing that this has done to me. It has really made me look at my creative works and question where I go next. My Duty & Honour project is coming to a close. I have a few more things I have committed to seeing off (a revised edition, a french book and a zulu book - the latter two coming in a short format in all probability, and a stripped down hack-friendly free pdf as well). I'm currently enjoying messing around with my unofficial WH40k hack as well. However, it's very much treading the same ground I have been treading for the last five years and nothing 'new' is coming from it.

What struck me from 'Far West' was the commitment to the bigger idea, the long term commitment. I look at this and it reminds me of Legend of the Five Rings - both in subject matter (naturally) but more importantly in organisation. It has the feeling of something bigger than just a game.

God, I wish I could do something like that?! I wish I could have the clarity of vision and commitment to do that. Put together a team of like-minded friends and carve out something new and brilliant and run with it for a good long time, getting momentum behind it. You know how someone said that everyone has a novel in them? Well, I'd like to think that my Big Idea would be something like this.

I just have no idea how to realise it out from under the morass of mundane bollocks that life is at the moment.

Best of luck to the folks at Adamant with Far West. Its inspirational in more than one way.

Tuesday, July 12, 2011

DCUO-GL-DLC-WTF?!

Yeah, I'm down with the kids.

DCUO has finally flipped its lid. For six months now just about everyone has been waiting for the Green Lantern content. I believe there may have been some bruhaha in the news recently about some motion picture that it might have been tied into? For six months, we have been told it is coming. Beta testers have already seen it. Its there and ready to breathe life into the ailing corpse of a game.

And SOE finally release it ... as paid DLC 'later in the summer'.

Really? REALLY?!

This is the game of broken promises. The slowest developed game in history. Monthly content updates became periodic content updates. Megaservers are taking longer to test than the CERN hyper-accelerator thingamebob. Free content as a result of monthly fee has turned into Station Store content and now ... paid for micro expansions.

Its like taking your customer and kicking them in the bollocks again and again and again.

And what makes me even more stunned is that there are dozens of people on a number of fora defending this practice. Sure, its only $10 but its now actually a principle thing. You cannot lie, mislead and backtrack to your customers this many times without some sort of backlash. Its ludicrous. SOE, I can forgive you the hacking nonsense but this? Seriously ... what on Earth, or indeed Oa, were you thinking?

The End of an Era

One of my first memories of being a child was a hot summer afternoon. I was five. I held in my hand a copy of the Marvel UK 'Mighty Avengers' title - the one where Scarlet Witch, Vision and Quicksilver had been transported to a melting world - and I was hooked. I decided there and then to make a change in my life and with the permission of my mam, I walked the thirty yards from my backyard to the corner shop and proudly told Rosa (the owner) that I wanted to change my order from 'The Barnaby Comic' to the Avengers.

And ever since then I have had a slew of comics that I read every month .... until tomorrow. Tomorrow I will receive the last two issues of the 'War of the Lanterns' in Green Lantern and I will close down my order at Forbidden Planet. Thirty years of comics buying has come to an end. Some might say its about time. Others might think its ill-directed pragmatism. Personally, I just have nothing invested in it anymore.

It started, predictably, with Bendis. That the machinations of one man could have me ... ME ... abandon the Avengers is almost too much to imagine, but it happened. However, what I didn't realise at the time, was that my dropping of my beloved Earth's Mightiest Heroes would prove a watershed moment. The world didn't stop. I wasn't left bereft. It was ... inconsequential. As I have looked at the title (because I still flick through it each month, just to keep my eye in...) there has been nothing to draw me back, no reason to slap down my money.

Oh yes, money. Comics are just too damned expensive as well. £2.30 for a five minute (if that...) experience? No thank you. Of course, if there was some way that DC could reduce the cost of comics, that would work right? Maybe a ... digital revolution?

But no. Well, yes, if you want to wait a month, but not if you want them upfront. I have a lot of problems with DC's Flashpoint revolution. I don't see the DCU as it stands as an overly complex place - certainly its simpler than the pre-Crisis DCU by factors of ten - and I don't see the characters as 'tired'. I do see some titles treading water (JLA, JSA, Teen Titans etc) so I can see their point but a wholesale reboot of the franchise? Really? Nuking Detective and Action back to #1? Seriously?! Can you imagine if they did that in say, Eastenders? Oh we have decided that the backstory is too convoluted, so this week we are going to restart the show and move the characters to Wolverhampton. Same names, maybe same people, new relationships. Madness.

Its also a straight up lack of historical perspective. DC have done this before - an explosion of minor titles in the 1970s followed by the infamous 'DC Implosion' a couple of years later. Every event has been followed by the spinning off of a slew of new titles, the vast majority of which never make it through the first year of publication. Its a failed tactic. Is this supposed to a market penetration strategy, selling more of the same to the current comics buyers, or is this digital revolution supposed to represent market development - penetrating new readers with their online offer? I don't see it - this is the 'app' generation, the 'itunes' generation. Apps cost 59p and are useful forever, updated for free. A single costs 79p. A comic costs ... £2.30? Bear in mind that for the price of 2-3 comics, you can get a fully playable PC game from Steam. And these aren't your father's comics. You cannot trade them, share them, buy them second hand. You cannot trace them and learn to draw from them.... but you can read them on an iPad. Whoopee fucking do.

So what Bendis started, the Flashpoint devolution has finished. Thats me done. No more comics. Its a strange and sobering thought and quite a sad one. I may have to go and dig out that issue of the Avengers (which I have in about three different formats now!) and have some nostalgia to calm my nerves.

Sunday, July 10, 2011

Lost in RIFT!

So, how have I been doing in RIFT? Slowly but surely, I think would be the best way to describe it. I've been very casually bumbling my way through the PVE content and have reached the heady heights of L28! Please don't mistake slow for lack of interest, its just that there are so many more things that you can do.

The levelling isn't shabby either. Each zone I have been in so far has ended with quite a challenging fortress that has to be stormed. As a rogue, with stealth and sprint abilities and my elf 'jump' ability I think I'm pretty set up for this sort of stuff and I've still come a cropper some times. Challenging PVE is nice to play. I get the feeling as I am playing it that nothing is too easy and thats really making me think. And look around - its really pretty in some areas, Gloomwood especially. The designers also like their labyrinths and dying has more consequences than a simple corpse run! Its a mind test as well (especially for someone with a history of getting lost!)

The other thing which forms a major distraction are the rifts themselves. I'll underline again that this content is what makes RIFT different from its direct competition. The world fights back. At the moment there is a large storyline event happening and occassionally, all hell breaks loose.Monsters roaming everywhere, besieging towns and attacking wardstones. And YOU have to stop them. Its like a game built around the idea of world bosses on all different levels. Tonight, the Defiant players managed to release some giant crawling lobster thing in Scarlet Gorge and we, the Guardians, had to jump in and help put it down. These aren't tank-and-spank bosses either. This one was summoning adds and setting up fire to stay out of as well! Nothing a WoW veteran cannot handle...

I've also adopted a new 'Soul' too.- the Saboteur. Very interesting so far as it encompasses a snare and a ranged stacking attack (theres much more to it, but thats the basics). I'm looking forward to trying more of its tricks out in the fiuture.

I'm under no illusions about the longevity of RIFT. I can see little reason to replay the game with an alt as there is no new content to progress through, just the same thing again. I also know that my history of getting raids in is scant so the endgame might well not be visited much. However, the journey to that endgame is intriguing and I'm enjoying every minute of it.

Thursday, June 30, 2011

Chicken Little Does Entitlement

Ah, the Wrestler Unstoppable app on Facebook does it again.

They've only gone and changed something! Actually, they've changed quite a lot - the page layout, the addition of daily rewards, 'missions' (i.e. quests) and some other cosmetic stuff. Buttons have moved and you might take maybe almost ten seconds to work it all out.

So the natural reaction is a massive movement to go to the page's facebook page and give it One-Star reviews in order to nose-dive it down the app rankings and thus 'send a message' to the devs that they have not listened to the fans and introduced a trash talk board (like you would ever create that cesspit of bile willingly) or tag teams (again, imagine how quickly they would change and consider their worth). 

The level of idiocy that says 'the way to express how much we love something is to try to destroy it' is so high, so mind-numbingly dense, its hard to comprehend.

Sadly, this is common place on Facebook. Remember the old facebook layouts?




No, I don't either but at the time these changes were the sole reason fro the destruction of Facebook, the depletion of the ozone layer and your ability not to pull on a Saturday night! Change and Facebook do not mix well. Ever.

Time will tell whether Wrestler: Unstoppable will survive having some buttons moved....



Sunday, June 26, 2011

In Brightest Day....

Well, this has been a long time coming but I finally got to see Green Lantern on the big screen. I have tried my hardest to keep away from too many spoilers and comments but generally, the scuttlebutt that I have heard is that it was going to be a bit of a turkey. I've a very high tolerance for bad films, with my baseline now being the truly snore-inducing Pirates IV, so what did I think?

It was ... OK. I'd go as far as to say 'Good' but only as a rabid Green Lantern fan, and that I think was the films problem.

One of the issues I see with the GL franchise is that it deals with a lot of 'big ideas' - immortal beings, Oa at the centre of the universe, splitting said universe into 3600 sectors, using the power of Will through rings which are charged from lanterns which gain their power from a big lantern which in turn harnasses the power of a being of immense power called Ion but also has a being called Parallax in it which is Fear but also makes the rings immune to yellow unless you have learned to overcome great fear and then.... you get the picture?

Compare that to ' Boy sees parents gunned down and grows up to be extreme vigilante' or 'last survivor of dead world comes to Earth, has cool powers, is awesome'. Note in my diatribe above we haven't even started on Hal Jordan yet?!

So there is a lot to work with and a lot of baseline understanding that makes the franchise tick. Once you understand it, fine, but until then its quite complex and daunting.

I did like the way they cherry-picked the best of the new stuff and some of the classics too. Having Hector Hammond as the first villain was very cool, especially noting his obsession with Carol Ferris. Indeed, how everyone fell in love with Carol was nice too, because she does have the power to instill great love and the nod to this, in her 'sapphire' call sign made me smile. Amanda Waller and the D.E.O., yep, nice. Having Hal, Parallax and the Sun all put together like that was a nice nod to Final Night as well. And I'm told there is a post credits scene with Sinestro becoming the man we all know and love. Excellent. Oh and one head-scratcher for the non-initiated is kept - why does Abin Sur, a space-faring Green Lantern - need a spaceship to travel around? Who knows... We also had nods to Hal's father's death ala the recent storyline and his dysfunctional relationship with his family. All good.

I can also see where they made some decisions to not complicate things. Leaving out the old yellow problem was good as it would have become a distraction. Hammond as a non-stunted form was probably a decent call too, as they did manage to get some of his transformation included. Even Parallax as a renegade Guardian  was a decent call as I think it might have been too much to include the seven beings of the emotional spectrum and then the concept of the seven corps at this early stage.

Special effects were fine. Lots of CGI in this film, some better than others. I could have done without the animated costumes etc. Actually, the one thing that really did put me off was that when he has his mask on, Ryan Reynolds looks a lot like Ben Stiller and I kept seeing Green Lantern as Zohan! The story was ... exactly what you would have written for this sort of movie. In fact, thats probably the biggest downside of the film - the story is so cookie-cutter, by the numbers Hollywood blockbuster, that it makes it quite a dull viewing when you are not looking for the next Easter egg. I don't think that makes good cinema. There's just no tension!

Oh and the visual treatment of Parallax? Another galactic entity reduced to a giant fart, ala Galactus in FF2. *shakes head*

On the flipside, check out the trailer for the new Transformers film. No set-up in this one, it just looks like two hours of what Bay does Best. BOOOM! I'm actually quite looking forward to it for the spectacle. That is if I can hold back my Harry Potter excitement any longer.

Green Lantern. Its OK. Better if you like the comics, worse if you cannot parse exposition quickly.

Sunday, June 12, 2011

The Emperor Protects!

Through a strange mixture of circumstance, it has come around to me being 'in the chair' for roleplaying again soon. Well, soon being next, as our schedule is as random as ever. And indeed, the game I am going to run has come around by a strange mix of circumstance as well - adopted from another GM no less! Its going to be 'The Emperor Protects!' - a Warhammer 40k hack for Duty & Honour.

I have to say, this is a game that I never thought I would run or that I would enjoy the prospect of so much. Back when I was a lad, I did 'play' WH40k a few times. Just a few. I used to paint the figures a lot more often and had myself a canny little collection of space marines, eldar harlequins and squats. Poor old squats. However, as I grew up these things were deemed too expensive and well, dull, and I abandoned tabletop gaming before it became the behemoth it is today. And thats the way it stayed for literally decades until Dave suggested that D&H was made to run something called 'Gaunt's Ghosts' - a sort of Sharpe in Space apparently. I wasn't convinced, not because of the concept but because I viewed the WH40k fiction as somewhere just above the Beano in quality of content and I thought that the Warhammer universe was just a trap for the dread lore wars.

Anyway, Dave persevered and it looked like his time was on the horizon so I thought I would have a go at the hack. To do so however, I had to do some assimilation, some research. So I started reading the huge volumes of the Ghosts omnibuses. Little did I know that I would become so absorbed by them and that they were every bit as good as the other military SF I have read, if not better in some places. What I also discovered was that a lot of the 'lore' is simply fluff. You can do an awful lot with a few words here or there, a few phrases etc. Thats exactly the same mechanism I usually use to build the flavour into a game of vanilla D&H. Good stuff.

Once I got my head around that, everything just fell into place. The game itself is an almost straight fit for the genre, with some small changes and introductions. New weapons, new traits etc. were a given. Armour has been introduced and some complications for weapons as well. A slightly more granular Mission system allows for objectives to be included in the challenges. Its looking quite nice - so nice that I have booked two games of this into Furnace, my favourite convention in October.

Of course, none of this is ever going to result in a saleable product without some radical reworking to remove any hint of the GW IP, but it has been a fun experiment and in many ways has reawoken both my love for my own system and my interest in the WH40k universe.

Tired?

I'm knackered.

Not just in a 'a bit exhausted' way - in a 'oh God, yesterday I passed out asleep whilst reading' way. Its quite scary as I simply cannot lie in whatsoever and I hate going to bed early at night as I tend to be at my most awake around 10pm. Really, I could do with a life of four six hour periods rather than two twelve hours ones. But this is just an aside.

I'm also coming to the conclusion that I am tired of many things. Things that seem to be ever present in the world and have annoyed me for a while, but now I just cannot be arsed. Like comics. The new DC Universe reboot has hit me like a large wave of 'meh'. I've told Glenn at FP that I'll just let my order end when it happens. I can't be bothered with the constant re-inventing the wheel, the constant need to chase the new readers at the expense of the old. The need to fiddle. Nope, thats knackered me out. I can't even be arsed to get riled up about politics anymore - and considering the tenderhooks that my job has me on at almost every turn, thats like turkeys forgetting what month comes after November.

I'm tired of 'fans' as well. One of the more intriguing parts of the latest half series of Dr Who has not been the show itself, but the reaction of the fans - on facebook, twitter etc. What a bunch of entitled fools. Two messages stick with me. The first one condemned the entire show as 'fail' because the poster had managed to guess the identity of River Song earlier on. Boo hoo! You guessed, you won, well done. That doesn't make the show a failure. The other one was one early on that condemned the show as an utter disaster because of one set of overnight ratings that made it the 'least watched Nu-Who' of some such. A week later when the official figures were announced, this changed substantially, but that mercenary poster was desperate to have his pound of flesh.

I've seen this before in wrestling - when the comparative ratings between the WWE and TNA were scoured over, quarter hour by quarter hour, to see whether the observers could glean some meaning - like modern day soothsayers picking through the entrails of a dead sheep. It just ends in ill feeling and tribalism.

I'm tired - so very tired - of being made to feel like I should apologise for the TV I watch and the books that I read.  Not by people who watch radically different shows, or read radically different books. That would be understandable. No, its by people who are essentially forcing a cigarette paper between two things and then calling one side good and one side bad. I'm tired of people telling me how bad Green Lantern will be next week - I'm going to watch it regardless, you know?

Moreover I'm tired of the relentless need to pronounce things 'Awesome!' or 'Terrible!' with no middle ground. Can nothing just be 'Good','Acceptable','Perfectly Acceptable Viewing'? Why does it always have to be the most erection inducing thing EVER or so utter disdainful that its mere mention kills puppies.

And I'm tired of puppies. Because I want one and too many people have them.

I yearn for a world of positivity - where the ability the internet and the communications revolution has given us is tempered by an old Mam's saying ... 'If you can't say something nice, don't say it at all.'

Right, time to go to sle...zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Thursday, April 28, 2011

Series Cancelled!

On the day that Action Comics #900 came out, I cancelled by subscription to DC Universe Online. OK, it doesn't run out until the middle of June, but its not being renewed.

I've given the game a good go and I think it has amazing potential, but at the moment thats all it is - potential. It doesn't seem to have hit the multi-faceted nature of play that I look for, and indeed, need, in a game like this. To whit, the game has exceptionally limited linear content. You do 1-30 and then you grind tokens for gear to get better at grinding tokens for gear. Readers of my WoW playing woes will remember that this is an aspect of a game that I detest with a passion, especially when I am grinding tokens to grind tokens without my friends.

The endgame grind simply does not hold the same attraction to me as the exploratory beginnings of WoW way back in the day and the feeling of group achievement. The DC game suffers exactly the same. Its too fast and too easy and then WHAM! its all grouped and grindy. Not even world PvP 'counts' which is a crying shame.

There are many many good things about this game but in the end, as per usual, when the chips are down my very insular definition of the term 'multiplayer' dooms it to failure.

ho hum.

Saturday, April 23, 2011

Smallville

Whilst I am nowhere near the game buyer I used to be when I was a kid, I will pick up a new and innovative system if it gets a decent sounding online. Sometimes this doesn't work (Reign) for me and sometimes it works very well (Mouse Guard) and sometimes its absolutely revelatory. Ladies and Gentlemen, Smallville definitely falls into the third category.

As I'm sure you are all aware, Smallville is the reimagining of the Superboy mythos thats been on our screens now for nine seasons. Personally, until I picked up the game I have not seen one episode of it and now I have only see half a dozen shows from S1. Thats not important really as I know a fair bit about DC mythology (yeah, you can stop laughing at the back...understatement of the century) and I know how US teen drama works. Anyway, the real reason I wanted to pick up the book was that it has been raved about online for two mechanics.

The first is the character generation which is powered by the group generation of a massive, intricate relationship map which brings characters, NPCs, groups, locations and more important than all those together, relationships, are there at the beginning of the game. Sure, there are some mechanical bits but this, this is amazing. It does everything I ever wanted it to do and more. We did an experimental chargen session and it rocked. Four characters, all interlinked, dripping with potential. I'd love to do it again, with a proper game idea in place and some real intricate consideration of some of the decisions and answers. It would make for an amazing game.

The second thing is the mechanics of the game which centre around the 'why' rather than the 'how' of actions. So instead of saying 'I hit him with my sword' and then describing the mechanics of the situation, you say 'He stands between me and the woman I love and I cannot see her insulted in this way again!'. Thats very different  from the games that I have played before - even some of the 'indie' ones - and I want to explore that and see whether it drives a different kind of play.

We may never play Smallville - we just have so many potential games and so little time - but I think some of the lessons that the game brings will stay with us and be incorporated into our evolving metagame. Thats a great thing in my opinion.

Saturday, April 09, 2011

The Other Side

Due to a complete lack of action on 'Reality Lost', the EU PvP server for DCUO, I have rerolled onto 'Death and Glory', a US PvP server. What a difference!

First, there are obviously some possible issues playing on a transatlantic server, but they haven't materialised. Lag is non-existant and reactions seem just the same as on the EU servers. Second, the PvP aspect simply makes the game better. One of the most frustrating parts of playing on a PvE server is that a superhero game has a natural, in-built, factionalised PvP bias. Heroes stop villains, right? They don't stand by and watch them do their crimes. Now, as a villain (as I am on this server) you are watching your back all of the time. Its so much better. Sure, you get ganked occassionally and no, I am not a great PvPer, but it adds a certain something.

The new character, 'The Untouchable', is a gadgets/dual pistol/Joker character and a totally different kettle of bananas to Pele (a Fire Tank). The addition of bona fide CC to the arsenal makes for a very different game and then there is stealth which is simply delightful for PvP. The class is more like a WoW Rogue, but with the addition of thermite and implosion bombs, handcuffs, backstabbing and the almighty Bomb! its a right handful. Great stuff to play.

I've even managed to ... (you may need to sit down here) ... talk and play with other people! I know, I know, its amazing but its true. I even did an instance with another person (the Mr Freeze one) which was a lot of fun. Still unsure about the longevity of the game, but its had a new lease of life with this little server distraction.

Saturday, March 19, 2011

Finally.....

Yeah, I'm stoked about the Rock being back around the WWE, but that aside, the PC is back and running and I have been able to play a little more DCUO! So, as promised, here's more fashion shots of my character in the various collectible outfits.


The left-hand image is due to a special trinket which allows me to transform into a Manhunter. As a bit of a Green Lantern geek, thats pretty much awesome and (oh how I wish they had dedicated RP servers) could have made for some awesome RP storylines. The middle image is the 'Biomech' suit which makes you look like Bug from the Micronauts. OK, if thats your bag. Finally, the right-hand image is the Egyptian outfit, which looked pretty good until I got the final piece - the god awful head-dress. Would it have hurt the game too much to have an accessible Horus-style hawk head that could have doubled up for the six Hawkman fans out there? Really?


These two extras are examples of the hoodies that I have picked up from the daily random Vault. The left-hand image is the 'Hawkman Hoodie' and the right-hand one is the 'Martian Manhunter hoodie' - or the Trivial Pursuit top as I prefer to call it.

More later

Sunday, February 06, 2011

High Concept vs. Longevity

(An interruption to your regular DCUO exploration, as my PC seems incapable of running the bloody thing!)

I have been considering a number of roleplaying related issues of late. I have my eye on the future gaming slots and also a deep seated itch that I have been wanting to scratch of late. I have been considering how to combine a few things that are incident at the same time.

- I want something that I can run consistently
- I want something that is not 'big concept'
- I want something with little or no prep
- I want something that speaks to the type of game we play.

The first one is a departure for me, but it is also something that I have become painfully aware of over the years. I am a method GM. When I am preparing and running a game I will submerge myself in the media associated with the game. Movies, comics, books, music - everything. It becomes the soundtrack to my life while I am running the game. With our schedule being quite sparse when it comes to gaming, this means that I have found myself weakening in concentration as a game progresses. I run out of steam, almost. I want something that I can run without the need for this intervention to my life. That would seem to suggest D&H (as I am pretty much in perma-research mode) but I am leaning towards fantasy or even superheroes.

The second one actually plays off the first. I'd like to run something a little more sandbox than normal. My games tend to be quite grandiose affairs. I'm coming to think that there is some charm in something akin to the older style of games. I'm not saying a straight-up dungeon bash, but something with a little less Hollywood Blockbuster and a little more TV serial.

The third regards the type of game I need to run. If I am going to do something, it has to be something I can do off the cuff or with minimal prep. That means I might quite like something that comes as a pre-prepped module (shock!) or some game that has an accessible monster manual style affair. I don't have the time to generate stat blocks or any such nonsense.

And, of course, I need some of that story-based gaming action, but we know that, right? Of course, we also know that I am a firm believer that nowadays with my group there are gaming ideas that we transpose across systems regardless.

Now all I need to do is find a solution to this ....hmmmmm. Any suggestions?

Thursday, February 03, 2011

More DCUO Styles


Three more styles have been unlocked by your intrepid blogger! The left-hand style is the full 'Jah Kir' set. I'll be honest - I have no idea where the inspiration for this set comes from. It could be something to do with 'Joh Ker' or it could be something Kryptonian.

The middle style is the Retro-Tech set and it is awesome! What you cannot see is the rocket-pack on my back. Its a full-on Rocketeer set. Very cool.

The right hand set is the aforementioned Greco-Roman set which happily fulfils all of your 'I need to look like a Roman centurion' needs quite nicely.

I'll post more as I get them!

Expansion Fever

It would appear that SOE are holding to their promise of new content for DCUO. A Catwoman expansion/Valentine's Day patch has been announced for mid-February, critical feature fixes are beginning to appear (such as easing the stranglehold the profanity filter has on normal English) and future content is beginning to emerge (such as the Green Lantern Patch...swoon!)

Catwoman patch includes a five boss level 30 episode, a new legends PvP character, more races, new armour sets, Valentine's Day stuff (fun, but not needed - however, it adds another 4-man Alert), a Bane Duo, a Gotham PvP zone, a new high end raid and ... the Brokerage (aka the Auction House).

I have to say, I am quietly impressed. The real story here for me is that there is content at just about every level of the game and stuff that is going to add content to everyone's gameplay in some way. I've learned over the years - especially the last one - that you can extend your love of a game by embracing both PvE and PvP and accepting that PvP is a whole new skillset that needs to be developed and trained. Thus the inclusion of PvP stuff makes me very happy.

So the question comes, is it worth 10 quid?

Well, there are two ways to look at this. The first is, could I get more utility from a new game for 10 quid (sorry about the colloquialism, but I simply cannot find the pound sign on this bloody keyboard) and the answer is probably yes, but there would be no perpetual character and no perpetual community built up. The second is whether I would get the same level of new content from WoW, which is my other subscription option? No.

Another thing I have considered is what I would buy into if it was done as micro-transactions? Probably not everything but I think thats because doubt allows you to back down on those transactions. By having it all in one lump I'm probably more likely to have a try.

Of course, even in this post of good news, the community can deliver the sour grapes. I have particularly liked the debate over the release date and the precise semantic definition of what 'roughly monthly' and 'mid-February' actually mean. And yes, there have been people who have said that four days past one calendar month is a broken promise by SOE. Hilarious.

I'm please. I sub for another month. But of course, you all know they had me at Green Lantern!

Sunday, January 30, 2011

Obsession

I have to say I am developing an unhealthy obsession with the thought processes of the DCUO community and the strange way that they seem to rationalise matters related to the game. This is the first such community that I have looked at from its inception and the memes are fascinating. As someone who has watched other communities for a while the way people's expectations change and warp.

The first thing I have seen is some sort of real dislike and spite between the PC and the PS3 community. There are a good few posters who blame any perceived problems with the game as the fault of it sharing its platform with the PS3. 'Sacrifices' have been made to accommodate the PS3 users. Its a remarkable example of a fault-and-blame culture where someone must be blamed for their dislikes and the remote and 'different' console gamers are an easy target. Its endemic of an inability just to accept the game for what it is. It has six power slots and two 'loadouts', it has a keyboard/mouse no-click interface which allows for these minimal on-screen options. Personally I find it quite refreshing and I can now why people press buttons rather than click in WoW. The game is what it is, and you have to either accept that or not.

Another swathe of posters seem to have a very fixed idea of what a MMORPG should be, regardless of genre. I've read some impassioned pleas for a crafting system of all things? I can absolutely guarantee that in no comic I have ever read, have I seen a superhero farming for materials to make consumables or even their own equipment! That said, I have never seen a hero wearing armour pieces for bonuses either, but that happens. One particular post goes on to say that without the immersion created by player housing, crafting and more people on the streets, this is no MMORPG. I sniggered. What next? Flight points? I'll put it this way, if Brainiac was trying to take over the world I wouldn't be out browsing the shops!

The first two are pretty weak really, but the third is more serious for the longevity of the game and the genre of games into the future, I think. DCUO is a standard monthly subscription game and SOE has 'promised' monthly updates for this money. Within the community however, there seems to be an ongoing shock that the game has the audacity to charge a monthly fee for the game. It feels, in my gut, like there is a sizeable portion of the community who are waiting for the moment they can scream 'told you so' when the game goes free to play. I feel that this issue will only explode further if SOE miss one of their monthly updates. They have already added a caveat that content needs to be approved for the PS3 but you would hope that they have content stocked away for months of releases. Somehow, I doubt it. And the utter shit storm that will follow will make Shaman/Paladin or Space Goats look like a walk in the park.

I remain your DCUO correspondent, reading the forums so you don't have to!

Tuesday, January 25, 2011

New Threads, DCUO Style

...or why this game needs RP servers, pronto.

One of the things which you do as a sideline to all of the other cool stuff in DCUO, is collect costumes. This might seem quite a strange thing, especially coming from a game like WoW where the functionality of the armour is far more important than the look, but for a superhero game, the look is paramount! The ability within DCUO to lock your look means that you can perfect it and keep it, whilst increasing your power through loot 'underneath the hood' (quite literally in some cases). To encourage you to complete these sets, successfully gathering the costumes delivers a feat and feats mean extra skill points. However, to me, the joy is being able to perfect your image. With this in mind, I present Pele at level 25


Not a huge number of differences, but to me, they are noticeable. Firstly I've added some cool goggle things for a slightly more futuristic look. These have also been accompanied by new shoulder and hand pieces (from the New Genesis set) and a belt (from the Fourth World set.) Her 'simple blades' have been replaced by 'Techno-Katanas' as well. The changes are subtle, but they add to the character overall. Now, of course some of the sets are so outlandish that you can rarely use the pieces, but I have managed to collect two of the sets and now I can present them here, in all their glory.


This is the Demonic suit (coloured to the red, white and orange of my original costume.) Its a particularly spikey affair and looks wholly impractical but it offers the perfect possibility for your character to be possessed by some sort of entity and transformed into something from beyond that man should never know.


This rather funky get-up is the 'Shielded Robot' set - a full-on elegant manga armour set with big hands and feet, smooth helment and spikey exhaust jets out of the back. Now any self-respecting Iron Man fan will be able to tell you that Shellhead has a set of armour for all weathers and this could easily be the 'edge of the atmosphere/close orbit' sort of space armour, or even stuff for underwater!

So many possibilities, so little RP in the game. It could be so much more.

Thursday, January 20, 2011

One Yea....Week Later

So, one week after install, whats the conclusion regarding DCUO?

Well, because of the unique way my work hours fall, I haven't been able to play a lot this week but a few hours today took me to level 18 (maybe 19?) after a quick detour to Gotham to tackle Harley Quinn (who dropped my first Epic!) and Poison Ivy (although I bailed before I finished her off - more on that later) and the decimation of Circe's latest attempts to Take Over the World (tm). Pele now has a pretty decent slew of powers, making the differentiation on my Defence/Damage loadouts a bit better although I do need to practice some of them a little more. Equipment is coming and doing ... stuff. I haven't quite bothered with theorycrafting! (Like I ever do?!)

So, what don't I like? There are a couple of things that spring to mind. The first is that I am remarkably squishy - or at least thats how it feels. I think I need to learn to slow down and block/dodge more but sometimes I can maul four mobs and others I get reamed by two. Its strange. By no way, shape or form a game breaker though. The second is the nature of instances. The end of each quest chain ends in your own personal instance and they are a little fruity! Lots of less-than-simple pulls, mini-bosses, sub-quests and usually a multi-phase boss fight that are like a solo version of a WoW raid boss. Great eh? Remember my squishy-ness? Death happens in here and really, the only effective healing I can muster at the moment is good old Soda Cola (healing potions). When they run out, its a very quick journey to repair-ville. So, of course, you go and get your equipment healed, right? WRONG! Because if you do that, it resets the frigging instance! So you have to (a) not die, (b) suffer multiple resets or (c) fight on without equipment. Guess which one I chose? Yup, (c) and it doesn't make that much difference except in that Poison Ivy fight which was just beyond me!

What do I like? Well, I have become used to the different interface and I am beginning to really appreciate the difference. This isn't a traditional MMO (and by that, I mean a WoW-clone) and the departures are such that you need to think very differently. The fact that you can change your loadouts whenever and wherever you are means you can customise your interface on the fly, which removes the need for loads of different taskbars. This allows for a nice clean interface and that in turn allows you to appreciate what is a very very pretty game.  Strangely, the difficulty of the game is also very pleasing. Back in Classic and TBC, WoW had elite encounters that you simply couldn't handle solo at the correct level. This formed a challenge that has been all but eliminated from the game by 'aided' elites and quirky mechanics which make them just boosted normal mobs. Being able to see an opponent - even a normal mob - and knowing that if you don't give it the respect it deserves, it will stunlock you, knock you about and knock you out is refreshing. The game demands your attention. Another thing that I like is whilst I have only relatively short amounts of time to play, I am still doing things all of the time. There is no grinding. There is no farming. There is no crafting. Its all about the action and the story. Thats very nice indeed.

There are some things that I have not done yet - I have yet to group with ANYONE and thus I have yet to do an Alert or a world boss. I'll readily admit that I cannot abide PUGing - it drives me to distraction. I will get there eventually, but I need to learn to play a little bit more.

So the verdict at the end of Week One? Its good, its tough and its pretty. Nice.

Sunday, January 16, 2011

Familiarity Breeds Contempt

A week or so ago, I got called arrogant and elitist for jokingly suggesting that people stop posting divisive threads on a forum. I chuckled. I've yet to venture officially onto the DCUO forums, deciding instead to lurk and read the madness as it develops. And develop it has. I wonder sometimes whether its my age, but I have never understood some of the practices that come about on these things. The levels of egocentrism and delusion that must exist in the minds of some of the posters is amazing.

I simply cannot fathom what would bring someone to waste their time posting with such passion and vitriol on subjects which anyone with two pence of common sense would know they are wasting their time contributing. Does WiggyBoggy276 really think that Sony Online Entertainment is going to completely redesign their game because he has a gripe with the way that the interface works? Do they really believe that anyone cares if they, singularly, threaten to 'leave' the game? Do they think that the best way to represent their customer service issues is on a forum where they type in l33t-speak and represent themselves as an image of the Mad Hatter?

Of course, these people have valid concerns... or do they? I mean the game is what it is, after all and whether you like it or not is the gamble the developers have taken. If you don't like it, you don't like it - thats always the case with any product. DCUO is a very different game from WoW. It has dispensed with some of the familiar tropes of MMOs and brought in some stuff from the console genre. In a world where games are readily disregarded as 'WoW Clones', this game is a very different consideration and some people could find that hard to handle.

Of course, there are also problems when it comes to expectation. A lot of people come to a game with very closed minds. Clamped down minds with deep set parameters that run from the way buttons should be pressed, the way the canon is represented and to some, the way that the game expands upon their favourite comparative game. So if the character generation isn't as intricate as CoX, the game is 'fail', if the powers cannot mimic every single power as represented in the comics, 'fail. If the game doesn't have exactly the right buttons in the right places ... fail.

I'm unsure what these ragers against the machine think they will achieve and I wonder whether they operate the same rules when it comes to other products? Do they contact the publisher of a book and demand that an aspect of character development is altered because they don't like it? Do they barrage their local supermarket with demands that the recipe on their pizza be changed, lest they cease buying pizza? Do they raise petitions for changes in the design of a new car, as they find the knobs in an inconvenient position?

And all this after less than a week. To quote a friend - People are weird!

Saturday, January 15, 2011

Up! Up! and Away!

Its Super-Cheryl!!
Originally the plan was to go to the dark side and kick superhero ass. Sadly this hasn't transpired yet as Dave has managed to have all of the worlds technical problems happen at the same time. I hope you get it fixed soon mate! In the meantime I have been pottering about on the (at the time of character creation) only EU PVE server. I'm glad I chose PvE after seeing some of the game as I think PvP would be a charnel house! My character, above, is 'Pele' (as in the Polynesian goddess of Fire, not the Brazilian footballer!) who sports a Fire/Dual Wield/Flight/WonderWoman combination.The costume set-up is straight from the character creation system with no additional bits and bobs. Since this shot I've added some 'New Gods' gloves, belt and shoulders which make her look a little more streamlined and a little less StreetDance 3D.

Nominally in my brain, I have her as some sort of exchange student who believes she is possessed by the spirit of the goddess (rather than mutated by the Exobyte virus thingys - I have no idea how Brainiac is supposed to have triggered mystical powers, but he has!). So, who has she tackled? Well, she fought alongside Zatanna (never a chore...) against Felix Faust, she had a right nasty tussle with the Titans against a possessed Raven and she has recently battered Giganta senseless with Wonder Girl.

This game is not easy (for me) and I have hit a pretty stern learning curve, but what is nice is I am learning. I can feel my grasp of the controls growing and that means I can unleash more destruction, faster and more accurately. I like that the game is challenging me in ways that other games have not. Downside? I spend a lot on repairs!

Oh, I also got the tour of the JLA Watchtower. Its almost worth the price of admission! One final note - its nice to see that somethings never change. Clearly the architects from WoW have come across here as most of the police stations have that familiar 'enter and hit a brick wall, which you have to walk around to carry on' business that the WoW buildings have. Bizarre.