As has been noted here before, I am not a great fan of running games at conventions. To be more accurate, I'm not a fan of the prospect of running games at conventions - the execution of the game is always more gratifying than the build-up. With this in mind I tried to approach Conception with a degree of nonchalance. I hadn't prepared any games and I was going to try to avoid running anything. Oh, I know - bad designer, no biscuit - but sometimes you just want to kick back and not have to worry. I did take my patented generic convention kit of bits and bobs so I could throw something together if needed though and as it happened I did end up running a great game of BtQ as a sequel to my previous Sharpe/Hornblower game from Furnace.
Anyway, this post isn't about me, its about the amazing array of wonderful people who were also running Duty & Honour/Beat to Quarters games. Throughout the convention there was a steady stream of mainstream D&H being ran as well as a number of alternate versions including a WWII Prison Camp escape scenario and a Goblin Tribes scenario. Yes, goblins!
I'd never quite experienced anyone else running one of my games at a convention - it made me nervous - but in the end there were so many that it just became a relentless wave of gaming. What made it more apparent is that the nature of the games and the tension of the card flopping can cause these games to get a little ... noisy. There was much cheering coming from the D&H tables.
I'm still trying to put a finger on the feeling but it really vindicated my publishing aims to see my game being openly enjoyed by so many people. My heartfelt thanks go out to everyone who took part in any of the games and especially the guys who stepped up to run the games. IndiePete suggested it would warm my cockles? I think you guys made them hotter than that!