Thursday, June 30, 2011

Chicken Little Does Entitlement

Ah, the Wrestler Unstoppable app on Facebook does it again.

They've only gone and changed something! Actually, they've changed quite a lot - the page layout, the addition of daily rewards, 'missions' (i.e. quests) and some other cosmetic stuff. Buttons have moved and you might take maybe almost ten seconds to work it all out.

So the natural reaction is a massive movement to go to the page's facebook page and give it One-Star reviews in order to nose-dive it down the app rankings and thus 'send a message' to the devs that they have not listened to the fans and introduced a trash talk board (like you would ever create that cesspit of bile willingly) or tag teams (again, imagine how quickly they would change and consider their worth). 

The level of idiocy that says 'the way to express how much we love something is to try to destroy it' is so high, so mind-numbingly dense, its hard to comprehend.

Sadly, this is common place on Facebook. Remember the old facebook layouts?




No, I don't either but at the time these changes were the sole reason fro the destruction of Facebook, the depletion of the ozone layer and your ability not to pull on a Saturday night! Change and Facebook do not mix well. Ever.

Time will tell whether Wrestler: Unstoppable will survive having some buttons moved....



Sunday, June 26, 2011

In Brightest Day....

Well, this has been a long time coming but I finally got to see Green Lantern on the big screen. I have tried my hardest to keep away from too many spoilers and comments but generally, the scuttlebutt that I have heard is that it was going to be a bit of a turkey. I've a very high tolerance for bad films, with my baseline now being the truly snore-inducing Pirates IV, so what did I think?

It was ... OK. I'd go as far as to say 'Good' but only as a rabid Green Lantern fan, and that I think was the films problem.

One of the issues I see with the GL franchise is that it deals with a lot of 'big ideas' - immortal beings, Oa at the centre of the universe, splitting said universe into 3600 sectors, using the power of Will through rings which are charged from lanterns which gain their power from a big lantern which in turn harnasses the power of a being of immense power called Ion but also has a being called Parallax in it which is Fear but also makes the rings immune to yellow unless you have learned to overcome great fear and then.... you get the picture?

Compare that to ' Boy sees parents gunned down and grows up to be extreme vigilante' or 'last survivor of dead world comes to Earth, has cool powers, is awesome'. Note in my diatribe above we haven't even started on Hal Jordan yet?!

So there is a lot to work with and a lot of baseline understanding that makes the franchise tick. Once you understand it, fine, but until then its quite complex and daunting.

I did like the way they cherry-picked the best of the new stuff and some of the classics too. Having Hector Hammond as the first villain was very cool, especially noting his obsession with Carol Ferris. Indeed, how everyone fell in love with Carol was nice too, because she does have the power to instill great love and the nod to this, in her 'sapphire' call sign made me smile. Amanda Waller and the D.E.O., yep, nice. Having Hal, Parallax and the Sun all put together like that was a nice nod to Final Night as well. And I'm told there is a post credits scene with Sinestro becoming the man we all know and love. Excellent. Oh and one head-scratcher for the non-initiated is kept - why does Abin Sur, a space-faring Green Lantern - need a spaceship to travel around? Who knows... We also had nods to Hal's father's death ala the recent storyline and his dysfunctional relationship with his family. All good.

I can also see where they made some decisions to not complicate things. Leaving out the old yellow problem was good as it would have become a distraction. Hammond as a non-stunted form was probably a decent call too, as they did manage to get some of his transformation included. Even Parallax as a renegade Guardian  was a decent call as I think it might have been too much to include the seven beings of the emotional spectrum and then the concept of the seven corps at this early stage.

Special effects were fine. Lots of CGI in this film, some better than others. I could have done without the animated costumes etc. Actually, the one thing that really did put me off was that when he has his mask on, Ryan Reynolds looks a lot like Ben Stiller and I kept seeing Green Lantern as Zohan! The story was ... exactly what you would have written for this sort of movie. In fact, thats probably the biggest downside of the film - the story is so cookie-cutter, by the numbers Hollywood blockbuster, that it makes it quite a dull viewing when you are not looking for the next Easter egg. I don't think that makes good cinema. There's just no tension!

Oh and the visual treatment of Parallax? Another galactic entity reduced to a giant fart, ala Galactus in FF2. *shakes head*

On the flipside, check out the trailer for the new Transformers film. No set-up in this one, it just looks like two hours of what Bay does Best. BOOOM! I'm actually quite looking forward to it for the spectacle. That is if I can hold back my Harry Potter excitement any longer.

Green Lantern. Its OK. Better if you like the comics, worse if you cannot parse exposition quickly.

Sunday, June 12, 2011

The Emperor Protects!

Through a strange mixture of circumstance, it has come around to me being 'in the chair' for roleplaying again soon. Well, soon being next, as our schedule is as random as ever. And indeed, the game I am going to run has come around by a strange mix of circumstance as well - adopted from another GM no less! Its going to be 'The Emperor Protects!' - a Warhammer 40k hack for Duty & Honour.

I have to say, this is a game that I never thought I would run or that I would enjoy the prospect of so much. Back when I was a lad, I did 'play' WH40k a few times. Just a few. I used to paint the figures a lot more often and had myself a canny little collection of space marines, eldar harlequins and squats. Poor old squats. However, as I grew up these things were deemed too expensive and well, dull, and I abandoned tabletop gaming before it became the behemoth it is today. And thats the way it stayed for literally decades until Dave suggested that D&H was made to run something called 'Gaunt's Ghosts' - a sort of Sharpe in Space apparently. I wasn't convinced, not because of the concept but because I viewed the WH40k fiction as somewhere just above the Beano in quality of content and I thought that the Warhammer universe was just a trap for the dread lore wars.

Anyway, Dave persevered and it looked like his time was on the horizon so I thought I would have a go at the hack. To do so however, I had to do some assimilation, some research. So I started reading the huge volumes of the Ghosts omnibuses. Little did I know that I would become so absorbed by them and that they were every bit as good as the other military SF I have read, if not better in some places. What I also discovered was that a lot of the 'lore' is simply fluff. You can do an awful lot with a few words here or there, a few phrases etc. Thats exactly the same mechanism I usually use to build the flavour into a game of vanilla D&H. Good stuff.

Once I got my head around that, everything just fell into place. The game itself is an almost straight fit for the genre, with some small changes and introductions. New weapons, new traits etc. were a given. Armour has been introduced and some complications for weapons as well. A slightly more granular Mission system allows for objectives to be included in the challenges. Its looking quite nice - so nice that I have booked two games of this into Furnace, my favourite convention in October.

Of course, none of this is ever going to result in a saleable product without some radical reworking to remove any hint of the GW IP, but it has been a fun experiment and in many ways has reawoken both my love for my own system and my interest in the WH40k universe.

Tired?

I'm knackered.

Not just in a 'a bit exhausted' way - in a 'oh God, yesterday I passed out asleep whilst reading' way. Its quite scary as I simply cannot lie in whatsoever and I hate going to bed early at night as I tend to be at my most awake around 10pm. Really, I could do with a life of four six hour periods rather than two twelve hours ones. But this is just an aside.

I'm also coming to the conclusion that I am tired of many things. Things that seem to be ever present in the world and have annoyed me for a while, but now I just cannot be arsed. Like comics. The new DC Universe reboot has hit me like a large wave of 'meh'. I've told Glenn at FP that I'll just let my order end when it happens. I can't be bothered with the constant re-inventing the wheel, the constant need to chase the new readers at the expense of the old. The need to fiddle. Nope, thats knackered me out. I can't even be arsed to get riled up about politics anymore - and considering the tenderhooks that my job has me on at almost every turn, thats like turkeys forgetting what month comes after November.

I'm tired of 'fans' as well. One of the more intriguing parts of the latest half series of Dr Who has not been the show itself, but the reaction of the fans - on facebook, twitter etc. What a bunch of entitled fools. Two messages stick with me. The first one condemned the entire show as 'fail' because the poster had managed to guess the identity of River Song earlier on. Boo hoo! You guessed, you won, well done. That doesn't make the show a failure. The other one was one early on that condemned the show as an utter disaster because of one set of overnight ratings that made it the 'least watched Nu-Who' of some such. A week later when the official figures were announced, this changed substantially, but that mercenary poster was desperate to have his pound of flesh.

I've seen this before in wrestling - when the comparative ratings between the WWE and TNA were scoured over, quarter hour by quarter hour, to see whether the observers could glean some meaning - like modern day soothsayers picking through the entrails of a dead sheep. It just ends in ill feeling and tribalism.

I'm tired - so very tired - of being made to feel like I should apologise for the TV I watch and the books that I read.  Not by people who watch radically different shows, or read radically different books. That would be understandable. No, its by people who are essentially forcing a cigarette paper between two things and then calling one side good and one side bad. I'm tired of people telling me how bad Green Lantern will be next week - I'm going to watch it regardless, you know?

Moreover I'm tired of the relentless need to pronounce things 'Awesome!' or 'Terrible!' with no middle ground. Can nothing just be 'Good','Acceptable','Perfectly Acceptable Viewing'? Why does it always have to be the most erection inducing thing EVER or so utter disdainful that its mere mention kills puppies.

And I'm tired of puppies. Because I want one and too many people have them.

I yearn for a world of positivity - where the ability the internet and the communications revolution has given us is tempered by an old Mam's saying ... 'If you can't say something nice, don't say it at all.'

Right, time to go to sle...zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Thursday, April 28, 2011

Series Cancelled!

On the day that Action Comics #900 came out, I cancelled by subscription to DC Universe Online. OK, it doesn't run out until the middle of June, but its not being renewed.

I've given the game a good go and I think it has amazing potential, but at the moment thats all it is - potential. It doesn't seem to have hit the multi-faceted nature of play that I look for, and indeed, need, in a game like this. To whit, the game has exceptionally limited linear content. You do 1-30 and then you grind tokens for gear to get better at grinding tokens for gear. Readers of my WoW playing woes will remember that this is an aspect of a game that I detest with a passion, especially when I am grinding tokens to grind tokens without my friends.

The endgame grind simply does not hold the same attraction to me as the exploratory beginnings of WoW way back in the day and the feeling of group achievement. The DC game suffers exactly the same. Its too fast and too easy and then WHAM! its all grouped and grindy. Not even world PvP 'counts' which is a crying shame.

There are many many good things about this game but in the end, as per usual, when the chips are down my very insular definition of the term 'multiplayer' dooms it to failure.

ho hum.

Saturday, April 23, 2011

Smallville

Whilst I am nowhere near the game buyer I used to be when I was a kid, I will pick up a new and innovative system if it gets a decent sounding online. Sometimes this doesn't work (Reign) for me and sometimes it works very well (Mouse Guard) and sometimes its absolutely revelatory. Ladies and Gentlemen, Smallville definitely falls into the third category.

As I'm sure you are all aware, Smallville is the reimagining of the Superboy mythos thats been on our screens now for nine seasons. Personally, until I picked up the game I have not seen one episode of it and now I have only see half a dozen shows from S1. Thats not important really as I know a fair bit about DC mythology (yeah, you can stop laughing at the back...understatement of the century) and I know how US teen drama works. Anyway, the real reason I wanted to pick up the book was that it has been raved about online for two mechanics.

The first is the character generation which is powered by the group generation of a massive, intricate relationship map which brings characters, NPCs, groups, locations and more important than all those together, relationships, are there at the beginning of the game. Sure, there are some mechanical bits but this, this is amazing. It does everything I ever wanted it to do and more. We did an experimental chargen session and it rocked. Four characters, all interlinked, dripping with potential. I'd love to do it again, with a proper game idea in place and some real intricate consideration of some of the decisions and answers. It would make for an amazing game.

The second thing is the mechanics of the game which centre around the 'why' rather than the 'how' of actions. So instead of saying 'I hit him with my sword' and then describing the mechanics of the situation, you say 'He stands between me and the woman I love and I cannot see her insulted in this way again!'. Thats very different  from the games that I have played before - even some of the 'indie' ones - and I want to explore that and see whether it drives a different kind of play.

We may never play Smallville - we just have so many potential games and so little time - but I think some of the lessons that the game brings will stay with us and be incorporated into our evolving metagame. Thats a great thing in my opinion.

Saturday, April 09, 2011

The Other Side

Due to a complete lack of action on 'Reality Lost', the EU PvP server for DCUO, I have rerolled onto 'Death and Glory', a US PvP server. What a difference!

First, there are obviously some possible issues playing on a transatlantic server, but they haven't materialised. Lag is non-existant and reactions seem just the same as on the EU servers. Second, the PvP aspect simply makes the game better. One of the most frustrating parts of playing on a PvE server is that a superhero game has a natural, in-built, factionalised PvP bias. Heroes stop villains, right? They don't stand by and watch them do their crimes. Now, as a villain (as I am on this server) you are watching your back all of the time. Its so much better. Sure, you get ganked occassionally and no, I am not a great PvPer, but it adds a certain something.

The new character, 'The Untouchable', is a gadgets/dual pistol/Joker character and a totally different kettle of bananas to Pele (a Fire Tank). The addition of bona fide CC to the arsenal makes for a very different game and then there is stealth which is simply delightful for PvP. The class is more like a WoW Rogue, but with the addition of thermite and implosion bombs, handcuffs, backstabbing and the almighty Bomb! its a right handful. Great stuff to play.

I've even managed to ... (you may need to sit down here) ... talk and play with other people! I know, I know, its amazing but its true. I even did an instance with another person (the Mr Freeze one) which was a lot of fun. Still unsure about the longevity of the game, but its had a new lease of life with this little server distraction.

Saturday, March 19, 2011

Finally.....

Yeah, I'm stoked about the Rock being back around the WWE, but that aside, the PC is back and running and I have been able to play a little more DCUO! So, as promised, here's more fashion shots of my character in the various collectible outfits.


The left-hand image is due to a special trinket which allows me to transform into a Manhunter. As a bit of a Green Lantern geek, thats pretty much awesome and (oh how I wish they had dedicated RP servers) could have made for some awesome RP storylines. The middle image is the 'Biomech' suit which makes you look like Bug from the Micronauts. OK, if thats your bag. Finally, the right-hand image is the Egyptian outfit, which looked pretty good until I got the final piece - the god awful head-dress. Would it have hurt the game too much to have an accessible Horus-style hawk head that could have doubled up for the six Hawkman fans out there? Really?


These two extras are examples of the hoodies that I have picked up from the daily random Vault. The left-hand image is the 'Hawkman Hoodie' and the right-hand one is the 'Martian Manhunter hoodie' - or the Trivial Pursuit top as I prefer to call it.

More later

Sunday, February 06, 2011

High Concept vs. Longevity

(An interruption to your regular DCUO exploration, as my PC seems incapable of running the bloody thing!)

I have been considering a number of roleplaying related issues of late. I have my eye on the future gaming slots and also a deep seated itch that I have been wanting to scratch of late. I have been considering how to combine a few things that are incident at the same time.

- I want something that I can run consistently
- I want something that is not 'big concept'
- I want something with little or no prep
- I want something that speaks to the type of game we play.

The first one is a departure for me, but it is also something that I have become painfully aware of over the years. I am a method GM. When I am preparing and running a game I will submerge myself in the media associated with the game. Movies, comics, books, music - everything. It becomes the soundtrack to my life while I am running the game. With our schedule being quite sparse when it comes to gaming, this means that I have found myself weakening in concentration as a game progresses. I run out of steam, almost. I want something that I can run without the need for this intervention to my life. That would seem to suggest D&H (as I am pretty much in perma-research mode) but I am leaning towards fantasy or even superheroes.

The second one actually plays off the first. I'd like to run something a little more sandbox than normal. My games tend to be quite grandiose affairs. I'm coming to think that there is some charm in something akin to the older style of games. I'm not saying a straight-up dungeon bash, but something with a little less Hollywood Blockbuster and a little more TV serial.

The third regards the type of game I need to run. If I am going to do something, it has to be something I can do off the cuff or with minimal prep. That means I might quite like something that comes as a pre-prepped module (shock!) or some game that has an accessible monster manual style affair. I don't have the time to generate stat blocks or any such nonsense.

And, of course, I need some of that story-based gaming action, but we know that, right? Of course, we also know that I am a firm believer that nowadays with my group there are gaming ideas that we transpose across systems regardless.

Now all I need to do is find a solution to this ....hmmmmm. Any suggestions?

Thursday, February 03, 2011

More DCUO Styles


Three more styles have been unlocked by your intrepid blogger! The left-hand style is the full 'Jah Kir' set. I'll be honest - I have no idea where the inspiration for this set comes from. It could be something to do with 'Joh Ker' or it could be something Kryptonian.

The middle style is the Retro-Tech set and it is awesome! What you cannot see is the rocket-pack on my back. Its a full-on Rocketeer set. Very cool.

The right hand set is the aforementioned Greco-Roman set which happily fulfils all of your 'I need to look like a Roman centurion' needs quite nicely.

I'll post more as I get them!

Expansion Fever

It would appear that SOE are holding to their promise of new content for DCUO. A Catwoman expansion/Valentine's Day patch has been announced for mid-February, critical feature fixes are beginning to appear (such as easing the stranglehold the profanity filter has on normal English) and future content is beginning to emerge (such as the Green Lantern Patch...swoon!)

Catwoman patch includes a five boss level 30 episode, a new legends PvP character, more races, new armour sets, Valentine's Day stuff (fun, but not needed - however, it adds another 4-man Alert), a Bane Duo, a Gotham PvP zone, a new high end raid and ... the Brokerage (aka the Auction House).

I have to say, I am quietly impressed. The real story here for me is that there is content at just about every level of the game and stuff that is going to add content to everyone's gameplay in some way. I've learned over the years - especially the last one - that you can extend your love of a game by embracing both PvE and PvP and accepting that PvP is a whole new skillset that needs to be developed and trained. Thus the inclusion of PvP stuff makes me very happy.

So the question comes, is it worth 10 quid?

Well, there are two ways to look at this. The first is, could I get more utility from a new game for 10 quid (sorry about the colloquialism, but I simply cannot find the pound sign on this bloody keyboard) and the answer is probably yes, but there would be no perpetual character and no perpetual community built up. The second is whether I would get the same level of new content from WoW, which is my other subscription option? No.

Another thing I have considered is what I would buy into if it was done as micro-transactions? Probably not everything but I think thats because doubt allows you to back down on those transactions. By having it all in one lump I'm probably more likely to have a try.

Of course, even in this post of good news, the community can deliver the sour grapes. I have particularly liked the debate over the release date and the precise semantic definition of what 'roughly monthly' and 'mid-February' actually mean. And yes, there have been people who have said that four days past one calendar month is a broken promise by SOE. Hilarious.

I'm please. I sub for another month. But of course, you all know they had me at Green Lantern!

Sunday, January 30, 2011

Obsession

I have to say I am developing an unhealthy obsession with the thought processes of the DCUO community and the strange way that they seem to rationalise matters related to the game. This is the first such community that I have looked at from its inception and the memes are fascinating. As someone who has watched other communities for a while the way people's expectations change and warp.

The first thing I have seen is some sort of real dislike and spite between the PC and the PS3 community. There are a good few posters who blame any perceived problems with the game as the fault of it sharing its platform with the PS3. 'Sacrifices' have been made to accommodate the PS3 users. Its a remarkable example of a fault-and-blame culture where someone must be blamed for their dislikes and the remote and 'different' console gamers are an easy target. Its endemic of an inability just to accept the game for what it is. It has six power slots and two 'loadouts', it has a keyboard/mouse no-click interface which allows for these minimal on-screen options. Personally I find it quite refreshing and I can now why people press buttons rather than click in WoW. The game is what it is, and you have to either accept that or not.

Another swathe of posters seem to have a very fixed idea of what a MMORPG should be, regardless of genre. I've read some impassioned pleas for a crafting system of all things? I can absolutely guarantee that in no comic I have ever read, have I seen a superhero farming for materials to make consumables or even their own equipment! That said, I have never seen a hero wearing armour pieces for bonuses either, but that happens. One particular post goes on to say that without the immersion created by player housing, crafting and more people on the streets, this is no MMORPG. I sniggered. What next? Flight points? I'll put it this way, if Brainiac was trying to take over the world I wouldn't be out browsing the shops!

The first two are pretty weak really, but the third is more serious for the longevity of the game and the genre of games into the future, I think. DCUO is a standard monthly subscription game and SOE has 'promised' monthly updates for this money. Within the community however, there seems to be an ongoing shock that the game has the audacity to charge a monthly fee for the game. It feels, in my gut, like there is a sizeable portion of the community who are waiting for the moment they can scream 'told you so' when the game goes free to play. I feel that this issue will only explode further if SOE miss one of their monthly updates. They have already added a caveat that content needs to be approved for the PS3 but you would hope that they have content stocked away for months of releases. Somehow, I doubt it. And the utter shit storm that will follow will make Shaman/Paladin or Space Goats look like a walk in the park.

I remain your DCUO correspondent, reading the forums so you don't have to!

Tuesday, January 25, 2011

New Threads, DCUO Style

...or why this game needs RP servers, pronto.

One of the things which you do as a sideline to all of the other cool stuff in DCUO, is collect costumes. This might seem quite a strange thing, especially coming from a game like WoW where the functionality of the armour is far more important than the look, but for a superhero game, the look is paramount! The ability within DCUO to lock your look means that you can perfect it and keep it, whilst increasing your power through loot 'underneath the hood' (quite literally in some cases). To encourage you to complete these sets, successfully gathering the costumes delivers a feat and feats mean extra skill points. However, to me, the joy is being able to perfect your image. With this in mind, I present Pele at level 25


Not a huge number of differences, but to me, they are noticeable. Firstly I've added some cool goggle things for a slightly more futuristic look. These have also been accompanied by new shoulder and hand pieces (from the New Genesis set) and a belt (from the Fourth World set.) Her 'simple blades' have been replaced by 'Techno-Katanas' as well. The changes are subtle, but they add to the character overall. Now, of course some of the sets are so outlandish that you can rarely use the pieces, but I have managed to collect two of the sets and now I can present them here, in all their glory.


This is the Demonic suit (coloured to the red, white and orange of my original costume.) Its a particularly spikey affair and looks wholly impractical but it offers the perfect possibility for your character to be possessed by some sort of entity and transformed into something from beyond that man should never know.


This rather funky get-up is the 'Shielded Robot' set - a full-on elegant manga armour set with big hands and feet, smooth helment and spikey exhaust jets out of the back. Now any self-respecting Iron Man fan will be able to tell you that Shellhead has a set of armour for all weathers and this could easily be the 'edge of the atmosphere/close orbit' sort of space armour, or even stuff for underwater!

So many possibilities, so little RP in the game. It could be so much more.

Thursday, January 20, 2011

One Yea....Week Later

So, one week after install, whats the conclusion regarding DCUO?

Well, because of the unique way my work hours fall, I haven't been able to play a lot this week but a few hours today took me to level 18 (maybe 19?) after a quick detour to Gotham to tackle Harley Quinn (who dropped my first Epic!) and Poison Ivy (although I bailed before I finished her off - more on that later) and the decimation of Circe's latest attempts to Take Over the World (tm). Pele now has a pretty decent slew of powers, making the differentiation on my Defence/Damage loadouts a bit better although I do need to practice some of them a little more. Equipment is coming and doing ... stuff. I haven't quite bothered with theorycrafting! (Like I ever do?!)

So, what don't I like? There are a couple of things that spring to mind. The first is that I am remarkably squishy - or at least thats how it feels. I think I need to learn to slow down and block/dodge more but sometimes I can maul four mobs and others I get reamed by two. Its strange. By no way, shape or form a game breaker though. The second is the nature of instances. The end of each quest chain ends in your own personal instance and they are a little fruity! Lots of less-than-simple pulls, mini-bosses, sub-quests and usually a multi-phase boss fight that are like a solo version of a WoW raid boss. Great eh? Remember my squishy-ness? Death happens in here and really, the only effective healing I can muster at the moment is good old Soda Cola (healing potions). When they run out, its a very quick journey to repair-ville. So, of course, you go and get your equipment healed, right? WRONG! Because if you do that, it resets the frigging instance! So you have to (a) not die, (b) suffer multiple resets or (c) fight on without equipment. Guess which one I chose? Yup, (c) and it doesn't make that much difference except in that Poison Ivy fight which was just beyond me!

What do I like? Well, I have become used to the different interface and I am beginning to really appreciate the difference. This isn't a traditional MMO (and by that, I mean a WoW-clone) and the departures are such that you need to think very differently. The fact that you can change your loadouts whenever and wherever you are means you can customise your interface on the fly, which removes the need for loads of different taskbars. This allows for a nice clean interface and that in turn allows you to appreciate what is a very very pretty game.  Strangely, the difficulty of the game is also very pleasing. Back in Classic and TBC, WoW had elite encounters that you simply couldn't handle solo at the correct level. This formed a challenge that has been all but eliminated from the game by 'aided' elites and quirky mechanics which make them just boosted normal mobs. Being able to see an opponent - even a normal mob - and knowing that if you don't give it the respect it deserves, it will stunlock you, knock you about and knock you out is refreshing. The game demands your attention. Another thing that I like is whilst I have only relatively short amounts of time to play, I am still doing things all of the time. There is no grinding. There is no farming. There is no crafting. Its all about the action and the story. Thats very nice indeed.

There are some things that I have not done yet - I have yet to group with ANYONE and thus I have yet to do an Alert or a world boss. I'll readily admit that I cannot abide PUGing - it drives me to distraction. I will get there eventually, but I need to learn to play a little bit more.

So the verdict at the end of Week One? Its good, its tough and its pretty. Nice.

Sunday, January 16, 2011

Familiarity Breeds Contempt

A week or so ago, I got called arrogant and elitist for jokingly suggesting that people stop posting divisive threads on a forum. I chuckled. I've yet to venture officially onto the DCUO forums, deciding instead to lurk and read the madness as it develops. And develop it has. I wonder sometimes whether its my age, but I have never understood some of the practices that come about on these things. The levels of egocentrism and delusion that must exist in the minds of some of the posters is amazing.

I simply cannot fathom what would bring someone to waste their time posting with such passion and vitriol on subjects which anyone with two pence of common sense would know they are wasting their time contributing. Does WiggyBoggy276 really think that Sony Online Entertainment is going to completely redesign their game because he has a gripe with the way that the interface works? Do they really believe that anyone cares if they, singularly, threaten to 'leave' the game? Do they think that the best way to represent their customer service issues is on a forum where they type in l33t-speak and represent themselves as an image of the Mad Hatter?

Of course, these people have valid concerns... or do they? I mean the game is what it is, after all and whether you like it or not is the gamble the developers have taken. If you don't like it, you don't like it - thats always the case with any product. DCUO is a very different game from WoW. It has dispensed with some of the familiar tropes of MMOs and brought in some stuff from the console genre. In a world where games are readily disregarded as 'WoW Clones', this game is a very different consideration and some people could find that hard to handle.

Of course, there are also problems when it comes to expectation. A lot of people come to a game with very closed minds. Clamped down minds with deep set parameters that run from the way buttons should be pressed, the way the canon is represented and to some, the way that the game expands upon their favourite comparative game. So if the character generation isn't as intricate as CoX, the game is 'fail', if the powers cannot mimic every single power as represented in the comics, 'fail. If the game doesn't have exactly the right buttons in the right places ... fail.

I'm unsure what these ragers against the machine think they will achieve and I wonder whether they operate the same rules when it comes to other products? Do they contact the publisher of a book and demand that an aspect of character development is altered because they don't like it? Do they barrage their local supermarket with demands that the recipe on their pizza be changed, lest they cease buying pizza? Do they raise petitions for changes in the design of a new car, as they find the knobs in an inconvenient position?

And all this after less than a week. To quote a friend - People are weird!

Saturday, January 15, 2011

Up! Up! and Away!

Its Super-Cheryl!!
Originally the plan was to go to the dark side and kick superhero ass. Sadly this hasn't transpired yet as Dave has managed to have all of the worlds technical problems happen at the same time. I hope you get it fixed soon mate! In the meantime I have been pottering about on the (at the time of character creation) only EU PVE server. I'm glad I chose PvE after seeing some of the game as I think PvP would be a charnel house! My character, above, is 'Pele' (as in the Polynesian goddess of Fire, not the Brazilian footballer!) who sports a Fire/Dual Wield/Flight/WonderWoman combination.The costume set-up is straight from the character creation system with no additional bits and bobs. Since this shot I've added some 'New Gods' gloves, belt and shoulders which make her look a little more streamlined and a little less StreetDance 3D.

Nominally in my brain, I have her as some sort of exchange student who believes she is possessed by the spirit of the goddess (rather than mutated by the Exobyte virus thingys - I have no idea how Brainiac is supposed to have triggered mystical powers, but he has!). So, who has she tackled? Well, she fought alongside Zatanna (never a chore...) against Felix Faust, she had a right nasty tussle with the Titans against a possessed Raven and she has recently battered Giganta senseless with Wonder Girl.

This game is not easy (for me) and I have hit a pretty stern learning curve, but what is nice is I am learning. I can feel my grasp of the controls growing and that means I can unleash more destruction, faster and more accurately. I like that the game is challenging me in ways that other games have not. Downside? I spend a lot on repairs!

Oh, I also got the tour of the JLA Watchtower. Its almost worth the price of admission! One final note - its nice to see that somethings never change. Clearly the architects from WoW have come across here as most of the police stations have that familiar 'enter and hit a brick wall, which you have to walk around to carry on' business that the WoW buildings have. Bizarre.

Friday, January 14, 2011

MMORPG? MMOAG? MMOARPG?



The new shiney is here and it is DC Universe Online, the latest attempt by SOE to wow the MMO market (hehe, see what I did there...). After Everquest, Star Wars Galaxies, Pirates etc. we know that SOE know something about the MMO genre and after Champions and City of Heroes/Villains there are some expectations of the superhero genre too. Hey, after reading the comics for decades, I have my own expectations!

I got the game through a new source - direct2drive.co.uk - and the process was reasonably easy. There was some issues with phone verification of credit cards but I eventually just used my paypal account to pay and left it downloading overnight. I woke up expecting a nightmare, but after a small driver patch I was playing the game. Whoo hoo. Thats about as smooth as I could expect so I am very pleased.

The game itself is different from the other MMOs I have played and it took a little time to accustom myself to the controls. Essentially you move with the WASD keys but you steer with the mouse. This works very well for flight etc. but I have had to get used to not pressing the mouse keys when doing this. Powers are activated using the number keys and weapons attacks are accessed via combos of mouse clicks. I find this a lot of fun. All of the crucial keys are around the WASD interface and this too appeals to me as a newbie-non-clicker.

I'll go into the aesthetics of the game in another post - here I want to talk about the experience and how it impacts upon my perceptions of the game. The game, essentially, has all of the staples you would expect from a MMO (except an Auction House, which was not included from beta) and operates in much the same format as many MMOs - with quests, reputations and the standard four quest types (kill x, collect x, find x, escort x). All of this is wrapped up in a very action orientated interface with a LOT of combat involved. Which is FANTASTIC. Kicking ass and taking names is a very good thing to do and this game does it well. I've even had some mid air battles which were great!

However, this familarity has lead to some downsides. I've come to the game from WoW - a game that I can confidently say I have a decent grasp of many of the mechanics and I can even more confidently say I could walk around with my eyes closed. Now, I am faced with a new world and its filled with uncertainty. Will the things I expect be there when I want them? Will there be an endgame? Will there be sufficient content? Its a curious set of thoughts considering I have had the game installed for all of one day but it is a sense of foreboding that a number of people seem to be sharing. We shall see. I am reminded of the fact that Dire Maul was not in the original launch of WoW, of you know what I mean.

This leads me nicely to the community and how it has panned out. Guess what? Its the same old bitching, complaining, entitled bunch of doomsayers as you get everywhere. To highlight one example, there are no official RP servers (yet) so a bunch of RP guilds ganged together and after some consultation decided to announce a couple of servers as the (un)official RP servers. Now, whenever they do it, someone will pipe up 'Who told you that? Who decided that? You can't tell me which servers have been unofficially chosen! You're not the boss of me!!' - its laughable.

Finally there is some teethgrinding about the designation of the game as a roleplaying game, as in an MMORPG-style of roleplaying (i.e. none). Its too action-orientated to be a RPG, surely, people are saying. Which implies that to be a RPG, you have to be slow, ponderous and dull. Again, I laughed.

Looking good so far.

Monday, January 03, 2011

Zombie Apocalypse!

ZOMBIE APOCALYPSE
'Created' by Stephen Jones

It is not often that I mention books that I am reading never mind review them. Thats mostly because not everyone is as absorbed with Napoleonic military fiction as I am, mind you! However, sometimes I am moved to mention something and this is one of those times. I picked up 'Zombie Apocalypse!' on a whim last week and I read it in under 24 hours. Thats always a sign of a good book in my eyes. The tome tells the tale of ... well, a zombie apocalypse, through transcripts of modern media - emails, tweets, blogs etc. as well as more traditional means with diaries, police reports etc.

Sound familiar? Well yes, I thought so too, as it in theory treads the same ground as World War Z by Max Brooks right? Well, yes and no. Technically yes, but the scope and tone of this is different. If WWZ was presented as a hollywood blockbuster, then ZA! is a BBC2 mini-series. It has a very British tone and indeed, in my opinion, the book begins to loose some of its lustre when 'the Death' spreads around the world.

Another interesting aspect of the book for me is that it is quite possibly the first piece of post-coalition fiction I have seen! The backdrop of a broken Britain being distracted from an increasingly oppressive state by the bread and circuses of a New Festival of Britain has to have some mirrors in the real world difficulties of the country, the discussions of mainland water cannons in response to student protests and the imminent media maelstrom over the 2012 Olympics?

The book is an anthology and as such, there are some differing levels of quality within the writing. Some of it is spine-chillingly good. The 'Diary of Anne Frank' style memoirs of a 13-year old girl and the typed memories of a woman trapped in the tower block are excellent, for example. On the other hand there are some that are filled with rather clumsy exposition - especially the police report of the first outbreak, which cannot work out whether it is fiction or report. I have read some criticism about the likelihood that people really would text someone as they are being besieged by zombies ... but I think they might well, in a world so obsessed with instant information channels.

If there is a real downside to the book, it is when it tackles other areas of the world. This only happens in the last third of the book but here, some of the stuff didn't have much traction with me - except for the stuff in Mexico, which was very good indeed. The American stuff however? Yawn. Another thing I would say is that I really REALLY did not like the end of the book. I won't spoil it but if you want to have a decent ending, just miss out the last two pieces - an address from the President of the USA and the Queen.

This is not a happy book. I cannot remember one truly happy ending to any of the pieces. It achieves something for me which WWZ did not. It took me out of that arrogant 'roleplayers 1-0 zombies' mode and made me think what it would actually be like to have to deal with say, children, during a zombie attack. It made me consider some of the practicalities in a wholly different way and it made me realise that whilst we all like to think we would be able to put our theoretical knowledge into practice, we would all almost certainly fail. Thats a kind of bleak mental horror that does it for me more than any amount of gore.

Not a great work of literature, but a great read and currently available at Waterstones as part of their '3 for 2' deal, so a good pick up to make up your numbers there.

Sunday, January 02, 2011

Gaming Resolutions 2011

And the final part of the now traditional triumvirate of posts is here. I absolutely detest the expectation and madness that occurs around New Year and until I started doing these had never been drawn to make any resolutions in my life. However, these statements of intent have been very useful for forming up my thoughts about what I want from my gaming.

As an aside, you will note they only cover gaming. A lot of the hobbies which plagued me at the start of this blog have faded to black over the years. I no longer play CCGs, I'm only really buying a couple of comic titles now, I have officially 'retired' from fan fiction and wrestling is something that occasionally gets put on when there is nothing else to watch. Gaming is pretty much my Number One hobby nowadays, in its varied forms.

So without further ado:

Number One: Game More
As gaming is now my number one and only real hobby, I really would like to do it more than once a fortnight at best. I have sated my need for more gaming through other means over the years; fanfic, efeds, RP servers on WoW, PBEM, PBF, PBGwave... you name it. My gaming group have experimented with 'Group Two' - an occasional midweek group - and that would definitely be something that I would like to pursue again. However, if that cannot work I might have to throw my net a little wider. However, as noted below, I have to watch the balance of my time. I just feel that I want to do more of the hobby that I enjoy so much but I don't really have to tools to do so at the moment.

Number Two: Fold or Twist with Omnihedron
Big changes on the self-publishing front this year - Collective Endeavour is still around but its pretty much not going to be functional as a sales conduit. Additionally, I've made a decision to have some time off from the convention circuit to recharge my batteries a little and just to spend some time at home. This gives me the time to assess whether I want to continue with the self-publishing - specifically with the Empire! line of books - into the coming years, or whether I should just bow out at the top, so to speak. I really enjoy the self-publishing thing but I've done all I can at this level now. Pushing it up to the next one would require quite a bit of work on my part and I have to consider the time and effort required and whether there would be a reasonable return on my 'investment'. That said, I have some unfinished business - starting with 'Vive L'Empereur' and then ....

Number Three: Duty & Honour V2.0
Regardless of the outcome of Resolution Two, I will publish D&Hv2 this year. There are a number of reasons, but the overriding one is that I know that with some lessons that I have learned through BtQ and the feedback I have received from other people, I can make it a much much better game than it is at the moment. With that settled, I can then make a proper decision with regard to continuing with the company and the entire game publishing thing. Now, anyone out there raising some cynical eyebrows about this being some sort of market-squeezing scam can return to your normal non-Vulcan appearance. I'm going to endeavour to make it all as painless as possible for people who already have the game, somehow. Haven't quite worked it out yet like, but I will.

Number Four: Run Another Game
Dresden Files was a success and the new format or running relatively short runs of games seems to be one that we are happy with at the moment, so my aim will be to run another game this year at some point in time. Indeed, if Resolution One holds true, I might run it sooner rather than the scheduled slot after Nigel and Dave. Currently I'm working through some of my issues with superhero games via the medium of ICONS and its going quite well. There has to be some sort of irony that the fact that I have almost stopped reading comics has opened the door for me to explore them in the RPG sense!

Number Five: Time Management
Time is my perennial enemy. I never have enough time and I am always having to shave things here, there and everywhere. Horrifically, for me, one of the things that began to lose in the war with time at the end of last year was reading books! That soon changed over the holidays but it was a little wake-up call. Now, things should get a little easier soon as I will be getting my Tuesday nights back soon when my course eases up. Similarly, I am getting a little more disciplined about my marking. However, on the horizon is a more stringent marking regime and the probability of some course design coming along which is going to eat up my time. However, I know I need to get some more time available for other stuff. So I have to work smarter and think about what is eating my time. One of the things that I have in my sights at the moment are a number of facebook and online games that I play which are not delivering palpable returns in terms of pleasure. They could get the chop to make way for other stuff. I'm simply going to have to be more disciplined.

(Unofficial) Number Six: Continue Avoiding Toxicity
This year has been a bit of a watershed for me, in that I removed myself from any sort of online grief and strife. Fora which have caused me crap have been kicked to the digital curb with ruthless abandon and anything I have posted has been edited to ensure that they are constructive, positive and not spikey. It has resulted in a very pleasant online year. Reading back on some of my old posts, especially right at the beginning of the blog, I was shocked with the amount of crap I put up with - not anymore! So this resolution gets promoted into a continued behaviour. Thats a very good thing!

Ch-ch-ch-ch-changes

As David Bowie once stuttered.

I'm going to be fiddling with the format of the old blog over the next few days as I continue bringing the bloody thing back to life. I appears that in the five years since I started (Is it really that long?), Blogspot have got their arse together and offered up an absolute smorgasbord of tinkering options. This is a good thing.

There are some more fundamental changes going to be made as well - namely, I need a new title. You see, when I started this blog, I used to drink quite a lot, so viewing life 'though the bottom of a glass' was quite an appropriate title. However, three years ago, I stopped drinking alcohol and therefore its a little disingenuous to continue with the title. 'Through the bottom of a mountain of marking' would be more appropriate at the moment, but thats not going to hold.

Similarly, my strapline, about being the musings of a 30-something whatever, is going to have to change as I turn 40 in a couple of weeks. Again, an update is required!