Its that time of year again, where I address last years gaming resolutions and set some new ones. I should really make a subtle new sub-resolution of 'write some more in your blog!' as well, as I have been terribly lax of late. So without further ado, lets see how I have done this year, shall we?
1. Maintain the momentum of Omnihedron Games (SUCCESS)
Aye, no problems here. All of the games have sold like hot cakes, funding my trip to GenCon and more. I've knocked out another Miscellany which has sold well. I've done some work on Rise of the Zulu and Vive Le Empereur (A French book) but most of my recent energies have been focused on Duty & Honour 2nd Edition which will be the rules capstone for the game system as a whole. Add to this that BtQ picked up a couple of places in the Indie RPG Awards (Runner Up in Best Support and second runner-up in Best Game) and it is currently placed for the finals of the UKRPG Game of the Year and well ... things have been good.
2. Balance the time pressures of work and gaming (SUCCESS)
Gaming has flowed this year, with D&D wrapping up very nicely indeed and that leading into a Dresden Files game from me. We should kick off some Gamma World tomorrow and we even squeezed in some Lady Blackbird. Hell, I even ran a non-Omnihedron game at Furnace! Now, however, I want more. Work is becoming more manageable and soon my night classes will drift away into the occassional tutorial. If I can plot some stuff around WoW raiding, I definitely want to get some more gaming in next year, one way or another.
3. Exploit Google Wave (SUCCESSish)
I ran a Google Wave game of Beat to Quarters and it was good, but like so many online games, it faded due to real life commitments from some players meaning that they could not contribute as readily as they would have liked to. Looking at the technology as well, it was quite good but in the end we were using it like a message board with a built-in card flopper rather than something actually useful. Of course, the entire point has become moot as Google have retired Google Wave and put it into some sort of unsupported software care home, which I think is a shame really. However, I made a go of it.
4. Be More Selfish at Conventions (FAIL)
Conception: Slots 12, Played 1, Ran 1
Conpulsion: Slots 5, Played 0, Ran 1
Games Expo: Slots 6, Played 0, Ran 1
GenCon: Slots 'many', Played 0, Ran 0
Furnace: Slots 5, Played 2, Ran 3
Dragonmeet: Slots 2, Played 0, Ran 0
I ran one more game and played one more game than last year. So this has to go down as a massive fail. I can put it down to a number of things - certainly my feelings of responsibility for sales on the CE stall contributed a great deal as did my generally being a mug when it comes to calls for referees. GenCon sits there as a stark and confusing stat. I had a good time at GenCon this year, but it coincided with the explosion of my dislike of convention gaming and really, finding a non-Living game there was difficult. Ironic, I know. The indie side of things seemed virtually impenetrable.
5. Avoid Toxicity (SUCCESS)
I think this one has been a definite success. I have only really interfaced with one public forum - UK Roleplayers - and I have made a concerted effort to present a positive, forward thinking and constructive face on it. I have abandoned a number of other fora and feel so much the better for it. I have been in a position, on a number of occassions, where I have written a post and then thoughtfully deleted it. Not through fear of reprisal but more through consideration of their tone and content. It is so much better being nice.
So, three and a half out of five. Not too bad. Circumstances dictate that at least one of these will not be an issue in the future. The dissolution of Collective Endeavour to about half its size and my decision to give the convention circuit a year off in 2011 mean I will be focussing my gaming at home. Thats got to be a good thing.