The Mice:
Connor - a tough white-furred patrol guard, known for his rugged adventures and scarred, with only one eye. Earmarked for promotion but still an untested quality with a team, he has been allocated some tenderpaws to train and nurture.
Casper: a very young tenderpaw, straight out of his apprenticeship and filled with curiosity and energy. Finding it almost impossible to stand still and think, he is ready to embark on his career in the Guard.
Tander: A fat tenderpaw trained as a cook, accused of the crime he didn't commit and paroled to the Mouse Guard until his trial could be arranged. A hearty fellow with a shady past.
The Mission:
Spring has come - or has it? Word has reached Lockhaven that the walls around Copperwood have crumbled due to the severe frosts of the winter and the town lies with its defences open. Auxilliary stonemasons - a young apprentice and two Oldfurs - are being sent to help with the rebuilding effort. The Guardmice are tasked with escorting them and ensuring their safe arrival.
GMs Turn
Obstacle One: The Clouds Darken.
As the progress along the muddy pathways the oldest Oldfur warns that the last bite of winter may not have passed yet, just as the winds begin to rise. Conner tries to predict the weather (Failed Weather Watcher test) and suddenly the skies open in a horrific ice storm, bleaching freezing rain across the mice. Thinking on his feet, Casper decides he will find a hidey-hole in an old hollow tree-base to weather the storm. Tander complicated matters by saying that they will have to did out the entrance to accommodate his 'Fat' trait. Conner stands back and watches, exercising his goal of 'Test out the Tenderpaws'. The roll ... fails and whilst the freezing and sodden mice finally get into the hole, Casper is Tired from his exertions.
Twist One: The Sleeping Weasel
As the Oldfurs dried out, Casper, despite his tiredness, decided to have a hunt around in the hollow tree and discovered a passage down to a hidden hole (successful Scout test) where he stumbled upon a sleeping Weasel Soldier! Aghast at this discovery he quietly made his way back and told his comrades, causing Connor to lead his young charges against the enemy! As massive 14 disposition was rolled for the mice against the Weasel's 8 but some cunning ploys by the agile aggressor soon saw that wittled away. In the end, the mice succeeded by the skin of their teeth, slaying the Weasel with a major concession. I decided that as the Weasel was going to try to escape with the smallest mouse, Casper, he would have been picked up in its teeth during the fight and was therefore puncutured and 'Injured'.
One further investigation Tander discovered a medallion from Pebblebrook, a town bordering the Weasel territories that looked suspiciously like a town councillors. Was it a spy or had the weasel stolen it? Test here for Tander which he failed - took too much effort to get back up from the hiding hole with his Fat behind, so I gave him 'Hungry & Thirsty' for his efforts.
Obstacle Two: Snowdrifts and Mudfields
The mice had to press on and and get these stonemasons to their place of work. Jasper's goal was 'Ensure that all the stonemasons make it to Copperwood' (his home town) so he took the lead with a little Scout action, backed up by some digging by Tander (heloing with Labourer) and hindered by the aggressive driving of the 'Tough' Connor. Despite the ravages of the weather, a Persona point helped the mice through the snow and finally they made it to Copperwood. Thus ended the GMs turn.
The Players Turn
Casper: Decided to heal his Tired by seeking out his family home and resting there (succeeded)
Tander : Offered his help in the preperation of a feast to celebrate the arrival of the Guard and the Stonemasons in the town. Healed his 'Hungry & Thirsty' with Baker.
Connor: Wanted to send a message back to Lockhaven noting his suspicions regarding the Weasel. I spiced it up by placing what appeared to be a Weasel sympathiser as the Insectrist that would send the message-insect. Connor tested Nature (his suspicious Mouse ways) and succeeded, realising that the young mouse, Bella, smelled of Weasel! He whipped out his sword (as per both his Belief and his Instinct), bested her in a quick Fighting test and dragged her before the local Administator. Another Conflict, this time social, developed as the Administrator tried to defend the young woman against Connor's evidence (a plaited band of weasel hair used to misdirect the insects was found on her). It was, again, nip and tuck but the Guard Mouse won the day and whilst she was not locked away, she was under further investigation.
Casper: Attempted to find a healer who could mend his Weasel wounds, but failed.
Tander: (Having been given a 'nut' by Connor): Met a Patrol Leader Valmont with Jasper and discussed the performance of Connor on the trek to Copperwood. We decided that Valmont was infact the former mentor of Connor's brother Garalan who is part of 'the rebellion' and Conner's stated enemy. This scene was a little wishy washy and I don't feel we got to the nub of the issue - if there was an issue to start with - but Valmont went away convinced by the young mice that Connor had done nothing to constitute reason to report him - either to Garalan or Gwendolyn.
And thus ended the Players Turn. We discussed Beliefs, Goals and Instincts with some people earning fate and persona points and others admitting that they didn't deserve them. Jasper was voted the MVP and the concensus at the table was that there was no Workhorse etc. award to be given out.
Feedback was pretty positive, especially for a first run of a game. It took just over three hours to chat, generate characters and play out the single round of the game. It looks like something that would fit our timescales for gaming perfectly. I went into it pretty dry regarding story and just made it up on the fly (hey, who would have thought?) but it pretty much told itself in the end. The addition of the little condition and conflict cards made it so much easier and is a genius idea. I was very pleased and with a little bit more planning, some better attention to the wording of some of the Instincts and Beliefs and a deeper plot, I think it could be a great little game.
8 comments:
I believe that it is Jasper, not Casper.
Also, I vote Mouseguard as game with the worst index ever after Werewolf first edition.
Minor, but Conner gave a Nut to Jasper before we started out turns. I had two.
There doesn't have to be an issue, but those nuts are a pretty rare resource for you to manipulate, so they should be used fruitfully. Within the system, in theory, you should test Circles to introduce a character who benefits you, so spending a nut seems a decent compromise for the Circle-hampered amongst you. However, as with many games I'm more than happy to allow you to bring characters in who are simply neither friend nor foe.
Healing is done using the healed players 'nuts' - thats the important thing - and is done in a very specific manner. You could aid him using your healing *if* the mouse spending the nuts authors you into the scene, which would seem sensible.
And as for the cards ... like I said, there were a printing disaster. I will be approaching Craig to get some coloured ones printed and I have found an alternate set which have bigger clearer print on them, just for you Matt!
Just as an additional note, what I really liked about yesterday was that I went away with a slack handful of plot threads just from that session and three very clear characters with their own personalities. Not bad in two hours!
Neil
(double post deleting fail - here is the comment from Matt that I managed to delete...)
Matt said...
Did there have to be an issue nub at the end? I just felt I wanted to introduce an NPC along the lines of an inquisitor type that checks up on the progress of new mouse patrols? And give a boice to how we felt about Conner's leadership. That it just happens as a scene would have been fine, it didn't feel like it needed to be a test.
I had wanted to do something with the Amulet I found, but it was pre authored into the mousemail. Not a critism and the result was fun, I was just rethinking my scene a bit during.
I need to have a browse through the rules to understand what can happen on each type of turn - With what happened in the different scenes it feels ok that either Jasper could do the check to get his injury off, or me acting first could author a scene in to try and make a skill check on healing to have a go while at the infirmary or even trying to persuade the local mouse nuns (who will now feature) to treat the brave mouseguards wounds.
The cards are a great idea but the way they're printed I just cant see the text. I might make myself a bigger set.
Lots of fun had all round.
How long do chestnuts last? There was a big hopper full at Tesco and I'd have bought a load for you if they last for months.
Matt
I believe they last for a good long while. I've never seen a rotten conker. I'm going to grab some this weekend anyway
Neil
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