At Uni I had the ooportunity to see Edwin Starr play that song live. Awesome.
Anyway, I cannot escape the feeling that the battlelines are being drawn for a war in the roleplaying world. Since it's escalation a few years ago the war has pretty much gone cold but over the last few months the embers have been having a wind blown across them and it is about to go Hot! Hot! Hot!
I am, of course, refering to the hoary old chestnut of Trad vs Indie.
I first noticed the rumblings of something when a number of [4e] AWESOME! threads began appearing on Story Games. Not the place you would normally associate love of the Great White Trad Game Monolith but on closer analysis, yes. The reception that Red Box Hack got at SG was monumental and RBH is, under the bonnet, a distillation of the basic concepts of D&D. At the same time on rpg.net and uk roleplayers there have been some quite vitriolic threads about people 'not getting' story games/indie games but these threads seem to have taken the debate back a few years.
In some of them, attributes have been prescribed to indie gamers - they only like parlour games, they cannot do proper roleplaying, they can't handle rules, they need tools to help them handle relationships in games etc. Self-publishers are being questioned almost as meglomaniacs, setting themselves above the norm. The games are derided as a pile of low quality junk, not worthy of a 'proper' gamers attention. Pretentious twaddle to be ignored.
To be fair, the indie gamers have taken, this time, a rather silent stance. I haven't read a huge amount of vitriol in the other direction - although there has been in the past. There's nothing much you can do in the face of such an uprising of popular indignation except shut up and sit it out. Anything else would be an exercise in futility. However, never let it be said that the Indie Games crowd cannot entertain themselves. There have been at least a couple of occassions where the question has been asked - guys? why all the sudden 4e love? That's like, you know, the enemy? The thing we don't do? (OK, I'm dramatising that a little, but there is a definite 4e luv-backlash raising it's head)
I see a direct correlation between the release of 4e and this rise in indy/trad tensions. On the one hand you have a group of gamers who, maybe, see their treasured way of gaming under threat from these hippy loons and their insane mechanics and lack of range rules. As more and more designers seek to include 'indie ideas' in their games and industry types keep mentioning that the indie games areas are the place to see the new hawtness, then things could be a little uncomfortable. When one notable trad defender described the playtest of Dr Who as 'the frontline in the war against the Forgites' he wasn't that far off! 4e gives the trad gamers their fortress - its bringing the fucking Death Star of Gaming into the field against the indie pop guns. So much attention being lavished on 4e, it has to be 'Advantage Trad' right?
And on the other hand you have the indie gamers really digging some of the changes in 4e. It is being cited for having some of the best GMing advice ever put to paper, for having a number of mechanics that really aid cinematic play, for being a truly focussed piece of design. Or are the indie crowd trying a little too hard? Do the cool kids just want to come home again and stop the war? Like teenage rebels, eventually everyone has to get a sensible haircut, wear a suit and get a job - return to the mainstream. Could it be that? I doubt it, but its worth mentioning!
Of course, the entire 'debate' is a piece of internet driven bollocks. What one group or another does to have fun at their gaming table is absolutely no-one elses business but their own. And who the hell thinks they have the right to tell someone else whether the way they play is right or wrong? Its a totally false dichotomy. Gaming isn't Trad vs Indie - it's Trad AND Indie and everything inbetween. Still, if I find any juicy outbreaks, in my best Kate Adie impersonation I'll be your Trad-Indie War Correspondent!